Bad UI = Less Revenue
Opponent was manually blocking with one token at a time. It isnt obvious you can use a numbered group to block another target/group.
Currently my Hydra could become a 128/128 (via the demo field being cracked to provide another land drop for me).
In that I would tell any player, especially a new player about this combat trick. It is open information but information that is often lost with poor MTGA UI and wouldnt be as lost in paper (the Demolition Field wouldn’t blend in with my basics).
They should have been able to block with all of their Scute tokens on my hydra. AND create more than 256 tokens (out numbering my smaller number of tokens).
By all metrics, they had won. I had to manually concede this match than cracking the ‘fetch land’, making lethal and than pass to damage.
This game felt extra dirty and probably not the only time were the UI screwed a new player. A potential new customer who spent their 15 or 20 usd and might spend more if they are having fun.
FIXES:
0)add voice and text chat. (Let users select text so they can run it in a translator)
1) more effective way for grouping and using the group to do a common task (be forced tapped, to attack, to block, etc)
2) allow users to display regions or flags of their choice.