Nowhere to run bug
Bug with the card "nowhere to run". It is only supposed to override hex proof however the card is also overriding indestructible as well.
To reproduce:
Cast a creature with hexproof
Opponent casts nowhere to run
Target creature with effect
Now give creature indestructible (with restoration magic for example)
Creature will die dispite being indestructible
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kirby#75420
commented
I had this happen. The other guy is wrong. When a creature with indestructible survives combat when it shouldn't its toughness can drop to a negative number without the creature dying. Why wouldn't the same apply here? I get there is some hairs to be split here with targeting a creature and giving it -3/-3 and burning/combatting a creature for 3 damage
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Rezzahan#77802
commented
A creature dying to having 0 or less toughness is not destruction, so it being indestructible doesn't help.