Stack not resolving correctly with a loop combination
With Impact Tremors/Marauding Raptor/Polyraptor as a combo on the field, it always ends in a draw because the Impact Tremors isn't resolving as the Polyraptor enters, as it reads that it should be. (I believe it should go: Marauding Raptor Damages Polyraptor, which creates a new Polyraptor, which triggers Impact Tremors, before the next Polyraptor enters since Impact Tremors reads "Whenever a creature you control enters"), but instead of a win, it ends in a draw. Full ctrl doesn't allow me to change anything at all in the stack's resolving order. Am I missing something or is the issue with the program?
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Rezzahan#77802
commented
Did you deactivate the autoordering of triggers in the settings menu?