New Player Experience / Onboarding Existing Magic Players
After watching a new player (who has no Magic knowledge) try to learn Magic via MTGA, it is clear the tutorial isn’t being that helpful.
1) dim most of the screen and show some of the key areas and explain what is the turn structure
2) talk about phases, when you can cast spells. What is the difference between instant/sorcery and permeants
3a) what is summoning sickness (that you cannot tap or attack until your next upkeep - except for force tapping)
3b) that the attacking player choose to attack their opponent’s face or their planeswalker (using your creatures in any combination)
4) show some optional harder teaching problems (like limited examples to let players get engaged with the math). Let the player step back to an earlier board state as well. And give them the average pro player’s response (of how they can be better).
Trying to convert existing players to play MTGA:
A) Allow a free account to play any format. They get 6 pass of 48 hour blocks to use ANY cards they please.
B) If you spend 100usd on a welcome constructed pack, you can get a historic mana base (shock lands, pain lands, 3 fast and 3 slow lands and singleton of legendary channel lands). Generous set of wildcards and a choice of ‘precon’ decks (choose 3 from 9 to 12 decks. Pioneer, Historic and Timeless decks that are 80+% there; update these precons as the meta shifts).
Generally rework the Mastery Pass so you have a reason to buy it. If you are being too cheap, there should be 3 tracks: Free pass, Drafter’s Bundle, Booster Bundle (wild cards, more boosters and let players pick the sets they want to get boosters from [1]).
[1] I opened 81 boosters from ECL so far and received zero (0) mythic evoking elementals. Seeing larger whales open over 200usd of booster to not complete a set reminds me how **** poor booster packs are. MTGA should be more attractive. Both for pros who want a quick way to test Modern/Pioneer/Standard or supporting casual players.