Limited actions
Hello,
I recently started playing Magic: The Gathering Arena after coming from Yu-Gi-Oh! Master Duel, where I enjoy building combo-heavy decks. I was excited to try Arena because I had heard it was a fun and strategic game, and overall I’ve been enjoying it.
I built my own deck focused on synergy and chaining multiple effects together in a single turn. During one of my ranked matches, I reached a winning position by triggering a large number of effects at once. However, instead of resolving the game state, the match was forced into a draw due to the number of triggers/actions.
I understand that this may be related to how the system handles loops or large numbers of repeated actions. However, from a player perspective, it feels frustrating to be prevented from winning when the deck is functioning exactly as intended.
In Yu-Gi-Oh! Master Duel, similar combo-heavy interactions can resolve fully without the game stopping, even with very large chains. In Arena, it seems that complex interactions are limited in a way that can interrupt legitimate strategies.
I would like to ask if this behavior is intended, and if there are any plans to improve how the game handles large numbers of triggers or complex board states. It would be great if combo-oriented playstyles could resolve more consistently without being forced into a draw.
Thank you for your time, and I appreciate the work you put into the game.
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Říkej_mz_Godim#33576
commented
Additional note:
I was not manually repeating actions or delaying the game. The entire chain of effects was triggered from a single action (activating an ability that put multiple creatures onto the battlefield at once).
After that, all triggers resolved automatically, and I had no way to stop or shorten the sequence. The draw occurred during this automatic resolution, not because of repeated player input.