Faulty combo with Landing Zone
I just played a match where somebody warped in a "Landing Zone," which reads "If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many counters are put on it instead." Now, I'll admit I'm a little unclear whether that means 1 becomes 2 or 1 becomes 3, but bear with me.
The next spell he plays is "Applied Geometry," which reads: "Create a token that's a copy of target non-aura permanent you control, except it's a 0/0 Fractal creature... Put six +1/ +1 counters on it," targeting the Landing Zone.
SOMEHOW, this produced a 24/24 token creature. There were no other modifiers in play, and whether you're doing 6x2 or 6x3, 24 should not be the result.
(Unfortunately, I didn't get a pic of the token or the final board state, but the two enchantments were his only permanents, and as you'll probably deduce, he sacrificed the token to "Burn Together".)
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Rezzahan#77802
commented
24 is correct. Loading Zone doubles the counters that are put on the permanent. So does the copy of Loading Zone. Applied Geometry is worded and works such, that first the token is created, meaning it exists as a 0/0, and then 6 counters are put on it. So both replacement effects, from the original as well as the copy, apply. Replacement effects are applied in the order of the affected player's choosing, one at a time. Order does not matter in this case here, since both effects do the same. The first effect applied doubles the 6 counters to 12. Then the second effect doubles the 12 counters to 24, since now 12 counters would be placed on the permanent before applying the effect, not 6.