Jace, Wielder of Mysteries
I've just played a game where the player had Jace, Wielder of Mysteries on the field with 5 pips. They had just milled their entire deck with 4 X Jace, The Perfected Mind. So everything was in the graveyard with a few cards in their exile.
The player has then used Jace, Wielder of Mysteries +1 ability of 'Mill two cards. Draw a card', and they have somehow won the game. They only had one copy of Jace, Wielder of Mysteries in their entire deck and it was in play.
The -8 Ultimate ability states 'Draw seven cards. Then if your library has no cards in it, you win the game'.
For some reason the -8 interprets the ability of the 'Then if your library has no cards in it, you win the game' as an open and constant passive ability that requires no activation of the -8 ability. Surely it's supposed to be a caveat of activating the ACTUAL ability?!
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Rezzahan#77802
commented
Read the first ability on Jace, Wielder of Mysteries:
"If you would draw a card while your library has no cards in it, you win the game instead."
This ability is always active, while Jace is on the battlefield. Jace's last loyalty ability has the "you win" clause, because you are supposed to win even if Jace leaves the battlefield before the ability resolves. Like by having used all loyalty counters for activating it, or if an opponent has removed him in response. And if you have exactly 7 cards in your library, you win by that clause. Otherwise, the "win" clause on that ability would be redundant as the static ability would already cover the win.
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AshenPhoenix#73232
commented
The +1 ability being activated with an empty graveyard and the player wins without activating the -8 ability.
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AshenPhoenix#73232
commented
Jace on 5 pips