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bonsai#70698

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  1. 1 vote

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    bonsai#70698 commented  · 

    I am not familiar with that particular card interaction, but I have encountered a similar "surprise loss" and I agree that not placing an auto-stop there is a flaw (not bug) in Arena's current implementation.

    In any IRL game, this lack-of-stop would never occur.

  2. 1 vote

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    bonsai#70698 commented  · 

    LOL. I didn't see Rezzahan's comment until now. Yeah, what he said. ;)

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    bonsai#70698 commented  · 

    This is by-design according to the rules of magic.

  3. 2 votes

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    bonsai#70698 commented  · 

    I concur.

    One would think that, by this time, WotC personnel would actually (formally) post on their own forum (I know 2 that do sub rosa) and they'd have a bug/issues triage list on their own property or a self-hosted Github equivalent.

    One would think...

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  4. 4 votes

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    bonsai#70698 commented  · 

    Sadly, this bug has been in Arena for over 2 years and I've lost hope of WotC ever addressing it.

  5. 2 votes

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    bonsai#70698 supported this idea  · 
  6. 3 votes

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    bonsai#70698 commented  · 

    Well, FWIW I have over 5k of play-hours on Arena, have reported over 40 players for conduct and have never seen it have ANY effect. I stopped reporting player conduct about 4 months ago.

    Just keep a log of known-bad players and refuse to play with them. Atm, my known-bad list is over 80 players.

    If WotC refuses to do player moderation, at least give moderation tools to the players to self-manage this issue.

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  7. 3 votes

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    bonsai#70698 commented  · 

    I whole wholeheartedly concur that "emergency bans" should be rare, but possible.

    Atm, the only decks I play without Vivi Ornitier are either deliberately mono-colored or choose not to splash red or blue.

    Vivi Ornitier is so powerful that's you're a fool to NOT play it if you're in those colors. It's even worth splashing for this single card unless a 3 mana creature somehow is anathema to your deck's goals.

    It's akin to Cori-Steel Cutter in red prior to its ban.

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  8. 6 votes

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    bonsai#70698 supported this idea  · 
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    bonsai#70698 commented  · 

    Wow. That sucks.

    FWIW, I run Fabled Passage in several decks and just finished a 1 hour play session using Fabled Passage without encountering that bug.

    I'm running Version: 2025.51.0.3347.1173794 on macOS Sonoma v14.3 (23D56).

  9. 2 votes

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  10. 1 vote

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    bonsai#70698 commented  · 

    Wow! So, basically, the "can't be countered" effect that Cavern of Lost Souls put on the creature Trumpeting Carnosaur was also applied to an enchantment and a sorcery spell cast with the no-mana cost clause of its Discovery mechanic.

    I wonder if the fault lies with Trumpeting Carnosaur, Cavern of Souls, or the Discovery mechanic itself.

    It would be a neat test to try this with other Discovery cards like Geological Appraiser or other land that disables countermagic like Mistrise Village.

  11. 1 vote

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    bonsai#70698 commented  · 

    For low values of N, even a purely random distribution will have "clumps". FWIW, 10 is a very low value in this context.

    As an experiment use a random number generator on a calculator or computer.

    An even better illustration is to graph the Normal Distribution using discrete points for N=1, N=10, N=25, N=50, N= 75, N=100, N=200, etc. to watch how things form. Then repeat that formation sequencing process several times.

  12. 1 vote

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    bonsai#70698 commented  · 

    I'll go further and allow users to simply set a 'favorite' playing surface and be able to exclusively play on that one.

    For me, the only surface and music combination that I really, really don't like is Duskmourne. I'm pretty neutral on all the others, but if I had to choose only one to play on it would be the Bloomburrow river.

  13. 2 votes

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    bonsai#70698 supported this idea  · 
  14. 2 votes

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    bonsai#70698 supported this idea  · 
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    bonsai#70698 commented  · 

    I wonder if this is an old bug resurfacing post-patch. Bitter Triumph had a bug shortly after its block release where it would get "stuck" on whatever initial casting cost was used such that no alternative casting cost was possible for the remainder of the match.

    I posted on this previously https://feedback.wizards.com/forums/940206-mtg-arena-archive/suggestions/47521073-you-cannot-pay-with-life-when-casting-bitter-triu and it was fixed, but maybe there's been an unintentional reversion.

    FWIW, one consistent source of individual card bugs has been alternative casting costs.

    Most recently, it occurred with Rottenmouth Viper https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions/suggestions/48955952-new-rottenmouth-viper-mana-discount-calculation-b

  15. 4 votes

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    bonsai#70698 commented  · 

    I would simply no longer play with any individual that goes by that name. If you're paired, insta-concede the match.

    Technically, there could be other 'Nikoloplast' players as it's just a handle and not a unique identifier, but the odds are against it.

    You can report them via WotC's official player conduct form: https://mtgarena-support.wizards.com/hc/en-us/articles/360025191111-Report-a-Player , but in all my years of playing Arena and reporting unsportsmanlike conduct, I've never seen it make any difference.

    I've stopped bothering to report players and now expect zero player moderation on Arena.

  16. 1 vote

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    bonsai#70698 commented  · 

    I agree, in the current Standard meta, there is far to much cheap removal. I believe that WotC realized their mistake based on so much less of it in the recent block.

    I don't think self-milling is bad, but I've always felt that offensive milling should not be a mechanic in Magic. On Arena, I just insta-concede to mill decks. Though I could possibly win the match, even playing a few turns against offensive mill is unfun. It's kinda' obvious, but people play Magic to play the cards in their decks and offensive mill's explicit goal is to not let that happen.

    Unlike with removal (excepting sweepers), counter-spells, or hand-hate, offensive mill is typically also a 1 for N effect instead of 1 for 1.

    I don't think Counter magic is bad, but akin to hand-hate, it's a narrow-edged balance between the mechanic enabling dynamic creative game-play or lock-down tedium. We saw that with the recent Hopeless Nightmare ban.

    Along the same lines, I don't feel alternative win conditions (Toxic, etc.) should be "a thing". Magic, or really any game, is the most fun when both opponents are trying to achieve victory via the same goal.

  17. 1 vote

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    bonsai#70698 commented  · 

    Post your OS and version to help WotC track down the issue.

    On macOS Sonoma 14.3 (23D56), I've been getting match crashes to the home screen and networking issues (infinite queuing, and random disconnects) for over 30 days.

  18. 5 votes

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    bonsai#70698 supported this idea  · 
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    bonsai#70698 commented  · 

    FWIW, I've had stability and networking issues on Mac (macOS Sonoma v14.3 (23D56)) for more than 30 days.

    I'd just wait until all the craziness of the Fall rotation and at least one patch from the inevitable new card bugs get worked out before playing again.

    I'm personally not going to re-install and attempt to play until after August 15th.

  19. 2 votes

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    bonsai#70698 commented  · 

    @KaufeeCake#01584 You're leveling some very serious allegations against WotC. Please share evidence to support them.

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    bonsai#70698 commented  · 

    If there is data that supports a rigged shuffler, please share it. I have yet to see any evidence supporting that hypothesis.

  20. 2 votes

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    bonsai#70698 commented  · 

    To be frank, I feel *all* alternative win conditions (and non-loss conditions) should be removed from the game.

    Games are the most fun when opponents are both trying to achieve the same results to win.

    bonsai#70698 supported this idea  · 

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