bonsai#70698
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9 votes
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2 votes
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bonsai#70698
commented
FWIW, I had that happen once after the 2025-49-20 patch (1 month ago) though it was in game 2 of a Bo3 match in Standard.
I also had an experience after winning game 1 and conceding game 2 (after multiple mulligans) it recorded the entire match as a loss without offering a game 3.
Thankfully, those were single-instance events.
That said, I've encountered just too many bugs in the past month (I'm on macOS Sonoma v14.3 23D56) for me to have confidence in Arena's stability atm.
Unfortunately, WotC's current bug reporting, tracking, resolution communications policies (atm) only serve to further enforce that opinion.
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5 votes
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3 votes
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bonsai#70698
commented
I agree. You even get this screen after a mid-game crash not related to any player leaving the game.
A few revs back, Ral https://scryfall.com/card/blb/230/ral-crackling-wit would just randomly crash the Mac client when activating an ability.
It was a horrible game design choice to not share active client connectivity on such a grossly course polling interval. Clearly, it was done to increase throughput for a given load allowing more game sessions to be hosted concurrently, but at the cost of this sort of horrid UX.
bonsai#70698
supported this idea
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4 votes
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bonsai#70698
commented
Amen. The deck management interface needs a rework to allow for multi-selection/grouping actions.
That said, I'll take stable networking with cards that actually do what they say.
Atm, WotC can't deliver a stable software product with proper bug tracking/remediation and this is almost entirely a leadership/policy issue.
bonsai#70698
supported this idea
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77 votes
bonsai#70698
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bonsai#70698
commented
In concur. I still find it hilarious that they push (with default settings) an ill-designed un-balanced format, go through the contortions of hosting Brawl, yet refuse to enable something as brain-dead simple as Pauper.
Pioneer seems utterly forgotten too.
For me, Standard is the only online format worth considering atm. Draft is cool too, but it's just not my thing.
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4 votes
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bonsai#70698
commented
Amen. I've be lobbying for a set of player moderation tools for years. Atm, I simply keep a list of known "bad actors" and refuse to play with them. It used to be 12. Sadly, it's now ballooned to 92 in just the past 6 months. Without moderation, this is what happens to a player-base.
bonsai#70698
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2 votes
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3 votes
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bonsai#70698
commented
Yes. This sadly this does happen and is "working as intended". Decks are "locked" prior to events during registration. You won't be able to register a deck with the banned cards in future events.
bonsai#70698
supported this idea
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3 votes
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bonsai#70698
commented
You can just play Standard. I agree that Alchemy is a broken format and would personally never play it or in formats where those cards are included.
The cards just don't go through the same level of Q/A balance-testing as IRL analog cards.
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1 vote
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bonsai#70698
commented
I disagree. Offensive mill shouldn't exist as a game mechanic. It prevents players from playing the cards they put into their deck.
Additionally, if you're playing such a grossly oversized deck compared to the format, *you* are part of the problem and you *should* expect to have a bad time.
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6 votes
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bonsai#70698
commented
What Rezzahan said. Leyline of Resonance is a broken card and should be banned in *all* Standard formats--not just in B01s. I just insta-concede to it and refuse to play with it.
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5 votes
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bonsai#70698
commented
I don't think WotC anticipated this scenario, but it should be a simple-enough patch. This is, sadly, a known issue with several cards. Mossborn Hydra just happens to be the most popular one atm.
Essentially, the logic would be: If total damage exceeds total toughness of all damaged creatures after all effects are accounted for, auto-assign the residual.
bonsai#70698
supported this idea
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49 votes
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bonsai#70698
commented
By Wizard's own rules, given that this combo has no interaction to continue the loop, it should result in a game Draw--not a win.
So even IF the card stays in, Arena is not performing the correct procedure.
See official rule 104.4b https://media.wizards.com/2025/downloads/MagicCompRules%2020250606.txt .
This card is on my "personal ban" list until Arena at least follows the rules. I won't play with or against cards on this list.
bonsai#70698
supported this idea
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5 votes
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bonsai#70698
commented
I have zero confidence WotC will do anything in this regard. In my experience with over 5k hours on Arena, there's been ZERO moderation.
In the early days and for a few months starting again in early 2025 I filed player Conduct reports with accompanying evidence (logs, screenshots).
I still see those same players on Arena today--zero consequences.
My only "solution" has been to simply NOT play (insta-concede) with players who repeatedly engage in unsportsmanlike conduct. It doesn't help my record, but I place the most value on FUN when playing a game--shocking.
bonsai#70698
supported this idea
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7 votes
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bonsai#70698
commented
Not to mention, an infinite loop with no interaction to continue or halt should result in a Draw per the official rule 104.4b https://media.wizards.com/2025/downloads/MagicCompRules%2020250606.txt .
bonsai#70698
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3 votes
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bonsai#70698
commented
I concur with the current hyper-aggro "otters-slickshot" meta being "decided by turn 4", essentially zero player moderation, and no sense of community online. Turn 4 is also when green ramp and powerful b/w reanimation kick in too so...yeah.
FWIW, there's a wonderful offline community and "fairness" has never been much of "a thing" in Magic. In many respects, Magic is the original "pay to win" game at least wrt individual card rarity and power--though deck synergy is an entirely different matter.
Along those lines, there's _zero_ excuse NOT to have formats like Pauper on Arena.
WotC _can_ fix ALL of this if they:
1) Refrain from adding additional aggro cards in the Fall rotation.
2) Beef up green mid-game incentives that don't involve ramp. Atm, the green-deck ramp-mirror is effectively an "aggro" game as there's no scalable counter to ramp aside from mutual destruction with cards like Urza's Sylex. Whomever happens to draw "better ramp" by turn 4 wins. It's hilarious to see very valid game concessions in a green-green mirror with a zero creature board state. It's akin to the old Whisperwood Elemental + Nykthos, Shrine to Nyx days of zero interaction and ultra-life-gain. Neither meta is fun for anyone.
3) Overall, reduce the power-creep.
4) Actually have employees play and post on this forum akin to Blizzard. Has anyone ever seen an "mythic orange colored" WotC employee playing?! I have over 5k hours on Arena and have never seen a single one.
5) Enforce player conduct moderation or, alternatively, provide tools so the players can self-moderate. I used to think, at most, maybe 10 'personal player ban' slots would be sufficient, but given the increased toxic behavior over just the past few months, I think that would have to be increased to 20. I've long-stopped reporting player conduct as it's had _zero_ impact.
From a purely game-play-quality experience (not related to Unity or individual card bugs), Standard on Arena is in the worst state it's ever been.
The really sad thing is this can _all_ be remediated if WotC would dedicate some resources these issues. This is all do-able and fixable by Fall. Instead, they seem ****-bent on new "card styles" and incorporating 3rd party thematic IP in lieu of crunching the combinatorics and getting back to dynamic and diverse game-play.
bonsai#70698
supported this idea
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7 votes
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bonsai#70698
commented
I don't agree with the card ban comparisons, but I do feel in a meta with so much graveyard sneak-play Omniscience is OP. Similarly, Deep Cavern Bat is a solid card, but it would not get nearly as much play if the meta wasn't already too heavily skewed with hand-hate.
Honestly, the meta is so unfun atm (mostly due to lack of interaction and effective turn-3 wins), I've just stopped playing against a few cards and a few decks.
It's just not worth my precious game-play-time to have unfun non-interaction for the entire length of a Bo3 match.
I just concluded a Bo3 against a non-optimal hand-hate deck. Given so much 1-for-1-ing, hand visibility, and removal, we were both top-decking each game after turn 5 with near-perfect information.
There was, effectively, zero decision-making and zero board-state for the vast majority of each game.
Does that sound like fun to anyone?!
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8 votes
bonsai#70698
supported this idea
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5 votes
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bonsai#70698
commented
While we're at it, add Pauper. It would be an absolutely trivial patch to the game.
I concur that Alchemy cards are simply not as thoroughly Q/A'd as Standard.
The game should simply default to the last-played format as the vast majority of players tend to consistently play the same format.