MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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6194 results found
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Bug with unholy annex
There appears to be a bug that occurs when playing unholy annex on pc where weird behavior occurs for all cards played after its played. See attached screenshot. This occurred on two games in a row which we were forced to concede on.
5 votes -
Unstoppable slasher
1(Manifest dread Unstoppable slasher then attack with it face down, have it be blocked then turn it face up. Give the blocking creature indestructible and deathtouch.) 2(I'm playing on Android)3(Unstoppable slasher went to the grave and stayed there. I manifest dread the unstoppable slasher. Next turn I attacked with it face down. They blocked then I flipped the slasher. They gave their creature deathtouch and indestructible. When combat was over. The slasher stayed in the graveyard.)4(I expected the unstoppable slasher to be returned to the battlefield with the stun counters.) I was playing in a draft that I paid real…
9 votes -
More issues with double strike.
Double strike vs deathtouch in a fight results in a creature with double strike always dying even if it kills it with first strike damage.
7 votes -
Shuffling
As had been described, the shuffling engine struggles with dealing different card types, against statistical averages. It means that landfall decks suffer compared to other types.
4 votes -
Dealing direct damage with a sorcery from a creature's power while it having deathtouch should instantly kill the other?
Recently I did a game which I encountered what I think that should be a bug. My opponent had a creature 1/1 in game, with deathtouch, and he did a sorcery to give my creature an ammount of damage equal to his creature's power, since mine was a 4/4 it should have stayed alive but it died due to deathtouch "effect". Is this normal? Thanks in advance.
2 votes -
Dealing damage with power of a creature with deathtouch should not kill the attacked creature
Recently I did a game which I encountered what I think that should be a bug. My opponent had a creature 1/1 in game, with deathtouch, and he did a sorcery to give my creature an ammount of damage equal to his creature's power, since mine was a 4/4 it should have stayed alive but it died due to deathtouch "effect". Is this normal? Thanks in advance.
3 votes -
mana clumping due to bad algorithm
mana clumping due to algorithm. just a reminder this is still happening and there are talented programmers and developers that can fix this problem.
3 votes -
just a reminder mana still clumps due to algorithm
just a reminder mana still clumps due to algorithm please fix
3 votes -
Heliod, Sun Crowned is crashing my game.
Whenever I cast Heliod, Sun Crowned it crashes my game as it enters the field. This also happens when my opponent will play Heliod.
5 votes -
Glitch with Aqueous Form
I just had a game against someone using Aqueous Form.. they were using to to make their creatures unblockable.. which is fine. Intended use. I however use Junk Winder so I just forced them to tap their creatures so they couldn't attack. Don't need to block what can't attack you right? Wrong. After forcing them to tap it was impossible for me to tap anything else with Junk Winder. Brought out 6 tokens just for the game to make me target the same two creatures. Didn't even let me target the creatures directly I had to tap the enchantment attached…
1 vote -
1 vote
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Interface bug/error with trigger abilities
hese three cards combo triggers an interface bug/error (see images)
Encroaching Mycosynth
Nexus of Becoming
Frostcliff Siege- Encroaching Mycosynth turns all nonland permanent to artifacts.
- Nexus of Becoming lets exile a creature or artifact from hand at beginning of combat then makes a 3/3 golem artifact creature token thats a copy of exiled card.
- Frostcliff Siege. This card enter whit Jeskai or Temur mode, that user must select.
The interface error becomes in step 3. When i have to select Jeskai or Temur. Giving “missing Promt #(numbers)” instead of “Jeskai” or “Temur”
1 vote -
Traditional Standard Event not updated with current ban list
I just finished a game inside of a Traditional Standard Event and played against an Izzet Prowess deck that was using cards on the Standard Ban list. That is now a loss that I can not get back and I'm worried I'll continue to match up against players abusing the fact this hasn't been updated yet.
1 vote -
Frilled Mystic does not counter
I see another thread (Frilled Mystic does not counter Unstopable Slasher)...adding to this that it does not counter anything(?) I have had it twice now in a game just as described in the other post be cast in response to an opponent's spell and, with those being the only things on the stack, their spell is not countered and resolves after I confirm that I'd like to counter the spell. The log I'm supplying here is with a game against W Ajani Cats when some 3-mana Cat-lord was cast...and was not countered.
1 vote -
Sunmon cards
Whenever a player plays a summon card when im playing Arena on mobile the game crashes and I'm unable to continue playing that game.
1 vote -
Boltbend illegal cast, game lock
The game let me cast Boltbend on an enemy counter-spell whilst there was only one other spell on the stack (the spell originally targeted by the counter-spell) and a large number of triggered abilities. This lead to a situation where I couldn't select a valid target, but the spell was already locked into the stack so there was no game action and we were forced to wait for the turn timer. My opponent conceded before I thought to get a screenshot. If it is relevant I had Queen Brahne, several of her Wizard tokens and a Copy of one made…
1 vote -
Bug with Ureni song Unending
I was playing Brawl, and then my opponent play Ureni (8 mana) on 6 lands (6 mana), which was super confusing for me. I was recording too, in case you need more proof than the screenshot. There you can see that the last spell they cast was a growth spiral, there are 6 lands on the field, and Ureni was casted. Topiary stomper can't attack or block, so there are less than 7 lands on the field. I don't know how was that possible
1 vote -
Game pkay algorithms are not balanced
Well in midweek game getting a card that boosts your strength everytime a land comes in out of a remaining 71 cards and every one is a land come on to get tge first two a red card that searches for one green creature that grows bit lije wining lotter algorithm stinks
1 vote -
Turn skipped because of faulty animations
A card with mana trigger constantly interrupted the play, resulting in rope out for him then me and then he could attack with the hundred insects he summoned, just stupid, don't care about bs cards, so long as an opponents turn isn't over, it should not become my turn
1 vote -
Broken loop with Vincent and Tinybones
I can't even tell how the loop started but Vincent transformed and attacked and then a copy of him kept returning to play and gong back to the graveyard on repeat and didn't stop.
Tinybones joins up get stacking up mill and life loss until above my life total and then it ws game over.
Seems broken for a two or 3 card combo1 vote
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