Algorithm Improvement
I'm sure you're getting a lot of complaints about how one-sided your algorithm is not being impartial and often times screwing over players with land draws that should not be happening in a purely random sample - so my complaint can be added to that pile.
But, an idea for changing the algorithm to improve randomization would be having the program assign a number to each card remaining in a deck and pile shuffling the cards into X amount of piles (let's say 6). It can repeat this process Y amount of times then take the middle of the pile and put those cards on top. A better template would be from the card shuffler for poker sets from stores.
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kazu masu#85226
commented
4枚までマリガンしないと偏り過ぎていたり、
21/60の土地で
5割近い8/14土地のドローだったり、ミシックにそんなハンデを続けないといけないのか。
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ARivasII89#76709
commented
Why is there a stupidly obvious difference between opening hands in ranked and unranked games?!
Do you all really believe that 26 land decks only produce 0-2 lands in opening hands?
Stop ******* with the probability of opening hands and card drawing!! We are all sick of it!!
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Sarlinna#50689
commented
I have 22 lands in a mono deck and suffer land starving (2 lands in the first 13-15 cards) in almost 80% of my games. Just for fun, 10% of my games give me 4 lands in the opening hand and then drop land after land after land until I lose for lack of any substance cards. You constantly ask me if I'm having fun, the answer is no.
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Bigg Wizurd#55935
commented
Multiple of the same card and up to 4-5 lands in a row and then no lands on some games. It's extremely rare that you get the cards and land when playing a multicolored deck. Too many times I get cards of one color and land of another. And then when the land fix is on, look out! You might pull 4-5 or more land in a row. You must correct the land draw to function like a paper magic game. There is no way I can pull than many land in a row even with a child shuffling the deck. Please fix this. It's enough to stop playing the game.
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Yad#50284
commented
I played pretty much all day today. Within +/- two to three cards I would consistently draw half my lands in the top 3rd of my deck. That's drawing 11 - 13 lands in the top 18 - 22 cards of my deck. I used to keep a tally of when this happened and gave up after the first notebook page got filled (yes, I play a lot). This was in ranked Bo3. The very last game I just played, out of the top 14 cards, 9 were lands. The only way I've found this client to be remotely playable is to have an insane amount of card draw.
1.) Too many opening hands where I would have 4 or more lands and then draw lands for my next 2-3 draws.
2.) You can see the pattern when it happens. When you miss/draw 3 lands in a row you know you're in a clump. Tt can continue for an unbelievable amount of time. The longest I've had so far is 11 missed land draws one game and 7 straight land draws in another.
3.) The '2 land no land' opener. This is another fun one I've tracked in my games. The number of times I kept 2 lands in my opening hand only to not draw lands over the course of the next 3 - 4 turns. These games I usually tap out around turn 6 or 7 when I eventually draw my 3rd land and the game is pretty much over.I've been playing paper magic since '94. I love this game, but man is it discouraging to have the convenience of online play coupled with such a horrible experience.
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Haystack#90070
commented
I seriously when you will end up rubbing one of your "whales" the wrong way that they end up using their wealth to hire a lawyer because they got taken advantage of, instead of paying you to take advantage of them. It's going to happen eventually, and it's going to be glorious. All I can hope for is wizards gets sold as Hasbro collapses.
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kazu masu#85226
commented
なんでNo.1にも、こんなにもハンデがあるのか。
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kazu masu#85226
commented
13枚でクリーチャー1枚。
改善した結果、が出ていない件。
そして、
プレイ時のレスポンスが悪い。 -
Magic Cobra#81488
commented
Has anyone else noticed that the shuffler has been exceptionally bad in draft format since the new set release? With most games being non-games in essence.
Is there any way to have the shuffler updated to more of a realistic MTG paper version?
Or for there to be data to show the games and mana draws of players across the drafts since the new set to showcase statistics. -
AnoDraNaDor#83891
commented
I draft 3 times today, 3 times a curved decks with 17 lands, I win only ONE game but I loose 9 games only on "Starting hand have 3 lands, never draw anymore !! During this time, ALL my opponents perfect curving lands and drop !!!! "
More than half of my games on any format are loose/win on mana-****. I reminder why I stopped Magic-paper and I soon stop MtGA too.You may easily fix that on video game but no it's better to get card animations or stupid useless pets.
What are you wainting to fix that, it s very frustating ?
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Ertai#75680
commented
please fix the shuffler. You are wasting our money and our time and worse, taking the fun out of the game.
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crhousel#62891
commented
In play mode, I want to enjoy playing Magic and not be paired against mono red decks 50% or more of the time. Would it be possible to add a feature in play mode, that tells the matchmaker not to pair or to only pair you against decks containing or not containing a certain card or that meet certain criteria? For example, I might choose to not be paired against decks that play Monastery Swiftspear or against decks that contain more than 75% of spells that cost either 1 or 2 mana. Many mono red players do so for efficiently getting daily win rewards. If I knew I could choose to have a best-of- 1 game that wasn't solely about surviving an OP mono red deck (or soldiers) intent on winning in 3-4 turns Arena would be much more enjoyable. It could go the other way too - a mono red player could choose to not be paired against certain cards, like The Wandering Emperor or to only be paired against decks that have less than 10% instants and sorceries.
WoTC could even use the knowledge of which cards were frequently chosen as "don't pair" against cards for future set design planning. -
Designing Chaos#95339
commented
The shuffler is the worst thing I have ever experienced. I have never had such terrible draws and had my opponents constantly have perfect draws and the perfect card at the perfect time in my life. The new WOE draft experience I have had makes me want to never play again. I bought 100 dollars worth of gems and never did better than 4 wins and 90 percent of my drafts ended with one or two wins. I am furious with this program. I have spent a lot of money on drafts and this is hands done the worst the program has ever shafted me! ********* wizards. Fix your shuffler dammit!
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kazu masu#85226
commented
21/60が土地のデッキで
6/9が土地。初手が異様に偏ったり、
土地、クリーチャー、それ以外
のどれかが異様に少ないケースが高確率で発生することが
変わっていない。 -
[Deleted User]
commented
I just had a match where both me and my opponent were mana screwed. Going by what they played we both kept a hand with 2 lands with neither of us getting a 3rd land until at least our fourth turn and no more after that. Got to their seventh turn before they decided they'd had enough and conceded.
So far night out of 10 hands including mulligans, I've had 9 have only 2 lands. My decks are 40% lands. I've played five matches, plus one I conceded without playing due to no playable hands even after 2 mulligans. One I mana flooded and one was the previously mentioned mana screwed.
Correction: six matches, 2 mana flooded.
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Lokey#89962
commented
Wondering why players that been playing a longtime and have skins and sleeves and cards that are no longer available, are ranked and playing in bronze? It's really unfair for beginners....I used to play back in the 90's, so I know how to play decently and get by....
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garbag#70681
commented
Heres a suggestion. FIX YOUR ******* SHUFFLER FOR LIMITED EVENTS. There is NO legitimate reason for a deck with a ratio of 3:4 lands to spells, or 16:24 since math and statistics seem to be a foreign concept to you, to CONSISTENTLY, OVER 50% OF THE TIME YIELD AN ACTUAL DRAWN RATIO OF (>1):1. THE DECK INCLUDES 8 LESS LANDS THAN SPELLS, SO WHY DOES IT MORE OFTEN THAN NOT YIELD MORE LANDS THAN SPELLS? WHAT ******* "STATISTICS" DO YOU USE THAT MAKES 12 OF THE TOP 20 CARDS IN A 16LAND 40CARD DECK LANDS MORE OFTEN THAN ******* NOT?Losing game after game in a PAID EVENT, for no other reason than THIS KIND OF DOGSHIT "RANDOMIZATION" (read: broken shuffler concentrating literally 75% of lands in the top 50% of deck virtually very single game) is absurd. 6-3 record in draft, and ONLY TWO GAMES DID I DRAW LESS LAND THAN SPELLS. IN A DECK WITH 16, NOT EVEN 17 LAND. So, 7/9 games, or a WHOPPING 77% OF THE TIME, YOUR SHUFFLER OVERPRIORITIZES MORE LAND ON TOP THAN SPELLS. 77% of the time, a deck with LESS LAND THAN RECOMMENDED (i assume recommended since thats the autofill default AND conventionally what a 40card deck would use in real life), 77% of the time a deck like this STILL MASSIVELY FLOODS UNDER YOUR SHUFFLER. Nonsensical, ridiculous, does not line up with ANY TYPE OF REAL WORLD STATISTICAL ANALYSIS. Fix your land clumper, i mean shuffler already. Don't have anyone that actually knows statistics on your staff? I'll do your job for you, i have a background in stats.
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kazu masu#85226
commented
更新後も
いつも通り偏る。 -
castolito#34984
commented
revisar el algoritmo por favor, no es posible que en una partida no te salgan tierras en 6 robos y a la siguiente te salgan las 6 tierras. Destroza la experiencia de juego. Gracias
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Dr. Strange Bacon#08195
commented
How the **** if it realistic in the slightest to have a 40 card deck in draft with 18 lands and still going over five turns without drawing a land when you have only two in your opening hand. RNG needs work once updated I will return to playing using this app.