Algorithm Improvement
I'm sure you're getting a lot of complaints about how one-sided your algorithm is not being impartial and often times screwing over players with land draws that should not be happening in a purely random sample - so my complaint can be added to that pile.
But, an idea for changing the algorithm to improve randomization would be having the program assign a number to each card remaining in a deck and pile shuffling the cards into X amount of piles (let's say 6). It can repeat this process Y amount of times then take the middle of the pile and put those cards on top. A better template would be from the card shuffler for poker sets from stores.
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tatters#15828
commented
I noticed this a few months ago. That extremely low probability draws sequence occur far too frequently to be organic.
What I just realized now is that it is, must be, profit related. That's WoTC only motivation here.
I'm close to the gems required to get mastery without paying a cent. So I build up coin slowly to enter the premier 10,000 coin draft. Win the first game easily, next three in a row I get absolutely absurd land draw rates. at or on pace for 11 then 12 then 12 lands of 16 after drawing only 20/40 cards.
Best guess is they dial up the bad draw when leaving it to chance could jeopardize profit according to their algorithms. And/or do it according to your play patterns to try to get you to keep playing.
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KeiTrains#93636
commented
Playing in standard, every match is either all lands or no lands. When I have 23 lands in my 60 card deck, have 7 on table, and then 5 more lands in a row, there are some real statistical issues. Add in that the next match, I'll draw no lands outside of my starting hand for another 6-8 turns....
There's plenty of talk and "proof" seen out there about the shuffler giving some people advantages, as silly as it sounds, it's more believable the more I play and see how the game is doing something.
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Allanon#06978
commented
I'm so tired of always playing decks that have already made it to mythic at least every other opponent. makes it unfun to play. also your draw algorithm is suspect.
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Istvan's Son#57612
commented
I just played three different angel decks in a row. Your algorithm set me up against three decks in a row that had "destroy all creatures." That's your idea of how to defeat angel decks? That's unacceptable. Give us RANDOM opponents!
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kazu masu#85226
commented
デッキの構成割合を完全無視で、
マッチを楽しめましたかと聞いてくるが、
わかっていて
異様な工作をしていることが不快。かなりパターンがきまっている(少しの誤差で、必要なカードを寄せている)様子。
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kazu masu#85226
commented
22/68 が土地のデッキだが、
また、3回目まで(7,6,5枚の手札で)土地0が発生した。
そんなにそれが起こる可能性が高いか。 -
kazu masu#85226
commented
とりあえず10回ランク戦3セットマッチをした結果、
土地が22/67のデッキだが、
初手が土地1枚以下だったケースが
8/24
1/3の確率で土地が1枚以下だった。
結構な違和感を感じている。
途中6/7が土地
最初の3回の手札で土地0
だったときもあるが。 -
Haystack#90070
commented
Four straight games this morning, all I needed was a board wipe. Survive till there are ten cards in my library. I have 8 board wipes. WTF is wrong with your pos software and why do not give a ****?
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kazu masu#85226
commented
結果、アウトプットが
デッキの構成割合のカーブとは
かけ離れたアウトプットになり、それを
オレンジ色はカバーできていない。いつも
確率をオレンジ色は間違っている。 -
kazu masu#85226
commented
流行っているデッキ
に対しても、
実質マリガンを強要する手札でハンデがある確率がかなりある。 -
kazu masu#85226
commented
既知だとは思われるが、
クリーチャーが戦場からいなくなったあとの最初のドローは
かなりの確率の高さで
土地。そのあとは
それよりは低い確率だが、いくらか高い確率で効果の薄いカードドロー。 -
kazu masu#85226
commented
そして、それは
つくり手が
不正によらない、楽しさをつくることから
あきらかに逃避した結果だ。 -
kazu masu#85226
commented
初手で明らかにデッキの割合を無視した手札で、
相手の手札に合わせたドローの結果、デッキの構成の割合とは明らかにかけ離れた
結果になる。だが、そのプログラムならば、
何度やってもオレンジ色の手札が全部土地、全部それ以外、
に仕組んだ場合の方が
確実に弱い。明らかに、
結果としてのドロー結果は
確率のカーブを逸脱していることは明らか。それは
その程度の確率で
オレンジ色の名前たちは
不正をしている。 -
kazu masu#85226
commented
初手異様なほどの土地一枚
で
マッチを楽しめましたか
ときくが、そのうちやはり
全部土地、全部それ以外、
に近い手札で
にたまに勝ちゲームそれで
マッチを楽しめましたかときくプログラムになる可能性がかなり高い。
-
kazu masu#85226
commented
確実に不正がある
仕込みがあることがわかりながら、マッチを楽しめましたか
と聞いてくる
そのつくり手に、とても違和感を感じる。オレンジ色は
不正にまみれた。 -
kazu masu#85226
commented
とても最初に組まれている状態が不正で、
マリガンで2枚になるまで土地が一枚の提示だったり、
よく使われているデッキでは、
かなりの確率で初手に除去カードが十分程度に含まれている。デッキ構成上、
土地の割合やクリーチャーを含んだり、
構成割合は想像がつきそうなものだが、
異様な確率で結果こちらの手札はデッキ構成割合を無視して弱いパターン、
それに効率的な相手の手札
となることが多く作り手は、
確実に確率を無視している。 -
Haystack#90070
commented
Its absolutely mond blowing how many straight games you'll play when one player has EVERY DINGLE CARD THEY PLAY flawlessly answered by the other. It seriously feels like a choreographed dance. But the worst thing is being lied to. It's shameful. Nobody would complain if you w the just honest. But instead of being honest, wizards employees get part of the community to gaslight the rest of us. It really is disgusting.
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Jesus d 2nd Savior#97614
commented
When I began playing arena I only used starter decks. For the most part, I played matches against similar power level decks and it was enjoyable. Later I buit my own, better decks and I got matches agaisnt stronger decks. But now if I try using those starter decks, with no changes to the decklist, I still only get matches agaisnt strong decks, and those games are absolutly noy enjoyable. Am I now not able to get decent mathces if I using lower powered decks?
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Nobleblack#57705
commented
had enough with constantly being matched up against Rusko; the Alchemy card that shouldn't be in Historic Brawl to begin with. As much as I would enjoy a tirade to hate on Alchemy cards being put into other lanes of play, that's another subject. HOWEVER, I keep playing against him when I play Yawgmoth, Thran Physician. Your pairing system has me play a small pool of decks when I play that deck and that itself is dogwater and nonsense. BUT, did you really have to help Rusko, as a commander??? The card is too much value by itself, and then to add your "play more games and create less non-games" by adding the handsmoothing. You get players who almost constitantly to a clock, pun intended, get turn two Rusko by Island, swamp- dark ritual, since it's a playable/handsmoothable card, it occurs more than often. I'm tired of it. RUSKO is ruining the only format I play. Either remove Rusko, or nerd him or figure it out. A card that's being cheated turn 2 most games that create a mana rock/ clock for Wash away, another handsmoothable card. Makes non-games. I hate it. Fix this I am so tired of it. I wish you would create a non-alchemy commander based game. These cards paired with your handsmoother is ruining the game for me by siding with the opponent who is taking advantage of it. Rusko is too strong and appears too often.
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[Deleted User]
commented
On the contrary, 12x on the draw is very well possible. The chances are low, but 1/4096 is also a far cry from impossible. And 20x on the play with 35x on the draw in 55 tries are only 7.5 away from the expected average. A sample size of only 55 is also very small and hardly indicative of anything. Come back when your sample size has reached a few thousand and still shows a signifacant disprepancy.