Algorithm Improvement
I'm sure you're getting a lot of complaints about how one-sided your algorithm is not being impartial and often times screwing over players with land draws that should not be happening in a purely random sample - so my complaint can be added to that pile.
But, an idea for changing the algorithm to improve randomization would be having the program assign a number to each card remaining in a deck and pile shuffling the cards into X amount of piles (let's say 6). It can repeat this process Y amount of times then take the middle of the pile and put those cards on top. A better template would be from the card shuffler for poker sets from stores.
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kazu masu#85226 commented
wow!
Land 28/80,
discovered 2/21!
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TheOneWhoKnocks#48770 commented
Why do you go out of your way to make the RNG more effective at obviously l, purposefully screwing one player more than the other than it is at actually getting a random draw? Everyone I play with notices the same patterns when s being short around the area of 21+ mana (say, having 20) and having something like a 75% chance of either being flooded or mana screwed as opposed to keeping the mana count at just ONE more getting a more rounded experience. Or, when a deck has an obvious mechanic and is hard-built with basically two sets of cards that come to the same conclusion, never getting to any of the 8-16 cards that complete the “circuit”? Just seems to ALWAYS have one element missing when it’s represented 2 to 3 different ways is a little ridiculous. Then the next game, almost like clockwork, getting dealt a hand that ends the game turn 2 because you got one copy of everything you need. Pretty aggravating when it’s obvious there’s not really a random generation or chance to your draw and the game feels predetermined from the start. Especially when, at Times, you’ve had to grind for ever or maybe even pay to get put into an event you get assed out of because of repeated, statistically impossible hands being dealt. It seems like you guys want an exact formula or set of formulas followed when deck building and if,. god forbid, stray from that one iota, can expect to lose most of your games. Never mind that, playing the EXACR SAME DECK printed has nowhere near the consistency of bad deal outs in the exact ways that happen digitally. Again, I’m FAR from the only person that even IM aware of that swears this is the case. Stop tilting the scales and let the games actually be randomly dealt. Or just keep robbing people who have been loyal fans and have truly enjoyed the game since it’s inception. Playing online shouldn’t, if you’re not messing with the numbers feel to. Have such a stark contrast to playing in person.
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Roguecel#82617 commented
Both me and my partner started recently. When All is One dropped, I started playing all common decks to see what they were like. I was paired (my commons deck)against decks full of Sheoldreds, Wandering Emperors, Liliana, Fleshgorgers and Titans/Fable etc. My partner made an all red common deck, and guess what? Nothing but Rare dual Lands, Elesh Norms, Wandering Emperors and more of the same. These were not just one or two matches; it was constant. Screenshots can be provided to the shills who have said "that's not how it works".
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whatmtg#15190 commented
TOTALLY AGREE!! This problem ruin my draft experience all the time (I only play draft).
I know this happens in magic, but on arena it happens MORE THAN 50% of the time. It give me such a bad in-game experience and felt like such a waste of time.
It is either, I draw lands consistently 6-7 turns in a row and just lose. I have lost a few games with 2-3 lands still in hand (even though I play land every turn). Then I mulligan to 6 or 5, then kept a hand with 2-3 lands AND DRAW NO MORE LAND for the rest of the game. All these happens within 3 days.
I start keeping statistics today, and I would say it is 35% mana flood, 35% no mana, and 30% normal game.
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cutbreak9#84534 commented
Hasbro tie knee deeks
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cutbreak9#84534 commented
Hasbro deek sackers!
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Xer#97794 commented
This problem is incredibly frustrating.
Also, it seems as if sometimes the game will want to swing in favor of whos losing.Nothing should be programmed except pure probability.
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たけちよ#19386 commented
青白コントール系のデッキ使用しています。
プレイしている中で土地枚数は関係ない事に気づき、極端に土地枚数を減らしています。
以前は23か24枚だった土地数を18か19に減らしても土地の動きは同じでしたので、このままでいいかなと思っています。
デッキは4枚土地が来ないときついデッキですが感覚的に土地を多く入れてる時と変わりません。(記録とっていましたが同じ)
極端な低マナで動くデッキで土地を絞りきったデッキが非常に有利。
赤単で土地10~12に絞ったデッキを使用してみましたが簡単にミシックにいけました。
デッキの多様性もくそもないので改善してほしいです。 -
Slayerface223#51938 commented
So i have played around 200 games wiyh my historic mono green deck and over 80% of my games are against red or bleck decks, witch by the way are exact counte to mine. And like the rest are fine but why is my deck paired specifically against the perfect counter every time? Like not everyone plays red or black but only every 5 games or so i play against a non red or blecl deck. This isnt ranked i play just historic play, idk how many people play historic but there are a lot.
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Sindrelari#41376 commented
I totally believe in this. The fact that decks with over 100 cards always draw the perfect answer and hand every match is proof this game is rigged. You're worse off playing 60 cards with how bad Wizards is at programming.
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DarkWo1f98#21957 commented
The shuffler is broken in 100% of my games I will draw only lands and die to an opponent who gets the perfect curve and draws, or I’ll draw no lands and be left on two for the whole game. Mtg arena is starting to become a wast of my time cause it acts nothing like the normal game of magic. Fix the shuffler cause clearly there are land problems in your game and they need to be fixed I’ve paid to do like 14 drafts and this has been my experience every single time. Fix your game!!!!
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rzmf#67923 commented
Hey there,
I thought maybe this morning was an exception with 14 of 15 games on the draw, so I tried again this afternoon: Result: 10 games, 9 on the draw, mostly again Mono-Red. This is just ridiculous... Gets worse from day to day. Used to really enjoy playing Arena, but nowadays it's more a torture that anything else.
Is this already the influence of Hasbro to rig the game towards pay gamers? If yes, please tell the community honestly so we can spend our time with another game which is not rigged!
I will also play Mono-Red from now on and concede at once if I'm not on the play. Will take 100 games, but I will somehow get 15 games on the play to win the 15 daily matches.
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rzmf#67923 commented
Hi guys,
are you freaking kidding me? 15 games today, 14 times on the draw!!!
What is this?? Shouldn't it be 50% for all players in the end? I can't believe this. -
Venom##66580 commented
26 times in a row I`m on the draw. This is not random anymore.
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leitocore#59465 commented
this is a nightmare
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leitocore#59465 commented
I agree
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DefyingMara#17030 commented
I should not have to play VS mono red 8 out of ten games and also on the draw in 7 of the 8 mono red games. Un rig your Bo1 matches and make it if you went first in the last game you get matched with someone that went second there last game and now you go second and they get to go first, you know rotate on the play on the draw and stop this rigging towards mono red.
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Loneriver#88371 commented
DON'T KID YOURSELF, MTG ARENA HAS NO CARD SHUFFLE, it's not even a NON-RANDOM SHUFFLE. The software is selecting the next card on every turn.
I've gotten four of the same card at the start of a game, then three each of two other cards in the following draws. That's not random, it's statistically impossible. This can only be caused by software algorithm.The game software controls the outcome of games, not the decks or players!
COME ON WIZARDS MAKE IT PUBLIC, NO RANDOM ANYTHING IN ARENA! -
SexyBoo4RU#97772 commented
I would love to be able to rank up in ranked play but this in hendered when i lose 99% of the time even though my decks are perfectly balanced between all types of cards. I am asking you PLEASE FIX!
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SexyBoo4RU#97772 commented
Shuffling AI update PLEASE! Seems that everyone else who has the same numbers of cards in their deck as mine gets all the perfect cards everytime. I go round after round and either get all lands for numerous turns or NO lands at all. Either isnt helpful and doesnt make gameplay enjoyable. You push for people to play and want to play this game, but this needs to be FIXED.