Ban ALL Infinite Combos
Ban ALL infinite combos. Theyre virtually impossible to counter once they start. They undermine the integrity of the gameplay by completely changing the rules of the win scenario.
Using an infinite combo is like a spoiled rotten brat youre forced to play with as a kid because your mom is worried because they have no friends.
The Brat triumphantly yells, "I Win!" You ask for logic or reasoning and their response is, "just cuz!"
And you wonder why you dont have any friends. Winning with an infinite combo is a cop-out for somebody who cant see the game thru to the end.
Well dear user of infinite combos: You crow and cheer yoursel; prausing the accomplishment of a win that should never have been a possibility in the 1st place. Youre like a guy who brings a gun to a fist fight and upon killing the hulking mass of combat experienced muscle you lawd yourself as the better fighter just because you won (when in reality you are not the better fighter.)
A stronger fighter (i.e. the best players) should look for a challenge to win, not take the easy way out.
WotC used to monitor these things. They used to care about balancing the game and banning infinite combos, but since they abandoned us its up to us, the strong players, to fight for a truly balanced battle.
Dont used infinite combos, dont use cards that change the rules for winning (i.e. you win the if... scenarios), dont use planeswalkers, dont copy other people's deck list, and especially dont use cards that you know are broken. Dont accept the fact that WotC allows these cards. Fight for balance then it comes down to wit, intellect, strategy, cunning, not money and lazy copying.
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norlin#73203
commented
Add a rule requiring to pay 1 mana for each triggered ability which is triggered from itself (directly or through several triggered ability steps).
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GaymerJonny#75754
commented
Yeah this is just poor design that doesn't feel good in the player side to just watch 2 cards infinite 40 life away one at a time. Sure there are quick build combos... But they can be answered with luck. These are just cheap win mechanics that spoil the game.
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SlyMajin#36738
commented
While I am relatively new to Magic, I was playing MTG Arena yesterday and was doing just fine until they hit me with Enduring Tenacity/Bloodthirsty Conqueror infinite life gain combo. Literally sucks the life out of the game. Why is this legal in standard? I understand that "it's a part of the game", but what if it sucks? Thanks.
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Valentine#52796
commented
It is patently ridiculous to ban an entire archetype, and if I'm being honest, it sounds like you're just letting your emotions get the better of you.
Infinite combo decks make up very little of the meta. In vintage and standard, there are no tier-1 combo decks. In legacy and modern, there is as single tier-1 combo deck each. Combos don't dominate to any degree. They're incredibly vulnerable to disruption, they fall apart to the average sideboard, and in formats like commander, they're hard to set up while several other players are watching. They're just not good. There's no reason to ban cards that aren't performing well.
I noticed you're also asking for people to stop using alternate win-cons, planeswalkers, net-decks, and cards they know are "broken." The brutal truth is this: Nobody will ever voluntarily build a weaker deck just so you can have more fun. If I'm organizing a basketball team, I'm not gonna pick a bunch of 4'5" guys with breathing problems because my opponent gets mad when I try to draft LeBron James.
You say that "A stronger fighter (i.e. the best players) should look for a challenge to win, not take the easy way out." By asking for concessions, you're trying to take the easy way out. You're rejecting a challenge. A win is supposed to be challenging not because your opponent is going easy on you. A win is supposed to be challenging because both players are trying their best.
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RustlingLeaves#61653
commented
Never in my life have I seen this many infinite combos in the game. It's truly absurd how much a game of solitaire MTG has become.
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PressureChamber#23947
commented
Finite combos also need to be banned such as those found in the current Dimir Bounce deck. They are all too powerful and often just lead to one player playing solitaire while you sit back waiting for your turn. Really bad game design. Just as bad as printing cards that enable red to consistently win in 3-5 turns.
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G-Funky7#35699
commented
they need to be banned - really a major drag on the game, deflates any sense of fair game play.
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RacoonJ11#34602
commented
they were part of the game long before any of you played this game. yes sometimes annoying but mostly not so consistent that it destroys the game
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IchBinCool#63098
commented
Womp womp dude. Infinite combos helped start magic and are what makes formats great. Banning combo decks would make magic SO boring. All I see people like you as are old men crying that they can't play their 5 mana 4/4 creatures with no abilities anymore. Like grow up and just deal with it, and wotc agrees with me.
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Trognar#48155
commented
Infinite combos are a sign of bad game design. If you ban them, it shows that you understand how to fix your mistakes. It might make people believe that WotC isn't a completely incompetent company. After the Pinkerton incident and the MTG30 disaster, you might consider doing as much as you can to gain good will from the community; you know, the people that buy your products and keep this game alive.
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ChiefHukawa#87256
commented
Yes. Ban these things. They breed lazy no skill players, it takes away from the game.
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Lord Maxtor#33042
commented
Ban infinite combos. Theyre a lazy way to win. No where else in any fantasy, sci-fi, horror (etc.) setting can you go from limited resources to unlimited. Everything has to have a cost.