Record Function Missing - Thick Trigger Stack Error - Unjust Gameplay / Cheating
Preamble: Its my opponent’s turn. They cast Sterling Grove, I respond with Collected Company and hit skyclave app to undo the enchantment lockout my opponent had made.
Nine Lives has 0 counters on it.
5: calling this turn5, I have triggers for Scurry Oak to make N squirrels. Problems:
1) I cannot auto scry Trelasarra and the client is lagging as it is auto passing at this point. That I could drive both of our timers to 0 and wanted to Scry 1 top 3*N times.
2) My opponent should be able to have the rest of their main phase with all the resources to win. Should but never given that chance.
6 Client just switches to my turn after #5's stack resolves. I ellect to attack and end this nonsense. 99% [1] sure my opponent won this game.
7, My opponent didnt deserve 30 counters on their Nine Lives
[1] depending on their hand and where they stopped, my channel land would have removed their relockout but I'm assuming with two Sanctum Weavers and 2 draw engines, they could have had 2 more Sterling Groves in play (after saccing their first one)
There will always be cards that create forced triggers which double/triple/quadruple; this is why we need a record function. Combo decks are a thing and Alchemy are increasing the combos that a record button would be useful for. Its notable that animations should be reduced to near 0 amount. The idea is that you can step through i=0, i=1, i=2, etc but for i=largeenoughlimit, we can have our CPUs and GPUs quickly go over them i times (once both players agree to run the loop). We have storm cards in the client, this helps the 'make opponent have it' mentality.
(PS: please look up how to make Actions in photoshop if you need inspiration how to record a series of human inputs. Then just stylise these buttons for your client)
(PPS: Didnt realise # was your bbc code for bold. cant we just have innocent html or proper bbc code than special symbols that mean not what we think they do)
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some person commented
More of the same but slightly different tune.
I placed a stop because I wanted to attack in again life. Tried to make enough triggers, play a land, give lifelink and gain enough overhead that I wouldnt die.
# 8, my upkeep, casted collected company (due to scry 1 = Good stuff)
# 9 autopasses, I was hoping to pay life for the land and go to attacks
# 10 opponent attacks and damage has been dealt. 88 life would have been enough to live though and I could pull ahead again for another turn.If we had Record Action tools, I could either be gaining 4 life to their 3 life=3 damage their voice was earning. Or I could just enact the gain 3*N life, and then double that life with giving Trelasarra lifelink.
Many ways to win but all hampered by the timer and the inability to write a For i=large_value.
In paper, this game was easier to agree upon who should win than this hot mess.