Multiple Arena Problems
Never got a response/reason why my standard mono blue deck with 21 land and NO CONJURE EFFECTS mysteriously had 22 land in it one game for no reason. Regardless, heres a couple more serious issues.
Lands just not being usable. Screenshot included, i am unable to cast a 3drop with my 3 land, as only 2 can be interacted with and my mountain is just there unusable.
Random time walks given to opponents due to server desyncs? This is absolutely ridiculous. Given the amount of slow players that already exist, the only workaround to avoid losing a turn if you're desynced from server being force closing the app and restarting when your opponent takes more than 2 sec to play is asinine. Otherwise, you just watch your opponents timer tick down, run out, get connecting to server message, then OH SURPRISE THEY MAGICALLY ARE 2 TURNS AHEAD OF YOU NOW IT WAS ACTUALLY YOUR TIMER TICKING NOT THEIRS! Fix it. This is absolutely ridiculous. Its as simple as pausing timers when there's a desync, which if your programming doesn't have a way to recognize pings back and forth, and when they don't ping back, between server and client, then you need to hire some new programmers.