shuffler
Fix your Shuffler Arena. I am so sick and tired of the insane game swings of one game getting completely mana screwed and the very next game getting completely flooded. It never fails. If lose for bad plays on my own part, fine. But I am so **** tired of losing because of severe mana ***** or flood. FIX. YOUR. SHUFFLER.
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[Deleted User]
commented
Thanks to you for this ****** algorithm,
this account is cursed, (ftp)
at least I didn't give you a single penny,
I hope you get sued for fraud someday,
I hope the whales can sustain your virtual garbage -
monkaw331#30398
commented
Tijdens een zware herfststorm waaiden er dakpannen van mijn huis en het begon stevig naar binnen te regenen. De aannemer vroeg een belachelijk hoog voorschot. Ik bezocht https://carlo-spincasino.nl/app om even niet aan de ellende te denken. Tot mijn grote opluchting won ik genoeg geld om het volledige dak professioneel te laten vernieuwen, wat mijn huis weer veilig en droog maakte
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itsKlaaseen#15623
commented
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WoTcSuCkS#73519
commented
Why fix an issue that has been a problem for years when it only exposes their greed and lack of competence of making a fair and balanced system. If it "functions" and milks the player base of their enjoyment and wallets, who cares. The company is intellectually bankrupt, that's why you'll never have fun unless you spend thousands of dollars so the system gives you a 90% winrate based off manipulation.
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Rezzahan#77802
commented
Your 0.94% is the probability of the FIRST 5 cards being lands. Nowhere did you address the 5-land streak being anywhere else than at the very beginning. The particular 5-land streak has 36 possible locations within the deck, so the probability is 36*0,94=33,84%. Higher actually, since the remaining lands can also form additional 5-land streaks.
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GFYDMfCRKs#36673
commented
They do not care - they dont ever read this forum - The standard response used to be - the shuffler is working as intended - both players are subject to the same outcome therefore it is balanced and fair - which equals " Get ****** - we do not give a rats *** about your gaming experience - just spend money and shut the **** up" Been like this since day 1 of arena -
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opietaylor93#81905
commented
Hello, I have a mathematics and probability masters degree and find this sort of stuff fascinating. I work with major platforms and machinery that specializes in randomizing, odds and probability. While most stuff does seem random and by “chance”; complex calculations allow us to understand that with enough rinse and repeat (for laymen's terms) proves that there is always some sort of pattern associated with numbers. For example, I have done some calculations that are correct (you can check yourself) that prove that the shuffling system in MTG Arena is not truly a chance factor. Here is what I found.
I have played hundreds of matches in Arena, paid hundreds of dollars for gems to play in limited events and been a great reoccurring customer to MTGA. Here is the equation I used which is tried and true and also correct without any errors:
This applies to any stretch of lands you pull off the top with or without a shuffle, The math stays the same. I personally experience this problem in about 45-60% (this is out of 100 games at a time that I studied) of my games which should be enough proof that this is obviously a money grab via Wizards of the Coast.
First we calculate the odds that 5 specific consecutive cards are all lands. (My ratio is 6.1 lands 57% of the time but here is what 5 looks like for easy round numbers).
Think of it like drawing 5 cards one at a time.
Step-by-step logic
First card is a land:17/40
There are 17 lands out of 40 cards.
Second card is also a land:
Now there are:
16 lands left
39 total cards left
16/39
Third card:
15/38
Fourth card:
14/37
Fifth card:
13/36
Now multiply them
Because all 5 events must happen:(17/40)×(16/39)×(15/38)×(14/37)×(13/36)
Why multiply?
Because:
That equals:
≈0.0094≈ 0.0094≈0.0094Which is:
0.94%
That’s the chance that one specific 5-card stretch is all lands.
Just to be clear, this happens with an average of 6.1 lands drawn back to back over a course of 100 games 57% of the time. (I started recording late last year just to matter of fact.) Here are the odds that I had my specifically designed probability computer system put together just to be certain.
Step 1 — What is the true probability of 6 lands in a row?
Earlier we established:For a 40-card deck with 17 lands:
Probability of at least one 6-land streak somewhere in the deck ≈ 1%
That means:
p=0.01p = 0.01p=0.01
So in any given game, you have about a 1 in 100 chance of seeing a 6-land streak.
Step 2 — What would 57% mean?
57% over 100 games means:57 games out of 100
But if the true probability is 1%, then over 100 games you would expect:
100 × 0.01= 1 game
So the expectation is:
Expected = 1 game
Claimed = 57 games
That’s 57× higher than mathematically expected.
Step 3 — What are the odds of that happening naturally?
This is a binomial probability problem.We ask:
That probability is effectively:
≈10−100 or smaller≈ 10^{-100} { or smaller}≈10−100 or smaller
To put that in perspective:
Odds of winning the Powerball jackpot: ~1 in 292 million
This event: far, far, far less likely than winning the lottery multiple times in a row
In practical terms:
The probability is effectively zero.
Not “very unlikely.”
Not “rare.”
Mathematically indistinguishable from impossible.Step 4 — The “Average of 6.1 Lands in a Row” Claim
This makes it even more impossible.Why?
Because:
7-land streak odds ≈ 0.3%
8-land streak odds are even smaller
9-land streak odds are microscopic
To average 6.1 lands in a row 57% of games means you are regularly hitting 6, 7, maybe 8 land streaks constantly.
That violates what’s called the law of large numbers.
With a fair shuffle, over time results converge toward expected probability — not explode away from it.
Step 5 — Could It Happen Without Manipulation?
Only if:The deck does NOT actually contain 17 lands.
The shuffle is not random.
The data collection is biased (memory bias).
The sample size is misreported.
There is a physical issue (clumping from insufficient shuffling).
But under:
True randomness
Proper shuffle
17 lands
It is not statistically plausible.
This will be posted for everyone of your customers who have this issue to see. I hope that you can figure it out before the uproar gets too loud for you to handle.
-Anonymous
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opietaylor93#81905
commented
Hello, I have a mathematics and probability masters degree and find this sort of stuff fascinating. I work with major platforms and machinery that specializes in randomizing, odds and probability. While most stuff does seem random and by “chance”; complex calculations allow us to understand that with enough rinse and repeat (for laymen's terms) proves that there is always some sort of pattern associated with numbers. For example, I have done some calculations that are correct (you can check yourself) that prove that the shuffling system in MTG Arena is not truly a chance factor. Here is what I found.
I have played hundreds of matches in Arena, paid hundreds of dollars for gems to play in limited events and been a great reoccurring customer to MTGA. Here is the equation I used which is tried and true and also correct without any errors:
This applies to any stretch of lands you pull off the top with or without a shuffle, The math stays the same. I personally experience this problem in about 45-60% (this is out of 100 games at a time that I studied) of my games which should be enough proof that this is obviously a money grab via Wizards of the Coast.
First we calculate the odds that 5 specific consecutive cards are all lands. (My ratio is 6.1 lands 57% of the time but here is what 5 looks like for easy round numbers).
Think of it like drawing 5 cards one at a time.
Step-by-step logic
First card is a land:
17/40
There are 17 lands out of 40 cards.
Second card is also a land:
Now there are:
16 lands left
39 total cards left
16/39
Third card:
15/38
Fourth card:
14/37
Fifth card:
13/36
Now multiply them
Because all 5 events must happen:
(17/40)×(16/39)×(15/38)×(14/37)×(13/36)
Why multiply?
Because:
Probability of A AND B AND C AND D AND E
= multiply each step together.That equals:
≈0.0094≈ 0.0094≈0.0094
Which is:
0.94%
That’s the chance that one specific 5-card stretch is all lands.
Just to be clear, this happens with an average of 6.1 lands drawn back to back over a course of 100 games 57% of the time. (I started recording late last year just to matter of fact.) Here are the odds that I had my specifically designed probability computer system put together just to be certain.
Step 1 — What is the true probability of 6 lands in a row?
Earlier we established:
For a 40-card deck with 17 lands:
Probability of at least one 6-land streak somewhere in the deck ≈ 1%
That means:
p=0.01p = 0.01p=0.01
So in any given game, you have about a 1 in 100 chance of seeing a 6-land streak.
Step 2 — What would 57% mean?
57% over 100 games means:
57 games out of 100
But if the true probability is 1%, then over 100 games you would expect:
100 × 0.01= 1 game
So the expectation is:
Expected = 1 game
Claimed = 57 games
That’s 57× higher than mathematically expected.
Step 3 — What are the odds of that happening naturally?
This is a binomial probability problem.
We ask:
If each game has a 1% chance of a 6-land streak, what’s the probability of getting 57 or more successes out of 100 games?
That probability is effectively:
≈10−100 or smaller≈ 10^{-100} { or smaller}≈10−100 or smaller
To put that in perspective:
Odds of winning the Powerball jackpot: ~1 in 292 million
This event: far, far, far less likely than winning the lottery multiple times in a row
In practical terms:
The probability is effectively zero.
Not “very unlikely.”
Not “rare.”
Mathematically indistinguishable from impossible.Step 4 — The “Average of 6.1 Lands in a Row” Claim
This makes it even more impossible.
Why?
Because:
7-land streak odds ≈ 0.3%
8-land streak odds are even smaller
9-land streak odds are microscopic
To average 6.1 lands in a row 57% of games means you are regularly hitting 6, 7, maybe 8 land streaks constantly.
That violates what’s called the law of large numbers.
With a fair shuffle, over time results converge toward expected probability — not explode away from it.
Step 5 — Could It Happen Without Manipulation?
Only if:
The deck does NOT actually contain 17 lands.
The shuffle is not random.
The data collection is biased (memory bias).
The sample size is misreported.
There is a physical issue (clumping from insufficient shuffling).
But under:
True randomness
Proper shuffle
17 lands
It is not statistically plausible.
This will be posted for everyone of your customers who have this issue to see. I hope that you can figure it out before the uproar gets too loud for you to handle.
-Anonymous
-
opietaylor93#81905
commented
Hello, I have a mathematics and probability masters degree and find this sort of stuff fascinating. I work with major platforms and machinery that specializes in randomizing, odds and probability. While most stuff does seem random and by “chance”; complex calculations allow us to understand that with enough rinse and repeat (for laymen's terms) proves that there is always some sort of pattern associated with numbers. For example, I have done some calculations that are correct (you can check yourself) that prove that the shuffling system in MTG Arena is not truly a chance factor. Here is what I found.
I have played hundreds of matches in Arena, paid hundreds of dollars for gems to play in limited events and been a great reoccurring customer to MTGA. Here is the equation I used which is tried and true and also correct without any errors:
This applies to any stretch of lands you pull off the top with or without a shuffle, The math stays the same. I personally experience this problem in about 45-60% (this is out of 100 games at a time that I studied) of my games which should be enough proof that this is obviously a money grab via Wizards of the Coast.
First we calculate the odds that 5 specific consecutive cards are all lands. (My ratio is 6.1 lands 57% of the time but here is what 5 looks like for easy round numbers).
Think of it like drawing 5 cards one at a time.
Step-by-step logic
First card is a land:
17/40
There are 17 lands out of 40 cards.
Second card is also a land:
Now there are:
16 lands left
39 total cards left
16/39
Third card:
15/38
Fourth card:
14/37
Fifth card:
13/36
Now multiply them
Because all 5 events must happen:
(17/40)×(16/39)×(15/38)×(14/37)×(13/36)
Why multiply?
Because:
Probability of A AND B AND C AND D AND E
= multiply each step together.That equals:
≈0.0094≈ 0.0094≈0.0094
Which is:
0.94%
That’s the chance that one specific 5-card stretch is all lands.
Just to be clear, this happens with an average of 6.1 lands drawn back to back over a course of 100 games 57% of the time. (I started recording late last year just to matter of fact.) Here are the odds that I had my specifically designed probability computer system put together just to be certain.
Step 1 — What is the true probability of 6 lands in a row?
Earlier we established:
For a 40-card deck with 17 lands:
Probability of at least one 6-land streak somewhere in the deck ≈ 1%
That means:
p=0.01p = 0.01p=0.01
So in any given game, you have about a 1 in 100 chance of seeing a 6-land streak.
Step 2 — What would 57% mean?
57% over 100 games means:
57 games out of 100
But if the true probability is 1%, then over 100 games you would expect:
100 × 0.01= 1 game
So the expectation is:
Expected = 1 game
Claimed = 57 games
That’s 57× higher than mathematically expected.
Step 3 — What are the odds of that happening naturally?
This is a binomial probability problem.
We ask:
If each game has a 1% chance of a 6-land streak, what’s the probability of getting 57 or more successes out of 100 games?
That probability is effectively:
≈10−100 or smaller≈ 10^{-100} { or smaller}≈10−100 or smaller
To put that in perspective:
Odds of winning the Powerball jackpot: ~1 in 292 million
This event: far, far, far less likely than winning the lottery multiple times in a row
In practical terms:
The probability is effectively zero.
Not “very unlikely.”
Not “rare.”
Mathematically indistinguishable from impossible.Step 4 — The “Average of 6.1 Lands in a Row” Claim
This makes it even more impossible.
Why?
Because:
7-land streak odds ≈ 0.3%
8-land streak odds are even smaller
9-land streak odds are microscopic
To average 6.1 lands in a row 57% of games means you are regularly hitting 6, 7, maybe 8 land streaks constantly.
That violates what’s called the law of large numbers.
With a fair shuffle, over time results converge toward expected probability — not explode away from it.
Step 5 — Could It Happen Without Manipulation?
Only if:
The deck does NOT actually contain 17 lands.
The shuffle is not random.
The data collection is biased (memory bias).
The sample size is misreported.
There is a physical issue (clumping from insufficient shuffling).
But under:
True randomness
Proper shuffle
17 lands
It is not statistically plausible.
This will be posted for everyone of your customers who have this issue to see. I hope that you can figure it out before the uproar gets too loud for you to handle.
-Anonymous
-
MysticSquid#48745
commented
just had a game where i mulliganed 5 no land hands, and you don't think there is a problem? And my last 10 games were against the red/blue lessons deck, you have to do something to create some variety, I'm an old die hard and when im only playing 2-3 times a week that says something considering you have driven off all the other old school players who were spending. I stopped spending money on any MTG product a long time ago because of arena and you customer service, after all when you've been with a company sine the beginning and then they start treating you like dirt why you going to financially support them?
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Shipwreck_Mazuma#92431
commented
The Shuffle algorithm is ruining the game. If absolutely Nothing else, give the Player/Payers the Option to play with either a good, random shuffle, or the Classic Arena algorithm. Trying to play a game with a deck that you Love IRL in Arena is disheartening to say the Very least - it is as if a player has to learn an entirely new form of the game in order to create a deck that is vaguely successful, let alone FUN to play. I love this game. I play it daily. But pretty soon I won't be, because it just isn't fun this way, and I can't come up with anymore delaying excuses to fool myself into thinking it will be "this time" or "next time", and if a Game isn't fun anymore, then why bother? If this very simple issue cannot be bothered to be addressed, then I guess what everybody says is true - you're in it for the money and that's that.
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Shipwreck_Mazuma#92431
commented
I 100% AGREE. If absolutely Nothing else, give the Player/Payers the Option to play with either a good, random shuffle, or the Classic Arena algorithm. Trying to play a game with a deck that you Love IRL in Arena is disheartening to say the Very least - it is as if a player has to learn an entirely new form of the game in order to create a deck that is vaguely successful, let alone FUN to play. I love this game. I play it daily. But pretty soon I won't be, because it just isn't fun this way, and I can't come up with anymore delaying excuses to fool myself into thinking it will be "this time" or "next time", and if a Game isn't fun anymore, then why bother? If this very simple issue cannot be bothered to be addressed, then I guess what everybody says is true - you're in it for the money and that's that.
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Kieth Stone#78523
commented
The shuffler is rigged to favor players who spend the most money for in game purchases. WOTC has completely ruined the game and every decision they make is solely based on avarice. Arena is the epitome of 'pay to play'...
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GFYDMfCRKs#36673
commented
The game is the worst piece of coding I have ever seen - the shuffling is so bad as to be on purpose - is this game manipulated or rigged? 25% one mana cards and they never appear in the top 30% of the deck ever? What a joke - the fanbois must just love spending real money on this rigged BS - drop dead and go to **** *************
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GFYDMfCRKs#36673
commented
Hasn't changed - in fact it may be worse
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Toaster21#31473
commented
The shuffling algorithm needs to be fixed ASAP! How do I not draw any 2 drops, but my opponent draws ALL of their 2 drops. Running 22 lands, oh wait can never find em, or completely flooded, no in-between. I am getting highly dissatisfied with gameplay due to this shuffling algorithm, makes me question whether im a decent player or can build a decent deck and its just the algorithm. I have lost entire Paid events due to what I believe is this shuffling algorithm. I may just switch back to paper magic altogether. Just another bucket that hasbro wants your money in anyway.
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john.kyle#80149
commented
Your shuffling system sucks and honestly seems rigged at times. A game or two here and there where you get very few lands or a ton of lands but not much else happens. But when it happens for 12 games in a row and on almost every one of those games my opponent somehow gets an amazing hand every time. And the opponents who get these amazing hands always have fancy avatars, companions, and sleeves so it at least looks like people who spend more money in the app are getting better hands.
Again a few bad hands/games here and there happen but every game in enough games to drop me 3 ranks is ridiculous. Fix it.
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MysticSquid#48745
commented
LAST 3 GAMES ENDED WITH MULLIGAN 4 TIMES BECAUSE YOUR SHUFFLER KEPT GIVING ME PRETTY MUCH THE EXACT SAME HAND RIGHT TO A CONCEED. yOU WANT TO FEED PLAYERS WINS BUT THIS IS ******* RIDICULOUS, YOU DON'T FIX THE IN GAME BUGS YOUR SHUFFLER IS **** AND YOU WANT PEOPLE TO PAY FOR SOMETHING THAT IS SUBSTANDARD IT'S NO LONGER EVEN A JOKE.
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BlueMardler#64923
commented
I am sick of losing games in the events to the shuffler, I have just lost two games in the row to drawing over half my land in the last two consecutive games. Its totally s##t that you guys keep ignoring the player base. I don't mind losing it's just losing to your lazy programming that sucks..
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zaiura#94778
commented
HEY EVERYONE, WOTC TOLD ME TO POST HERE IF I HAD ANY FEEDBACK OR PRODUCT SUGGESTIONS BECAUSE THEY'RE IGNORING ME, SO HERE'S SOME MORE BROKEN DRAFT EXPERIENCES. APPARENTLY RUNNING 15 LANDS IS TOO MANY, BECAUSE IN ALL FOUR GAMES, I DREW AT LEAST 8 IN THE TOP 15 CARDS. AT LEAST THEIR FLAGCHECKER IS FINALLY WANTING TO KNOW IF IT'S A FUN TIME TO DRAW MORE THAN HALF LANDS IN FOUR GAMES TO 1-3 A DRAFT. I'M GLAD MY FEEDBACK MATTERS. THE SMILEY FACE AND FROWNEY FACE TOLD ME SO. YOU'RE WELCOME FOR HELPING. IT WOULDN'T BE SO BAD IF THIS WASN'T LITERALLY EVERY OTHER DRAFT. REMEMBER, FLOOD ISN'T REAL, AND IT CAN'T HURT YOU.