Ashaya and Mythweaver Poq infinite loop
Ashaya makes non-token creatures Forest Lands. Mythweaver Poq makes a duplicate of non-token lands. Because Mythweaver Poq comes in as a Forest when Ashaya is on the battlefield it makes a duplicate. It then asks you which of the Mythweaver Poqs you want as it is legendary. It then chooses and makes a duplicate of that one which then removes one and adds another Poq, creating an infinite loop that even when I let it time out the computer continued for about 15 min until calling a DRAW. Needs a fix.
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Psyt#08345 commented
In official rulings, if a player causes a loop with no determinable ending and no other player can cause it to terminate, the player causing the loop would be disqualified and lose the game. This would NEVER end in a draw and should NOT be allowed to trigger a draw in arena. It's bad enough we can't player "pseudo commander" without having broken "alchemy" cards ruining the game, but now we have to deal with literal illegal outcomes due to the inept scripting abilities and moderators working for this company. As an aside it took me about 4 minutes to write a script to check for resolutions and interactions upon a loop initiating with a termination being decided after 'n' triggers, where 'n' is determined as the second trigger resolves and is assigned the total number of triggers going on the stack. If it sees this number repeat more than twice, it automatically forfeits the match.
DO BETTER WIZARDS.
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luckysage215#53165 commented
This has happened to me on multiple occasions where I would have won on my next turn and the player I was playing against played this loop and it caused the game to become a draw. It is quite annoying because it's not like they are going to win with the combo, it just loops the game out. To fix this make mythweaver Poq's ability a 'may' ability. So, if you are going to combo off to win with something like infinite ETB or infinite death triggers you can, but it also won't let the game end in a draw because the ability being a 'may' will end the loop allowing for continued gameplay.
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Wolfen3d#68849 commented
It should be a simple fix. Just change Poqs ability to state that it can only happen once per turn, no matter how many iterations of him are copied.
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Rezzahan#77802 commented
Well, the nessessary time should be cut shorter, yes, but the result of a draw is correct. A mandatory loop with no way to stop it within the loop causes the game to be a draw as per the rules.
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Timeandspace555#11190 commented
Log of event