4 player EDH isnt remotely ready for MTGA
When you make ~256 token and reach a game crippling limit… it gets in the way of playing the game. It would be nice when 4 player comes to MTGA, MTGA has been properly overhauled to handle BIG numbers. (like lets do maths here and saying 12*(X+1)=number of tokens when you can have x=9 and the client should just make 120 tokens without feeling like you used dial up).
The following board state was buggy and laggy and not much is going on. I have 7 piles of creatures. A land that is holding priority yet I’m timing out cause the server has too many objects it keeps rechecking.
Here are some basic things the client needs to be able to handle.
(1) merge unique objects into sub units and not recheck that until there is a specific request (eg destroy target token)
(2) permit FOR(i=9999) or smaller loops. That a player should be able to press record, and then play back for i<10k times. If counters or other targets have to be assigned (like Grape Shot’s) then there needs to be a tool for specific circumstances.
(3) let me focus on (aka minimize) all other board states or minimize so just 2 players are visible. Some players use ~35cm displays and want to see what is up.
(4) permit land clumping based on user preference (a. Tapped, untapped, creature lands OR b. current 1000 pile policy)
Thank you for making it possible to discard based on count. (do I need to discard 1x card or do I need to discard more than 6 and should really just click on 7 cards to keep). The only way to improve is make a keep v bin pile. Then you can drag cards over to the keep pile when discard>6.