Dungeon mechanics
The "Dungeon" mechanic or function/operation is good.. fun. It is the effects that need to change... is it worth it .. what you get for venturing into the dungeon. all that effort/cost.. for what effect. Sac a your own creature, land, artifact for a simple 4/4 creature... kind of lame.. sack a land is costly, could be benafitial.. but that means a specific deck construction to acomodate that. Just need better "rewards" for the dungeon venturing. and even longer dungeon ventures.. for better rewards. venture into the dungeon, 10 times and get 10 mana of any color.. or 20 ventures wins the game.. or bring a legend card out, lots of options. this is positive feed back, not bad. It is a new mechanic feature... just balance it. Venture into the dungeon and find a "mimic treasure chest".. that turns into a creature? you go into a dungeon for gold.. so mana rewards, or card draw? or find a black lotus, or mox?
-
Irza#80909 commented
oh once I thought it up... ya.. YA... venture into the dungeon and find a black lotus or Mox... heck ya!