Manifest Dread + Splash Portal lets you cheat-in ANYTHING (Fix this)
So, um, here's a stupid combo that needs to be fixed. I'm just gonna' leave this here.
1 ) Fill your deck with, like, ANY amount of high-level, difficult to cast, creatures like...say...Ghalta https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=639572
You don't even need to have the mana base to cast them. You don't even need to have ANY of the COLORS to cast them!
2) Use any number of ways within Duskmourn to Manifest Dread to get the card onto the battlefield. ***, if you're feeling lazy there's even a 1G1 Green card to let you directly do just that: https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=673594
3) Now manage to scrape together 1U mana for Splash Portal https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=668988 and cast it on that big 'ole face-down dino.
Boom! Now you have a 12/12 on the board along with (thx to Ghalta) any OTHER creature cards (regardless of their mana costs or colors) you happen to have in your hand at the time.
This is beyond broken.
Edited to add this YT video link of the interaction: https://www.youtube.com/watch?v=VCV834KI0Wo
Like, maybe Splash Portal shouldn't operate on manifested creatures in this fashion?!
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bonsai#70698 commented
Yeah, but Angel of Fury had a base mana of 8, a face-down cost of 3, and morph cost of 6.
With ubiquitous and cheap Surveil & Scry across the colors, it's relatively easy (and mana-cheap) to both setup and execute the cheat-in.
And again, this is a creature-agnostic mechanism--not so with Morph.
I'd be fine with this being card-specific and starting at 5 mana, but it's card-agnostic and, at minimum only 3 mana. If you need to setup your draw it still only costs 2-3 mana more and a turn.
As with much of the Duskmourn meta, too many prior "hints of spice" mechanics have become so ubiquitous they spoil the taste of the entire dish.
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Rezzahan#77802 commented
Morphing and blinking Akroma, Angel of Fury has been done in Standard at that time.
There were cheap manifest cards around, like Soul summons, or Wildcall (each costs 2 mana).
And with manifest Dread, you have to hit the big critter within the top two cards of your deck. So that isn't much more powerful than manifest for the same cost.
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bonsai#70698 commented
Sure, "cheating-in" cards has been a long-time "thing", but I can't recall ANY release where it was ever this cheap and ubiquitous.
At least with Morph the card itself had to have Morph and, previously, with Manifest, one needed to have cards like Whisperwood Elemental (mythic & mana-costly) or, at the very least, mana-costly (Arashin War Beast). Cheap cheat-ins have also been around for years outside of Standard (e.g. Cloudform in Commander) too.
In the prior example, you've got a 2-card (Manifest Dread card + Splash Portal) combo that works for ANY card and you're looking at 3 total mana (2G+1-, + 1U) with a Common and Uncommon to achieve the same effect. This, is unprecedented in Standard.
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Rezzahan#77802 commented
This kind of combo was already available with morph, manifest, disguise, and cloak, and is thus as old as Onslaught block (2001). It has never been format warping.