MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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5779 results found
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Borys the Spider Rider received incorrect number of counters when enwebbing with an MDFC
I cast Borys (Scarlet Spider) using enweb (web-slinging), returning Cren of the Spider Brood (the back face of Cren, Undercity Dreamer / Miles Morales). Cren was my opponent's commander, which I controlled at the time. Borys received only 2 +1/+1 counters. It should have received 6 because the returned creature left the battlefield (and even went to a hidden zone, not that this should matter), therefore the game should use last known information about it to determine its mana value. And Cren/Miles is a modal double-faced card, as shown by the single and double triangle symbols, which has a mana…
1 vote -
Blatant pre determined matches
im sorry but tonight has finally proven to me that this online version of the game "i grew up with through the late 80's and early 90's" is predetermined matches. I have had5 to 7 matches in a row where players with 200+ card decks manage to pull every perfect card they need to counter every move i make and im thinking of conceding every match bc my starting hand is horrible! this is a cash grab simple!
1 vote -
Recobradora Astelli
La recobradora Astelli no hace su habilidad de entrar en juego en limitado, me ha pasado dos veces seguidas
2 votes -
Screen resolution is not saved
In the latest Update, the screen resolution in MTG Arena in MacOS is not saved. Every time I start the game I have to adjust the screen resolution. That is also true when an update is installed. Isn't it possible to save this setting somewhere?
2 votes -
System Overide seemed to lock out my game
Tried to play system Override and it locked up my game. It didnt freeze it. I just wouldn't play the card. And while i tried to play it just waited for a while and then used all my timeouts. This caused me to lose a draft game i was wining as i was going to try and steal a creature and swing for lethal....I could then not play any cards for the rest of the game, but i could watch my opponent take their turn and play cards just fine. When i played cards they would then sit as if…
2 votes -
Sage of the skies token not copied by elspeth storm slayer
To reproduce:
1. Have elspeth storm slayer on the field
2. Cast at least 1 spell
3. Cast sage of the skiesthere should be two tokens but arena gives only 1
on PC
4 votes -
MTGA Report Bug/Conduct page broken. Sign-in loop.
The MTGA Report Bug/Conduct form does not recognize signed in user. Results in sign-in loop. Tested on Chrome and Firefox.
URL of the form: https://mtgarena-support.wizards.com/hc/en-us/requests/new
Outrageous that there is no functional channel to report player conduct.
6 votes -
Fiendish Panda did not trigger after dying
I was playing a game of limited and my 3/2 Fiendish Panda (no counters) was Stabbed for -2/-2, died and went to graveyard. It did not trigger it's reanimation ability on death despite having two 2-drops in the graveyard (Hungry Ghoul and Vengeful Bloodwitch) which I would have gladly reanimated rather than lose the match :(
8 votes -
Jump-in event stuck bug - with steps to reproduce
Hello,
Last week, I experienced a bug where the jump-into event got stuck, which seems to have been occurring for a while now, according to the bug reports.
Upon getting a win in the "Jump-into Final Fantasy" event, the "Play" button changed to "Home," and the "Resign" button disappeared, preventing the player from continuing or starting a new event.
Since I encountered a similar issue during a Midweek Magic event a few months ago, I believe I’ve figured out what’s happening.
The main cause appears to be when the event progresses to N + 1 wins before the reward for…
3 votes -
trample poison first strike bug
fynn was not enough strong to pass through my sab-sunen, but he did - with first strike and leyline axe. look my attachment :(
1 vote -
Full art animated lands are no longer displaying as animated.
I have full art, animated lands by Sam Burley from the Theros Beyond Death set but they are no longer animated in this update.
18 votes -
Mill-licious Achievement
My opponent actually lost by drawing from an empty library, it did a different animation on their player avatar or whatever, and I didn’t get credit for the achievement. It’s so hard because people usually concede before losing that way and I finally got it and it didn’t work.
4 votes -
Niv-Mizzet Supreme doesn't apply Jump-start correctly
Niv-Mizzet, Supreme doesn't apply Jump-start correctly to spells in your graveyard.
A card like Far // Away is 2 colors in the graveyard, but on the stack is only one color, and when being evaluated for being legal to play it should be illegal. Arena allows you to play Far or Away from the graveyard with Niv-Mizzet, Supreme out.
A card like Push // Pull is 3 colors in the graveyard, but on the stack is exactly 2 colors, one half or the other. When it's evaluated it should be legal to play.
In both cases the Jump-start ability is…
1 vote -
bad variable ref in the 7 win preview for "Arena Direct - Sealed Japanese Modern Horizons 3" event
bad variable ref in the 7 win preview for "Arena Direct - Sealed Japanese Modern Horizons 3" event. shows Reward: {quantity} when you hover over reward preview
1 vote -
イベントキューに入れないと表示され続ける
ネットワークエラー、イベントキューに入れないと表示され続ける。
インストールし直しても直らない。2 votes -
Make conceding in ranked at sorcery speed* only on your turn*
Please make it to where on ranked matches you can ONLY concede on your turn, and have less time to be away from your screen. Im trying to get achievements and its impossible bc everone just quits before my damage can go through and it's extremely funny yet irritating
2 votes -
PLayers able to lock out game in attack phase without triggering time limits. Opponent attacked and held up mana, and was able to lock the g
Players able to lock out game in attack phase without triggering time limits. Opponent attacked and held up mana, and was able to lock the game up, making it last for an infinite amount of time
2 votes -
Deck limit expansion system
With Multiple Set releases and frequency, 100 deck limits is not doing it anymore. Devs sent out new decks which count against limit sizes --even though they say it does not-- multiple posts have been about this, as a player of over 5 years, we should have a way to expand the Max number or the categories...or each category should each have their own limit#.... I have Decks for Historic from 2019...and to constantly have to delete or save text files in 2025 is not ideal, Please give us a larger limit given the amount of sets, and adding more…
6 votes -
alchemy
It's 2025 and I still have to deal with Alchemy cards in Historic. I don't want to buy those cards, I don't want to use those cards, and I definitely don't want to play against those cards. Historic should not have Alchemy cards in it. The conjure and perpetual mechanics are not fun to play against unless you are using them yourself.
9 votes -
Opponent conceding freezes game state
System: Playing on iOS, unranked play queue, best of 1
Gameplay: Deck is the Temur Floodcaller and Enduring Vitality combo meta concept
Bug: If the opponent concedes, during my turn, while I am manually tapping creatures to add mana to the floating mana pool, the game will recognize that the opponent conceded (explosion graphic, and no cog wheel in upper right corner), but will freeze in the state at time of concede, ie no displaying victory screen or other way to exit the match.
Thanks!
10 votes
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