MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
5790 results found
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Please get rid of Ashaya Poq infinite loop
I was playing brawl on arena, my opponent played Ashaya and then Mythweaver Poq creating an infinite loop that drew out the game. All that is required is changing a single line of text from "conjure a duplicate" to "create a token copy". Yet this infinite loop has existed in game for almost 2 years now leading to a lot of very unsatisfying games with Poq, a commander that wants to run something like Ashaya, but can't play unless they purposefully want to draw the game.
4 votes -
Heist
PLEASE get rid of the heist mechanic. It causes chaos, and not in a fun way. Even if I win, I’m not having fun. I just immediately quit now when I get paired with someone who is playing heist. I don’t even care about my record.
13 votes -
“Master” audio slider always resets to zero on launch
I am running Arena on MacOS through the Epic Games Store. Every time I launch Arena, the “Master” audio slider resets to zero. I have to go to Audio settings to turn the volume back up; the other audio sliders all appear to keep their settings between launches. I believe this slider should remember its last setting between launches.
2 votes -
Hundred-battle veteran arena bug
I just played a match on arena and hundred-battle veteran did not enter with a finality counter on it when cast from my graveyard. It then died again. And I could cast it again. And then it died for a third time at which point arena was telling me I could cast it again but I didn’t want to take advantage of it. I just thought I missed something the first time. Was playing on iPad.
2 votes -
Doesn't let me use instants on my turn
Doesn't allow instants to be used during my turn only on the opponents turn.
7 votes -
Rigged
The game is a gigantic scam. The gameplay is deeply fake. I have given a bunch of money and still it's don't worths to play ranked or events. In an ideal world you should be in jail. I will stop to give you money and I hope alla other players do the same. It's time to understand that we can't support a game if it don't worth it's money.
10 votes -
shuffle still rigged
maybe a fix ?
uhhh 47 pages and more aboiut that suggestionmaybe add less crackheads to the dev team?
8 votes -
mythic pack
opened a mythic foundations pack and received a rare wildcard. If I wanted rare I wouldnt have spent the extra gems.
5 votes -
Osteomancer Adept's Broken Graveyard Interaction
During a quick draft game I played an Osteomancer Adept. I tapped it and there were 4 creature cards in my graveyard (no other cards). I used Osteomancer Adept's ability. When I tried to cast one of the creature cards I could not access my graveyard to forage because the cards were labelled as playable even though they were also in my graveyard. I should be able to exile those 3 creature cards to play the Bakersbane Duo using Osteomancer Adept's ability but it would not work. It did work later in the game when I had a land in my graveyard, then I was able to click and see all the cards including the creatures.
During a quick draft game I played an Osteomancer Adept. I tapped it and there were 4 creature cards in my graveyard (no other cards). I used Osteomancer Adept's ability. When I tried to cast one of the creature cards I could not access my graveyard to forage because the cards were labelled as playable even though they were also in my graveyard. I should be able to exile those 3 creature cards to play the Bakersbane Duo using Osteomancer Adept's ability but it would not work. It did work later in the game when I had a land in…
8 votes -
Magic Arena Kicking me From Games
Magic Arena frequently kicks me from games and sends me back to the home screen. In such an event, quitting out of Magic Arena and reopening it will sometimes load me back into the game, but it will likely kick me again after even a single game action. This is so extreme that sometimes, when I have an instant in hand, it will repeatedly kick me after passing priority several times in a turn. In a recent game, I repeatedly attempted to quit out of and reopen arena, and it did load me in several times, but not even for enough time to hit pass turn or take a game action, and as a result I was given a loss in the draft I was in due to timer running out. This issue has existed for some time and has been reported before with no fix.
Magic Arena frequently kicks me from games and sends me back to the home screen. In such an event, quitting out of Magic Arena and reopening it will sometimes load me back into the game, but it will likely kick me again after even a single game action. This is so extreme that sometimes, when I have an instant in hand, it will repeatedly kick me after passing priority several times in a turn. In a recent game, I repeatedly attempted to quit out of and reopen arena, and it did load me in several times, but not even for…
2 votes -
Adding an event for Timeless/Timeless Classic event
Can we get a timeless or timeless classic event?
We'd like to earn packs and gems like we do Standard Event or Historic event.
19 votes -
Osteomancer ability still doesn't work
Osteomancer Adept (BLB)'s ability still doesn't let you cast the cards in your graveyard with its ability if your graveyard is entirely creatures. Because no non-creature card is left in the graveyard zone you cannot select your graveyard to pay for forage. Instead all your graveyard appears as castable cards.
This problem has been reported more than two months ago and it still exists, how is this still not fixed? Reporting again in the hopes it gets attention. Adept is the only rare and by far the best card in my BLB quick draft deck. Would be nice to play it as intended or get a refund for my draft.Osteomancer Adept (BLB)'s ability still doesn't let you cast the cards in your graveyard with its ability if your graveyard is entirely creatures. Because no non-creature card is left in the graveyard zone you cannot select your graveyard to pay for forage. Instead all your graveyard appears as castable cards.
This problem has been reported more than two months ago and it still exists, how is this still not fixed? Reporting again in the hopes it gets attention. Adept is the only rare and by far the best card in my BLB quick draft deck. Would be nice to play…6 votes -
Why isn't paradox engine banned in brawl yet?
It is beyond reasoning why this awful, unfun card still isn't banned. Must be one of the devs' pet cards with it still being playable. BAN it. It encapsulates the worst of this game and showcases the worst of the human race by who plays it. It always leads to slow, unfun, boring, repetitive, dull games whenever it is played. If I wanted to watch someone play solitaire I wouldn't be clicking the play button to play magic.
3 votes -
Heist
Heist should be banned or modified for several reasons:
-Heisted cards do not count against hand total.
-cannot see what was heisted
-overpowered cards:Grave Expectations - 1 mana to steal a hidden card at no discard cost
Triumphant Getaway - 4 mana to steal 2 hidden cards, then use any color to cast them and -2 to opponents if used
Grenzo - completely broken card with ability to cast 1 heisted card for free each turn, and heists upon entering battlefield AND each upkeep.
Other heist cards like Thieving Aven, Impetuous Lootmonger and Weave the Nightmare are more fair, with the exception that WtN should cost 1 extra to do both actions.
Grenzo and Triumphant Getaway should be banned altogether. Grave Expectations should either cost more mana or require a discard. Any heisted cards should count against hand total. And they should be visible. This would make it fun again.
This is by far the most frustrating, broken, overpowered mechanic in the Alchemy format and needs to be modified substantially.
Heist should be banned or modified for several reasons:
-Heisted cards do not count against hand total.
-cannot see what was heisted
-overpowered cards:Grave Expectations - 1 mana to steal a hidden card at no discard cost
Triumphant Getaway - 4 mana to steal 2 hidden cards, then use any color to cast them and -2 to opponents if used
Grenzo - completely broken card with ability to cast 1 heisted card for free each turn, and heists upon entering battlefield AND each upkeep.
Other heist cards like Thieving Aven, Impetuous Lootmonger and Weave the Nightmare are more fair,…
13 votes -
deep cavern bat
deep cavern bat did not return my card when I killed it.
14 votes -
Sparky Observations and Suggestions
This report contains observations regarding the Sparky bot. I have lost no coins or anything, nor am I bothered by having lost any games because of these observations.
- When Affectionate Indrik enters, it immediately battles most powerful creature, when battling another creature would ensure Indrik's survival and actually remove an opponent's creature. Also, it always fights, even when there's nothing to gain from it, resulting in the loss of Indrik but no loss of opponent's creature.
- Sparky used a 0/5 wall to block a 3/3 creature instead of 1/3 toxic insect, resulting in the loss of the game that turn. If the 3/3 had got through, the game would have continued.
- When blocking, often doubles the blockers even though one would stop all damage, and multiple blockers don't actually kill attacker. And Sparky will often use all her creatures to block a single attacker, thus resulting in the end of the game since other creatures get through without being blocked. At other times, Sparky will not block with one or more of her creatures, resulting in the end of the game.
- Sparky will often attack with her creatures even though the total damage to the player is minimal, thus having no creatures to block the player's next attack, resulting in the end of the game. If Sparky had kept back her creatures as blockers, the game would continue.
- Last turn of the game and Sparky does not block when she has a creature (or multiple creatures) to do so, thus losing the game without bothering to block when she can. Sparky seems more interested in saving her creatures than blocking enough attacking creatures to keep the game going.
- Sparky doesn't seem to take into account "protection against color" and will use multiple creatures to block, the multiple adding up to an amount that would normally kill the attacker.
- Sparky does not seem to understand indestructible, meaning Sparky will use multiple defense creatures to try to kill such a creature to no avail, thus causing Sparky to lose creatures she does not need to lose.
- Sparky does not seem to understand double-strike, meaning Sparky will defend with enough creatures to kill a non-double-strike creature but not enough to actually kill the attacking creature.
- When Sparky is playing Red and is going to use Shock, there is a delay that gives away that fact. After playing my mana, I can click Next to see if Sparky will use it before I play a creature card. If Shock will be used, there is a longer delay than if Shock is not going to be played. (I wonder if black's Compound Fracture works the same way, but I have so far not had an instance when I could detect it.)
- Also with Shock, Sparky usually delays using it until the end of the player's turn, even though using it earlier would block many things. Example: Elvish Archdruid is 2/2 and could be stopped with Shock. But because Sparky delays using Shock, Elvish Archdruid can be upped to 3/3 (or higher) using other Elf creatures that give +1/+1.
- With Manifest Dread, the face-down card is placed next to other creatures that are the same, which gives away what creature is hidden/face down.
- Sparky will always turn over face-down cards, even when doing so makes the creature have less power/defense.
- Sometimes Sparky will attack with a 0/* creature (Armored Whirl Turtle), even when it can be destroyed by defenders.
- Sparky will frequently attack with creatures that can easily be killed by a single defending creature.
I can provide images (or maybe video) of some of these if you need to see them.
SUGGESTION: Create a second "smarter" Sparky bot to play against players who want more of a challenge but do not want to play live players. I for one cannot play other live players, as the minor stress sometimes causes my cardiac fibrillation to start up. (I frankly cannot explain why playing a bot does not cause me stress while playing a live player does, but live players do stress me. I know: weird.) Usually such a fibrillation episode is not bad, but I cannot take that risk, since my fibrillation has ended me up in the hospital twice (but so far not from playing Magic). I very much enjoy playing Magic the Gathering Arena, and I would like more of a challenge by the bot. It seems you could simply make the "rules" that govern Sparky a bit different while still keeping the same decks. Better yet, give Sparky better decks. Maybe even make two more Sparky bots, one that challenges players very strongly and another that plays in between the teaching/beginner Sparky and the super-advanced Sparky.
This report contains observations regarding the Sparky bot. I have lost no coins or anything, nor am I bothered by having lost any games because of these observations.
- When Affectionate Indrik enters, it immediately battles most powerful creature, when battling another creature would ensure Indrik's survival and actually remove an opponent's creature. Also, it always fights, even when there's nothing to gain from it, resulting in the loss of Indrik but no loss of opponent's creature.
- Sparky used a 0/5 wall to block a 3/3 creature instead of 1/3 toxic insect, resulting in the loss of the game that turn.…
4 votes -
+1/+1 counter bug
When using indulgent aristocrats ability (pay 2 and sacrifice a creature, put a +1/+1 counter on each vampire you control) while blood artist was on the battlefield. Blood artists ability triggered (whenever a creature dies target opponent takes 1 life and you gain 1 life) but indulgent aristocrat's ability never resolved.
5 votes -
The game disconnect, and return to the menu.
Lately (2 weeks or so) sometimes the game disconnect in the middle of a round and returns to the title. I restart the app and its the same, i assume its a bug
2 votes -
Roping
Username WIN is a time-wasting, stalling, roper. He roped me every single turn of the game. I don't know exactly when the game started, but I'm guessing that the game had already been going on for about 10 minutes when I checked my time at 1:32 pm, and I started taking screenshots from 1:35 pm to 2:06 pm as shown on the metadata from the screenshots. The game ended at 2:12 pm. I roped him back to show him how it feels, but I never let my bar get low enough to use a timeout as you can see from the screenshots - from the screenshot at 1:35, I had 2 bars while he had 0, and from the screenshot at 2:06, I had 4 bars while he had 0. This one single game took about 50 minutes to complete, and he's obviously doing this to every single person that he faces. This user must be banned.
Username WIN is a time-wasting, stalling, roper. He roped me every single turn of the game. I don't know exactly when the game started, but I'm guessing that the game had already been going on for about 10 minutes when I checked my time at 1:32 pm, and I started taking screenshots from 1:35 pm to 2:06 pm as shown on the metadata from the screenshots. The game ended at 2:12 pm. I roped him back to show him how it feels, but I never let my bar get low enough to use a timeout as you can see from…
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3 votes -
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Roping
Username WIN is a time-wasting, stalling, roper. He roped me every single turn of the game. I don't know exactly when the game started, but I'm guessing that the game had already been going on for about 10 minutes when I checked my time at 1:32 pm, and I started taking screenshots from 1:35 pm to 2:06 pm as shown on the metadata from the screenshots. The game ended at 2:12 pm. I roped him back to show him how it feels, but I never let my bar get low enough to use a timeout as you can see from the screenshots - from the screenshot at 1:35, I had 2 bars while he had 0, and from the screenshot at 2:06, I had 4 bars while he had 0. This one single game took about 50 minutes to complete, and he's obviously doing this to every single person that he faces. This user must be banned.
Username WIN is a time-wasting, stalling, roper. He roped me every single turn of the game. I don't know exactly when the game started, but I'm guessing that the game had already been going on for about 10 minutes when I checked my time at 1:32 pm, and I started taking screenshots from 1:35 pm to 2:06 pm as shown on the metadata from the screenshots. The game ended at 2:12 pm. I roped him back to show him how it feels, but I never let my bar get low enough to use a timeout as you can see from…
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MTGA 2_28_2025 1_57_33 PM.png 8702 KB -
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MTGA 2_28_2025 1_35_18 PM.png 8740 KB
3 votes -
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