MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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10250 results found
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Comet Stellar Puppet shouldn't be in powered cube
Comet Stellar Puppet is not a Magic the Gathering card, not doing what Magic cards are supposed to do.
Therefore, it shouldn't be included in the peak Mtg experience that is Vintage or Powered Cube.
Let me explain.
Magic cards do the actual thing that's written in the card, are predictable, synergize with other cards, are capable of creating an eviroinment where the more you think, the better are your results. This is still true for the most broken cards.
Dying to a turn 1 channel ulamog lightning greaves is ok. This is what you can predetermine by reading the cards. Mox land channel ulamog greaves is a t1 win, except for opponent's free interaction, or solid t1 interaction.
Comet Stellar Puppet: When it comes in to play you may either make two 1/1 haste creatures, or deal infinite damage, or create infinite 1/1 haste creatures, or whatever.
It just depends by a dice rolled by a computer (not to mention that computers can't produce real randomness, but this is another topic).
This ruins the Powered Cube experience, at least for me.Ps:
Yes, I did die to a t2 channel eldrazi stuff and to a t4 puppet that killed me out of nowhere. The fact is that t2 channel eldrazi is alwayw going to kill me the same way, while that t3 dog could have just done nothing. This is unacceptableComet Stellar Puppet is not a Magic the Gathering card, not doing what Magic cards are supposed to do.
Therefore, it shouldn't be included in the peak Mtg experience that is Vintage or Powered Cube.
Let me explain.
Magic cards do the actual thing that's written in the card, are predictable, synergize with other cards, are capable of creating an eviroinment where the more you think, the better are your results. This is still true for the most broken cards.
Dying to a turn 1 channel ulamog lightning greaves is ok. This is what you can predetermine by reading the…1 vote -
1 vote
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Torgal as commander does not working properly when returned to hand
I got my commander returned to hand. The game passed priority to attack and after that ended turn. I had 3 Mana available. Next turn I could cast it for two Mana. It looks like the check was for 4 Mana as a t would be increased if it would be returned to commander zone.
On yet next turn it passed priority when I had 3 Mana and another two Mana creature on hand. It looked like also checks for all other cards in my hand was increased by 21 vote -
Torgal as commander does not working properly when returned to hand
I got my commander returned to hand. The game passed priority to attack and after that ended turn. I had 3 Mana available. Next turn I could cast it for two Mana. It looks like the check was for 4 Mana as a t would be increased if it would be returned to commander zone.
On yet next turn it passed priority when I had 3 Mana and another two Mana creature on hand. It looked like also checks for all other cards in my hand was increased by 21 vote -
Negation in card search breaks if not first
STR:
Go to your decks
Create a new deck ( I was working on Artisan Brawl)
Select a commander in blue/black (I used Rona)Type the following search string:
-o:"discard" o:"draw two"
Result: you get many cards, as expected.Now change the search string to:
o:"draw two" -o:"discard"
Expected Result: Same set of cards shown
Actual result: Text search goes red, won't search.
1 vote -
Targets of spells and abilities on the stack no longer showing
It seems like the targets of spell/abilities on the stack are no longer being shown when you tap or tap and hold them. This is repeatedly causing issues with effects that double triggers, such as travelling chocobo, when you want to target 2 separate identical creatures. Don't know if this is limited to mobile or impacting all platforms.
1 vote -
Shuffler
2 lands in first 13 draws, it never happen in paper Magic. Fix it, it's so frustrating lose games this way
1 vote -
goblin making 2 tokens instead of 1
Had 1 Sear Slicer Goblin in play. End of turn 2 tokens where made. Was playing on PC.
1 vote -
Stiltzikin bug
Opponent activate stiltzikin, I do not gain control of any of his permanente but he still draw a card!
2 votes -
Product Suggestion
MTG ARENA I assumed restricted infinite loop combos for a wincon. A player used a 2 card combo to instantly peck me for game with a infinite loop using Marauding Blight Priest and Exquisite Blood.
2 votes -
Escape Tunnel bugged
When I played in this qualifier when I played escape tunnel it would automatically take me to combat and I would lose priority of ever going into my main phase until I sacrificed the land or played another spell. I had a game where I played it on turn 2 and not able to play my 3 mana spell with my mana creature because it would automatically send me to combat phase and then EOT without letting me go into main phase. This specifically made me lose the game. Please refund and fix the bug with this card.
2 votes -
Spring-Loaded Sawblade BUG
I was unable to play Spring-Loaded Sawblade despite it having flash and having the correct mana available via untapped lands. This cost me the game.
2 votes -
Perpetual debuff vanished in brawl
While my opponent had alesha who laughs at fate as their commander penregon beseiged had triggered and perpetually debuffed alesha twice. when opponent used alesha as an additional cost to cast annihilating glare, and then moved alesha to the command zone, the perpetual debuffs vanished.
1 vote -
Undercity Scrounger not making treasure
I had an undercity scrounger (without summoning sickness) on the battlefield. I proceeded to kill the opponent's forest enchanted with Harmonious Emergence and it went to the graveyard. Even though it was a creature when it died, I was not able to activate the Undercity Scrounger after to make a treasure, which I really needed to play the turn as planned. On “normal” creatures it appeared to work fine, but in this situation I couldn't activate.
3 votes -
Approach of Second Sun Countered?
Approach of the Second Sun states that once the card is “cast” from your hand, its effects take place. This means that even if it is countered, its effects should still take place; the effects do not begin to take place once it is on the battlefield, only when it’s initially cast. My card was counterspelled, I was playing on iOS.
1 vote -
Slow Players
All players that take 5 seconds or longer on average to play need to be grouped up together and the rest of the people that are experienced and know how to play within a reasonable time can be grouped together. Seriously considering leaving the game over waiting for slow players.
4 votes -
Mythic Pack
I just bought a Mythic Tarkir Pack and received a rare wild card instead of a Mythic. Id like the Mythic or my coins returned
6 votes -
Curse of Silence not Working with Bouncing
Curse of Silence should tax the cursed player (2) whenever they cast the named card. However, when you bounce the named card from the field to the player's hand, Curse of Silence tax doesn't look like it's proccing. This is occurring in Brawl.
Steps to reproduce:- Target opponent with Curse of Silence and name their commander. If the commander has not been cast yet, observe the Mana Value reflecting the (2) tax. For example, the first time casting Bristly Bill, Spine Sower would cost 2GG instead of GG. The tax is permanent for as long as Curse of Silence is on the field targeting the player, so if Bristly Bill returns to the commander zone, the second time casting him will cost 4GG . +2 for commander tax and +2 for Curse of Silence.
- Target opponent either plays their commander or already has the commander on the field.
- Play a spell that returns the commander to their hand, such as Into the Roil or Bottomless Pool.
- Observe the state of the named card. Ordinarily, with Curse of Silence on the field, the named card will show an additional (2) cost added. When bounced to hand, it does not reflect the tax.
- Observe the opponent play the card at cost, without Curse of Silence tax.
Curse of Silence should tax the cursed player (2) whenever they cast the named card. However, when you bounce the named card from the field to the player's hand, Curse of Silence tax doesn't look like it's proccing. This is occurring in Brawl.
Steps to reproduce:- Target opponent with Curse of Silence and name their commander. If the commander has not been cast yet, observe the Mana Value reflecting the (2) tax. For example, the first time casting Bristly Bill, Spine Sower would cost 2GG instead of GG. The tax is permanent for as long as Curse of Silence is…
1 vote -
Anim Pakal creating tokens without any counters on her
Anim Pakal was creating tokens even though she had a -1/-1 counter on her from attacking Tasha after activating her first ability:
"Until your next turn, whenever a creature attacks you or Tasha, put a -1/-1 counter on that creature."
Since it was my opponent's turn, her ability would be placed on the stack first, and THEN mine would go on top. So technically Anim would never have had a +1/+1 counter placed on her because as a state based action they would both be removed and then it would recheck the triggered ability.
See Rule 122.3:
If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters
are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1
counters on it. See rule 704.
and Rule 704.3 (edited to the specific section of the rule):
If any state-based actions are performed as a result of a check, the
check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on
the stack, then the check is repeated. Once no more state-based actions have been performed as the
result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player
gets priority.
and rule 704.5q:
If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1
counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters
on it.
She should not have created any tokens, because the triggering event would be rechecked after removing both types of counters.Anim Pakal was creating tokens even though she had a -1/-1 counter on her from attacking Tasha after activating her first ability:
"Until your next turn, whenever a creature attacks you or Tasha, put a -1/-1 counter on that creature."
Since it was my opponent's turn, her ability would be placed on the stack first, and THEN mine would go on top. So technically Anim would never have had a +1/+1 counter placed on her because as a state based action they would both be removed and then it would recheck the triggered ability.
See Rule 122.3:
If a permanent…1 vote -
Entire Deck in hand, nearly impossible to play them
I'm playing a "combo" Sheoldred, the Apocalypse Brawl deck which has methods of drawing the entire deck in a single turn (and also winning the game because of this) but its frequently extremely difficult to sort through and actually play the cards when I have 80+ cards in my hand I wish there was a way to adjust the UI when 50+ cards are in hand to use something like a search bar or popout menu. the same would be greatly helpful when needing to pay 50 cards after activating aetherflux reservoir while lich's mastery is on the field
2 votes
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