MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
25766 results found
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Connection issues post update
Since update yesterday (17th) game barely connects. Have tried many restarts and can get some matches in , but it’s like never before.
2 votes -
Bug
Bug: if you get 81 soul wardens token, and one turn, it will crash your game! It’s all because of the triggers if you look at files.
2 votes -
Most sleeves are dark after update
For a while now, most sleeves (both my unlocked sleeves, and my opponents'), are darkened. This is obviously a cosmetic annoyance, but it's also impacting my gameplay because I can't see how many cards are in my opponents' hands at a glance, I have to hover over their deck to be able to see the outlines. Some sleeves in my collection look normal (the capenna sleeves all work, for example), but 95% are dark.
I'm on windows, not using Epic Launcher.
2 votes -
purchase history
put the purchase history
1 vote -
Game did not end in draw
Game did not end in a draw.
1 vote -
Harmonious Emergence
Did lethal damage to land enchanted with Harmonious Emergence. Harmonious Emergence continued to enchant the land when it should have been sacrificed.
1 vote -
Coins gone after buying MKM pass bundle
After purchasing the Kaya MKM Pass bundle my coin count was immediately reduced from 3,150 to just 150.
2 votes -
9 Lives damage bug
Played against a deck in MTGA that used the 9 Lives card where any source of damage done to the player does not damage player, but adds one counter to that card, and after 9 counters, that player looses the game.
I had a revenge of the ravens card which deals one damage to the player for each creature attacking you, and instead of adding a counter to 9 lives, it instead still just did damage to the player.
The same thing happened with tainted remedy where any time the opponent is supposed to gain life, they loose that much life instead. That card also just did damage instead of adding a counter to 9 lives.Played against a deck in MTGA that used the 9 Lives card where any source of damage done to the player does not damage player, but adds one counter to that card, and after 9 counters, that player looses the game.
I had a revenge of the ravens card which deals one damage to the player for each creature attacking you, and instead of adding a counter to 9 lives, it instead still just did damage to the player.
The same thing happened with tainted remedy where any time the opponent is supposed to gain life, they…2 votes -
mouse staying as normal google mouse and not arena mouse design
The orange mouse design I am used to seeing no longer comes up consistently. I never had this issue before but as of the last couple updates the mouse doesn't convert to the game mouse so it is hard to see and sometimes clicking doesn't work
1 vote -
Missing Cursor after the last update
Missing Cursor after the last update - I re-installed the game but don't get my cursor back - I see only the hover animation
1 vote -
無限ループのコンボは禁止にすべき
単純な話です。
極上の血コンボを始めとした無限ループが発生するのは単なるゲームの欠陥です。
これは著しくゲーム性を損ない、対戦をつまらないものにしてしまう要素です。
無限ループに陥る条件が成立してもループはしないようループ回数には上限を定めるべきだと思います。1 vote -
Stop having so many Draw First when surrendering. Red mono in free play should be isolated
Red mono in free play should be isolated.
They just push their firepower as fast as they can and surrender as soon as it doesn't work. The play experience is very poor.Since it is no fun to play games with red mono, I give up the game, and obviously "Draw First" becomes more and more frequent.
Only once in 4 or 5 times does it become a fun match.
5 votes -
Direct match ashaya, Vraska and Tatyova bug
Tatyova, steward of tides and Ashaya, soul of the wild combo. My opponent used Vraska betrayals sting’s -2 ability on Ashaya. I played tatyova and it applied flying to all my creatures despite ashaya not making the creatures forests. Opponent used Vraskas -2 on tatyova
Order of play:
Ashaya
Vraska -2 ability
Cast tatyova
Vraska -2 abilityEdit: root bug was ashaya still making non token creatures forests. Sacrificing ashaya fixed it.
2 votes -
attack with stun counters
can attack with stun counters
1 vote -
Venerated rotpriest bug
Venerated rotpriest didn’t trigger for an entire game. Managed to get all 4 onto the board and played multiple single mana spells to phase out, hexproof, untap, etc. nothing triggered the venerated rot proof poison counter effect
7 votes -
Evolving
Evolving wilds crashes game
1 vote -
Duplicate land bug
Very specific issue my opponent had
1 vote -
4 player EDH isnt remotely ready for MTGA
When you make ~256 token and reach a game crippling limit… it gets in the way of playing the game. It would be nice when 4 player comes to MTGA, MTGA has been properly overhauled to handle BIG numbers. (like lets do maths here and saying 12*(X+1)=number of tokens when you can have x=9 and the client should just make 120 tokens without feeling like you used dial up).
The following board state was buggy and laggy and not much is going on. I have 7 piles of creatures. A land that is holding priority yet I’m timing out cause the server has too many objects it keeps rechecking.
Here are some basic things the client needs to be able to handle.
(1) merge unique objects into sub units and not recheck that until there is a specific request (eg destroy target token)
(2) permit FOR(i=9999) or smaller loops. That a player should be able to press record, and then play back for i<10k times. If counters or other targets have to be assigned (like Grape Shot’s) then there needs to be a tool for specific circumstances.
(3) let me focus on (aka minimize) all other board states or minimize so just 2 players are visible. Some players use ~35cm displays and want to see what is up.
(4) permit land clumping based on user preference (a. Tapped, untapped, creature lands OR b. current 1000 pile policy)Thank you for making it possible to discard based on count. (do I need to discard 1x card or do I need to discard more than 6 and should really just click on 7 cards to keep). The only way to improve is make a keep v bin pile. Then you can drag cards over to the keep pile when discard>6.
When you make ~256 token and reach a game crippling limit… it gets in the way of playing the game. It would be nice when 4 player comes to MTGA, MTGA has been properly overhauled to handle BIG numbers. (like lets do maths here and saying 12*(X+1)=number of tokens when you can have x=9 and the client should just make 120 tokens without feeling like you used dial up).
The following board state was buggy and laggy and not much is going on. I have 7 piles of creatures. A land that is holding priority yet I’m timing out cause…
1 vote -
Feedback loop - Sever error status
Lets have some server status feed. Maybe a bot pings server. Making what amounts to matchmaking and connecting requests. If that is laggy or just not working, then writes to a site like twitter.
Its really nice to see how pretty much all of the twitter pages have been abandoned. (some sarcasm was included here)
And to be clear: https://magicthegatheringarena.statuspage.io/ doesn’t work. Known connectivity errors and you will see green lights lol
1 vote -
Policy Feedback - Make MTGA great (it was never again)
Most of this comes down to currencies in the game (social and monetary currencies) but looking at Timeless and ‘coming soon’ (within the decade) EDH, we need to talk about monies.
MTGA wasn’t built to succeed. Like the ability to cast instances was maybe not possible in alpha/beta versions. But you know more about this (which versions limited what kind of spells that were possible on the client).
The game is unfriendly, both to existing players and new players.
If you cannot believe me, then try someone who is even more invested and probably played longer to say what I’m saying: https://youtu.be/hOfBjmtd948&t=768 and https://www.youtube.com/watch?v=YtqLYN0xwX4
So talking to friends, I could not sell them on MTGA. They play Magic. They BUY and INVEST (I think it’s a taboo word for WotC but who cares) in Magic but the idea of spending 500 to 1000 in donating to MTGA feels rough (you can spend less on a singular historic deck but you are locked in some narrow life choices cause your mana base is **** poor). Hence its better to spend more and buy boosters if you can stomach 1usd/booster).
I would like to see Timeless/Historic/Commander (4 player EDH) be VIABLE for new players. Like I even tried to maintain two accounts so my friends could use that account as a loaner if they had no interest in paying WotC 750±250usd. Haha that was fickle AF having two accounts (taking also twice the time to grind).
Its clear Hasbro is leaning on WotC to keep them alive. It is clear that WotC cannot manage making software and is giving a micro budget to a third party develop the software. Maybe it is in WotC’s financial interest to make the new player experience far more enjoyable.
checks stock price and P/E ratio
If you want to talk real and frankly, I’ll be happy to consult. I’m reasonable and love Magic. You have my email. Go fish.
Most of this comes down to currencies in the game (social and monetary currencies) but looking at Timeless and ‘coming soon’ (within the decade) EDH, we need to talk about monies.
MTGA wasn’t built to succeed. Like the ability to cast instances was maybe not possible in alpha/beta versions. But you know more about this (which versions limited what kind of spells that were possible on the client).
The game is unfriendly, both to existing players and new players.
If you cannot believe me, then try someone who is even more invested and probably played longer to say…
1 vote
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