MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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9169 results found
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Provide a Alchemy free Historic Brawl option
Either create another queue for Historic Brawl that is free from Alchemy cards, or allow a filter on the screen to only match with opponents that don't run alchemy cards.
It's fine to have digital only cards, but put respect that some of your players would prefer not to run into them.
19 votes -
Fullscreen mode does not remember previous resolution
Fullscreen does not remember previous resolution.
In past versions, exiting full screen mode would return the PC client to its previously chosen resolution . For example, I play on a 4k monitor, but in windowed mode, I play in 1440p. Last year, when I would exit full screen with the keyboard shortcut, the screen would return to its former size, but at some point, it just started becoming a window with the screen's full resolution. I play on three Windows devices, running both 10 and 11, and the behavior is the same. This makes playing the game in full screen far more of a pain, and I avoid something I used to do constantly, lessening my enjoyment of Arena.
Fullscreen does not remember previous resolution.
In past versions, exiting full screen mode would return the PC client to its previously chosen resolution . For example, I play on a 4k monitor, but in windowed mode, I play in 1440p. Last year, when I would exit full screen with the keyboard shortcut, the screen would return to its former size, but at some point, it just started becoming a window with the screen's full resolution. I play on three Windows devices, running both 10 and 11, and the behavior is the same. This makes playing the game in full screen…
12 votes -
Crime Cheating/Bug/Glitch?
Unable to commit crime on opponents turn
Lost a few games because crime would not trigger on opponents turn.
It looks like opponents are using cheats or something to stop it.
Animation for crime plays but crime mechanic doesn't resolve. No hexproof was present. Opponent also seemed to sometimes prevent crime mechanic during my turn too. No card did anything to prevent the mechanic.1 vote -
scrapshooter
This card offers the ability to "Gift a Card" the reminder text of this says that when you gift, that card is drawn before any other interactions. During a game, the gifted card was not drawn until after my enchantment was destroyed, and I lost the game because of this.
1 vote -
Remove Alchemy from Cube
I'm tired of you ruining cube with Alchemy cards. I DON'T KNOW THESE CARDS. I CAN'T PLAY AROUND THE MOST BUSTED CARDS IN THE CUBE BECAUSE THEY'RE FAKE CARDS THAT I DON'T WANT TO PLAY WITH. Cube used to be my literal favorite format on Arena, but you've ruined good real cards with Alchemy "balancing" while introducing clownshoes Alchemy mechanics and cards that were apparently designed by a 10 year old for all the restraint they show. So much for "restrictions breed creativity." WotC design is dominated feckless children.
7 votes -
キューブドラフトの強制終了
キューブドラフトのマッチ中、「サーバーの接続を確認しています」の表示が出た後に強制的にマッチが終了し、敗北扱いになる
7 votes -
unable to cast instants leading to game losses
Unable to cast instant cards at several moments during games. This has now happened multiple times and has led to several losses.
8 votes -
Achievement progression not granted after win
My opponent concede on turn three and I did not get progression in achievements for that win
2 votes -
alchemy needs its own format.
These Alchemy cards are WAY TOO BROKEN. It sucks the fun out of the game when someone can drop a 5/5 that gives ALL the creatures in their deck perpetual +1+1? thats ************.
Every brawl deck i go against is just Alchemy cards. Whats the point of playing brawl when all im going to do is be power crept out of cards I cant even play with in paper?
this is DUMB as ****.
11 votes -
Can't equip more than 9 phrases emote
In the emote selection section of the profile, I cannot select more than 9 phrases.
The counter below the list correctly shows the correct number selected and gives out an error when going over 15.
The general error of "cannot equip more than 15 emotes of the type phrase" appears after the 10th emote is selected, disabling the confirm button.
Selecting and deselecting a sticker eliminates the error and reactivates the confirm button, but when pressed it shows another error and propts you to discard any changes.23 votes -
IPv6 not supported
Magic the Gathering Arena fails to connect to servers when a network supports IPv6. Disabling IPv6 on my machine allows me to connect; however, in the year 2024, you should have servers that support IPv6.
6 votes -
untimely malfunction
When casting Untimely Malfunction using the second mode to target a counter spell with one spell on the stack (which was targeted by the counter spell), I was unable to select a new target for the counter spell, but I was also unable to take any more game actions or undo casting the untimely malfunction which now apparently had no legal targets to finish resolving. It was stuck with "Select 0" grayed out and no possible further actions, so I lost the game on time. An Untimely Malfunction indeed.
7 votes -
Anafenza Support Mechanic Not Working with ties
Anafenza, Kin-Tree Spirit or possibly the "support" mechanic in general is currently bugged where the "support" ability will not provide a +1/+1 counter if you have a tie for creatures you control with least toughness.
I've lost a couple matches due to this bug...
2 votes -
Seven turns without drawing a land
I went seven turns without drawing a land. In a 60-card deck with 20 lands in it (The way I run decks) there is less than a 6% chance of that even happening...
3 votes -
Cruelclaw damage trigger + Come back wrong
If you cast 'Come Back Wrong' off of resolving The Infamous Cruelclaw's 'combat damage to a player' trigger, when you discard a creature card as the alternative casting cost to pay for Come Back Wrong, the discarded creature card is also returned to the battlefield as well as the creature targeted by Come Back Wrong as the spell resolves. I don't know if this is a bug or just how the spell resolves when the casting cost includes discarding a card
7 votes -
Match making only gives me control matches
Since the ban on Monday, I am only playing against control decks. Maybe you should have BANNED Temporary Lockdown and the other core control deck cards.
Aggro decks are NOT playable because of the MATCH MAKER ONLY GIVING ME MATCHES AGAINST CONTROL DECKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
FIX THE MATCH MAKER!!!!!!
1 vote -
Bug with unholy annex
There appears to be a bug that occurs when playing unholy annex on pc where weird behavior occurs for all cards played after its played. See attached screenshot. This occurred on two games in a row which we were forced to concede on.
5 votes -
Unstoppable slasher
1(Manifest dread Unstoppable slasher then attack with it face down, have it be blocked then turn it face up. Give the blocking creature indestructible and deathtouch.) 2(I'm playing on Android)3(Unstoppable slasher went to the grave and stayed there. I manifest dread the unstoppable slasher. Next turn I attacked with it face down. They blocked then I flipped the slasher. They gave their creature deathtouch and indestructible. When combat was over. The slasher stayed in the graveyard.)4(I expected the unstoppable slasher to be returned to the battlefield with the stun counters.) I was playing in a draft that I paid real money to be able to play. I can't say how the match would have ended but a threat was taken away by a bug in the system.
1(Manifest dread Unstoppable slasher then attack with it face down, have it be blocked then turn it face up. Give the blocking creature indestructible and deathtouch.) 2(I'm playing on Android)3(Unstoppable slasher went to the grave and stayed there. I manifest dread the unstoppable slasher. Next turn I attacked with it face down. They blocked then I flipped the slasher. They gave their creature deathtouch and indestructible. When combat was over. The slasher stayed in the graveyard.)4(I expected the unstoppable slasher to be returned to the battlefield with the stun counters.) I was playing in a draft that I paid real…
9 votes -
More issues with double strike.
Double strike vs deathtouch in a fight results in a creature with double strike always dying even if it kills it with first strike damage.
7 votes -
Dealing damage with power of a creature with deathtouch should not kill the attacked creature
Recently I did a game which I encountered what I think that should be a bug. My opponent had a creature 1/1 in game, with deathtouch, and he did a sorcery to give my creature an ammount of damage equal to his creature's power, since mine was a 4/4 it should have stayed alive but it died due to deathtouch "effect". Is this normal? Thanks in advance.
3 votes
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