Rezzahan#77802
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1 vote
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1 vote
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Rezzahan#77802
commented
Loading Zone does not have any triggered abilities. Ignoring warp, it only has a static ability that creates a replacement effect. Replacement effects modify the original events. So when you would put counters on your permanents, twice as many counters are put on them instead. This is applied right away as the original counter placing happens. Of course, Loading Zone has to be on the field at that time to have its effect active.
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1 vote
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Rezzahan#77802
commented
That is a limitation of paper Magic, not a bug on Arerna. You are not entitled to that information, so it is not given.
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1 vote
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Rezzahan#77802
commented
Were the arrows above and below the blocker and the player not there?
Before beginning to assign damage, only the arrow above the blocker is white and clickable to increase assigned damage to it. The arrow below is grayed out until you can decrease assigned damage without going negative. And the arrows above and below the player are only clickable when lethal damage has been assigned to all blockers. The confirm button will be clickable once the exact amount of combat damage has been assigned.
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2 votes
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Rezzahan#77802
commented
Nothing to fix here, this is the correct behaviour. Because Magus of the Moon changes the subtypes of permanents, it applies in layer 4. Ability losing only gets to apply way later in layer 6. So when going through the layers of applying continuous effects, type changes are applied before the ability can be removed by another continuous effect. In short, ability losing effects cannot stop type changes
And it gets even worse. Due to rule 613.6 once an effect starts to apply, it gets to apply fully, even if the ability generating the effect is lost during the process. So if a type change effect also had a power/toughness changing part, that p/t change will also still happen, despite being a layer 7 effect.
613.6. If an effect should be applied in different layers and/or sublayers, the parts of the effect each
apply in their appropriate ones. If an effect starts to apply in one layer and/or sublayer, it will
continue to be applied to the same set of objects in each other applicable layer and/or sublayer, even
if the ability generating the effect is removed during this process -
1 vote
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Rezzahan#77802
commented
Your screenshot shows you with only 5 mana in your mana pool. Untapped lands do not count for Ozai, mana in your pool does.
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1 vote
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Rezzahan#77802
commented
You should really remove those attachment really fast, they are not hat you wanted to post.
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1 vote
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Rezzahan#77802
commented
Blood Moon only affects nonbasic lands. But Hydroponics Architect turns the lands into BASIC Islands in addition to their other types. So those lands are no longer nonbasic, and thus are unaffected by Blood Moon. And due to changing what Blood Moon would apply to by granting the basic supertype, there is dependency (Blood Moon depending on the Architect). So the Architect's effect is always applied first, and making Blood Moon no longer applicable.
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3 votes
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Rezzahan#77802
commented
No, you don't understand how the card works. The trigger is optional, but that does not ,mean, that you can choose to not put it on the stack. All optional triggers must be put on the stack, going through all the motions that requires, like choosing modes and targets. And Reclamation Sage's trigger requires exactly one target. The choice to execute the trigger's effect is made on resolution. THEN you can choose to decline. This goes for ALL optional triggers.
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1 vote
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Rezzahan#77802
commented
Kopala 's abilities add a cost increase to the spells and abilities. There is no triggered ability to trigger. Your opponent simply has to pay more to even put the spell/ability on the stack.
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1 vote
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Rezzahan#77802
commented
And that is correct.
The Sibsig Ceremony:
"Whenever a creature you control enters, IF YOU CAST IT, destroy that creature, then create a 2/2 black Zombie Druid creature token."
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1 vote
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Rezzahan#77802
commented
Part in Friendship:
"... This ability triggers only once each turn."
So if it already triggered during a turn, you won't get another trigger. If the trigger event happens multiple times simultaneously, like with mass removal, you get one trigger, but should be able to choose which event, meaning which creature's desath, triggers it.
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2 votes
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Rezzahan#77802
commented
With Amass, if you control an Army, regardless if it is a Zombie, Orc, Goblin, or something else, that Army will receive the counters. You do not get another Army. Then it becomes a Zombie/Goblin/Orc in addition to its other types. Only if you control no Army will you get an Army token, put counters on that, and it becomes the specified creature type in addition to its other types. That is how Amass works.
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2 votes
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Rezzahan#77802
commented
Did your opponent have Nowhere to Run on the field? That enchantment is not only a removal spell, it also has the effect of negating hexproof and ward.
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1 vote
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Rezzahan#77802
commented
The number of targets gets locked in as a copiable value of the spell when you distribute something among targets. And that distribution gets copied, too. The copy effect only allows choosing different targets, it does not allow to change the number, nor the distribution among them.
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1 vote
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Rezzahan#77802
commented
The Ringbearer cannot be blocked by creatures with greater power. So while a Ringbearer Frodo Baggins must be blocked if able, a creature that is not able to block him can block a different attacker.
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2 votes
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Rezzahan#77802
commented
Snuff Out cannot target black creatures.
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0 votes
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Rezzahan#77802
commented
Both triggers go on the stack at the same time. While you can order them however you like, you have to choose a target for Beorn's Hospitality's trigger then and there, before any token is created by the other trigger. Because that trigger has to resolve for there to even be a token. You can't resolve one trigger before putting the next on the stack, not when dealing with simultaneous triggers.
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1 vote
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Rezzahan#77802
commented
Nowhere to Run.
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1 vote
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Rezzahan#77802
commented
When you have many cards in hand, the game switches to ask you to select cards to keep. So the way to go forward is to select the 7 cards you want to keep. Then you can confirm.
Your opponent has a Herald of Eternal Dawn:
"You can't lose the game and your opponents can't win the game."