Rezzahan#77802
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2 votes
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedSince Final Showdown's first mode changes characteristics (creatures losing abilities), those creatures are locked in at the time the effect is created. It does not carry over to creatures entering the battlefield later. Like the second mode, the effect of which is generated after the first mode is done. And copy effects are applied in layer 1 when determining the characteristcs of objects, the only thing earlier is the actual base card or set of characteristics a token is created with. Ability losing happens in layer 6, so quite a while later. This essentially means, that copy effects copy the base characteristics. The only exceptions to that are other copy effects and face down status (so copying a Clone copying something else, gives you a copy of that something else).
611.2c If a continuous effect generated by the resolution of a spell or ability modifies the
characteristics or changes the controller of any objects, the set of objects it affects is determined
when that continuous effect begins. After that point, the set won’t change. [...] "So Final Showdown doesn't have to specify that it affects only the creatures currently in play. The rules already do that.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commented"... That player may search their library for a land card WITH A BASIC LAND TYPE ..."
You don't get to search for a basic land, you get to search for a land with a basic land type. Wastes don't have that, so can't be searched for this way.
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2 votes
An error occurred while saving the comment Rezzahan#77802 commentedWhen the commander goes to the command zone, you get the option to remove all perpetual effects on it.
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2 votes
An error occurred while saving the comment Rezzahan#77802 commentedThose star-shaped mana symbols are COLORLESS mana. you have to pay for those specifically with COLORLESS mana. It is not a generic mana cost that you can pay with any kind of mana.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedValley Questclaller doesn't triger for each Rabbit (or other) that enters, it triggers for each instance where ONE OR MORE Rabbits (or other) enter. So one trigger for the Head itself, and one trigger for the two Rabbit tokens, which enter simultaneously from one effect.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedThe targeted spell was not an illegal target. Failing to counter that spell has no influence on the next instruction of Mana Drain, which is not depening on the spell actually getting countered. It will set up a delayed trigger that gives mana equal to the spell's mana cost. So not a bug, all as it should be.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedYou have to pay for the spell you want to cast from the library. Did you have 5 mana available (or enough mana, that cost reductions would make you able to pay the reduced cost)? You don't get that spell for free.
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2 votes
An error occurred while saving the comment Rezzahan#77802 commentedAre you sure it is Mytel that is stopping you? While a longshot guess on my part, Karlov Watchdog specifically stops turning face down creatures face up during its controller's turn.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedDid you play against Sparky yet? If not, just start a bot match, win, and get your reward for the completed quest.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedThat rule is a state based action, which are not checked during the resolution of a spell or ability, only afterwards. Tajic gets the counter and conjures the card all DURING the resolution of the ability. That's why he has a +1/+1 counter on him when the check for which card to summon is made.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedMore likely you forgot, that the Blast Zone enters with a counter on it already. So adding 3 leaves it with 4 counters.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedGollum, Patient Plotter costs 2, so you have to select X=2 to target it with the Nightmare. What you are seeing on the screen is Gollum's own ability to return to your hand by paying B and sacrificing a creature.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedDid you have a legal target in the graveyard? Without that, you can't activate the ability. And no, you cannot target the creature you want to sacrifice for the ability, because targets ae chosen way before costs are paid.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedYou tapped the Halfling for colorless mana by using the first mana ability. To get the counter protection you have to use the second mana ability, tapping it for COLORED mana.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedYou can have four copies of any card from each set it was printed in. But even if it was your 5th copy from the same set of a rare or mythic, you would have gotten only 20 gems or 40 gems respectively for that rare/mythic. Duplicate protection only applies to rares/mythics from opening packs.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedWhich card are you talking about? There's quite a few Mites, please be more specific. But if it is the Haywire Mite that I suspect, you could not use it on the Gingerbrute, nor any other artifact creature, since it says NON-CREATURE artifact.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedPlotted spells cost 0 to cast. Due to the Interrupter, it costs 2.
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1 vote
An error occurred while saving the comment Rezzahan#77802 commentedYou also don't have to complete the daily quest that day. If you don't have the time to play anymore, you can continue the quest the next day, AND have a new quest. You can have up to three daily quests open at a time, and keep them around for days, weeks, moths even. Just make sure to have enough room for the next day's quest, and to comple all quests before a new set comes out. (Because then you get a full new set of three dailies. You don't want to lose out on those.)
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7 votes
An error occurred while saving the comment Rezzahan#77802 commentedYou have to gain life, too, during the turn for the ability to trigger. You'd know by reading the trigger condition, it's not an "or" it's an "AND".
Since this involves creating tokens, the loop will end on Arena: once there are 250 tokens total under that player's control, which is the maximum number of tokens a player can control.
In paper there is no such limit and that loop would be a draw as per the rules. When the game enters a loop of mandatory actions with no means to stop it inherrent to the loop, the game is a draw.