ilovebraisedmeats#57802
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2 votesilovebraisedmeats#57802 shared this idea ·
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944 votes
An error occurred while saving the comment An error occurred while saving the comment ilovebraisedmeats#57802 commentedThe problem is that there's no such thing as "random" in programming because you have to tell the program what to do on some level.
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8 votes
An error occurred while saving the comment ilovebraisedmeats#57802 commentedHard agree. Combo is miserable for both parties on Arena and is artificially less popular than it would normally be in paper.
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153 votesilovebraisedmeats#57802 supported this idea ·
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8 votesilovebraisedmeats#57802 supported this idea ·
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34 votes
An error occurred while saving the comment ilovebraisedmeats#57802 commentedIt's functioning as intended. Some cards result in an unbreakable loop, and in that case, the match ends in a draw. This is more bad-manners from your opponent than a problem with the game mechanics.
An error occurred while saving the comment ilovebraisedmeats#57802 commentedThis is what happens. This is no bug. This is how the rules work.
The copy enters and triggers from itself being a land, and since the copy hasn't yet triggered, it works.
Y'all need to read the card lol
Sometimes interactions between cards result in a draw. That's just part of the game.
This is a non-issue.
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5 votes
An error occurred while saving the comment ilovebraisedmeats#57802 commentedI took control of my opponent with Emrakul, the Promised End and cast their Time Warp, targeting myself. When passing their turn for them, however, they got to untap and take their extra turn from Emrakul. According to rule 500.7, the most recently created turn is the next one that is taken, so it should go from the "mindslaved" turn straight into my own extra turn, then my opponent takes their Emrakul extra turn after.
An error occurred while saving the comment ilovebraisedmeats#57802 commentedJust happened to me, too, and cost me a match on the ranked ladder.
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8 votesilovebraisedmeats#57802 supported this idea ·
An error occurred while saving the comment ilovebraisedmeats#57802 commentedGolos and Esika are in the ****-queue, so you're only seeing them as commanders if you yourself are playing something just as strong.
At any rate, Ragavan presents a real problem in Brawl because it's almost unbeatable on turn-1 for any deck. It needs to be outright banned.
An error occurred while saving the comment ilovebraisedmeats#57802 commentedBrokerino, un-fun, and unbeatable.
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5 votes
An error occurred while saving the comment ilovebraisedmeats#57802 commentedBrawl, above all else, is a format about expressing yourself through specific colors and working within the natural confines of those colors to achieve victory in your commander's own style.
So when your Azusa opponent hard-counters your commander with Counterspell and reclaims it with their green cards, or your Thassa opponent casts Day of Judgment, what on Earth is even happening anymore. This isn't Magic. With no color pie or expressive color identity, this is just YuGiOh. Key to the Archive functionally and objectively breaks the spirit and balance of the color pie, Magic's linchpin game mechanic.
Also consider the card's general strength. It effortlessly slots into literally every Brawl deck that curves out higher than 3 and provides the opponent with a miserable situation. It must be immediately destroyed to deny the opponent the pie-breaking color fixing, and even if they can AND do it, most decks can still find ways to cast the spells through mana rocks, treasure, and ilk. It's an unbearable two-for-one that also gives the opponent a Demonic Tutor for their mono-white deck or Counterspell in mono-green.
The card also fuels degenerate five-color good-stuff decks like The First Sliver. If it isn't destroyed, you untap with two extra mana and the game is probably over at that point. If it IS destroyed, you still just get to cast the card. And nothing feels worse than destroying Key to the Archive because you can't afford your opponent ramping, only for them to untap and cast Demonic Tutor. It's easy to say with certainty that Key to the Archive becomes a stronger card with more colors in the deck, and that's the last thing Brawl needs for balance.
The final reason to ban Key to the Archive relates to it being an Alchemy card: Alchemy cards do things that are impossible in the paper game, so cards printed for the paper game have no chance of interacting with them or effectively countering what they can do. Alchemy cards completely shatter game-states and are miserably overpowered because most of them, in one way or another, create a two-for-one interaction. They either draw cards, create treasure, seek spells, or just conjure free cards altogether. You will never encounter an Alchemy card and be able to cleanly deal with it outside of using counterspells.
Key to the Archive is a feel-bad, broken, ubiquitous mess of a card. It is a pandemic in Brawl and should be banned outright.
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373 votesilovebraisedmeats#57802 supported this idea ·
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2,451 votesilovebraisedmeats#57802 supported this idea ·
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887 votesilovebraisedmeats#57802 supported this idea ·
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65 votesilovebraisedmeats#57802 supported this idea ·
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6 votesilovebraisedmeats#57802 shared this idea ·
What you're describing is variance and proof that the shuffler is, in fact, working correctly. Sometimes you draw more, sometimes you draw less. You have a much higher chance of flooding or getting screwed than you do of seeing a perfectly weaved land base every 3 cards.