Automate infinite loops
Arena really needs a better way of dealing with loops. Infinite combos are some of my favorite decks to play in paper. But Arena sucks all the fun out of it by having the combo take forever to execute after it’s assembled. There should be some way of demonstrating a loop and repeating it a few dozen times.
An example of a deck that demonstrates this can be found here:
Came here to suggest this too. Glad to see it's an open suggestion, but kind of a bummer seeing it's almost two years old even though these kinds of decks are pretty common.
Instead of banning it outright, there should be some QoL changes to make it more fun. I honestly don't blame all of the people complaining that infinite loops need to be "banned" since the current implementation is pretty un-fun for both sides of the table.
I'm running a deck that has an infinite loop in Historic that isn't necessarily an automatic win-con (Scurry Oak + ETB Lifegain + Heliod). I'd assume this would be properly mathed out in paper, and so it would be really great if in Arena, we could choose a set number of triggers, and have the opponent just choose when to respond.
I try to be as courteous as possible with other players but it's still insanely annoying for both of us to have to confirm every individual trigger.
Please wizards. People love to be toxic playing against combo decks. Everyone would be happier if we could enter a number of iterations.