Algorithm Improvement
I'm sure you're getting a lot of complaints about how one-sided your algorithm is not being impartial and often times screwing over players with land draws that should not be happening in a purely random sample - so my complaint can be added to that pile.
But, an idea for changing the algorithm to improve randomization would be having the program assign a number to each card remaining in a deck and pile shuffling the cards into X amount of piles (let's say 6). It can repeat this process Y amount of times then take the middle of the pile and put those cards on top. A better template would be from the card shuffler for poker sets from stores.
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mshntaz#57317 commented
Up until about 2 weeks ago, I was playing 4 different decks. 2 of these decks would reliably give me a decent mana distribution from 40% mana cards in the deck, the other two would only give me a decent mana distribution about every 3rd or 4th game, with the same 40% mana card count. The main difference between the 2 groups of decks is, the decks that gave me mana were single color, while the decks that didn't like to give me mana are 2 and 3 color decks. I got really tired of losing due to being mana screwed, so I quit playing the 2 color and 3 color decks. Low and behold, after about a week of successfully playing the 2 single color decks, for the last 3 days, I have been mana screwed EVERY SINGLE GAME I have played. Can whichever engineer is in charge of this game's RNG explain that?
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The81Nation#02812 commented
The fact that you all make me go second every second game is frickin ridiculous. There’s no way to alternate the turn order and every game i go second and I’m matched up with someone who can win in four turns. Balance your matchmaking a little bit.
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screaminmonk#83521 commented
Anyone else sick of seeing the exact same cards in your hands? Or seeing the exact same sequence of cards coming out of your opponents hands almost every time? This algorithm makes the game a repetitive bore and its just an obvious joke if you play enough games.
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Vambo#76410 commented
I think there needs to be recoding or major revamping for the coding. I just refitted my deck again I added one land and I got nothing but lands…
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Vambo#76410 commented
Don’t got screen shots: this is more of a suggestion.
Algorithm is obviously an issue everywhere and it’s troubling to deal with. Just today I had lost 20 battles pretty much in a row due to not being able to draw lands or cards types in General. But this is needless to say because it just isn’t lands that are effected in these scenarios, all card types are affected. You’ll start with hands that don’t have any lands so you’ll mulligan and be beaten down by just enchantments or just lands. The algorithm is the issue and always has because this does not happen in paper magic the gathering.
My deck structure consists of 80 cards… before it was 90 due to having more lands then I needed. I removed 10 lands when I had 35… added a few more creatures because 35 lands was to much and all I got was lands on my drawing phases and not enough creatures or any of my enchantments or a mixture of everything. So this didn’t work adding more lands work. Even though I Added a bit more lands and now I’m not getting any lands on my draw phases. I’ll see one land maybe every 5-6 turns. Ok but this is where it gets stupid.
Got 8 enchantments 8 sorceries 6 instances 4 artifacts…. And I see neither of them in any of my draw phases or starting hands with a decent amount of the 30 lands I got: I got 25 creatures 30 lands…. I’ll never see any creatures and just enchantments maybe 1-2 lands for an entire 5 turns.
Ok so let’s try this how about creating a separate table to code in an algorithm for each card type becaus this engine y’all using for algorithm isn’t working. Set each card type or rarity to 50/50 because how I feel about every card type of the pissibility of drawing 1 out of 4 cards in an 70 card deck is like 1/1000th chances of getting it. But when I play against players with 250+ card decks they’ll pull out 4 destroy cards or 6 board wipes cards in row… like a year ago when I played I used to be able to hit mystic ranking with my decks never had issues with algorithm as bad as this. Like that doesn’t make sense how players with more cards in a deck can get board changing situations like that. Other day someone pulled out 4 banishing lights back to back in a 250+ card deck. The odds are so slim and this is consistently happening. I was winning 30-40 games a day now I’m winning 10-11 games a week with this deck….. I’ve literally had to DESTROY my deck nearly just to try and get a well balanced hand or draw phase. Why do I have to do this? I shouldn’t of had to take even 1 card out or add one card in.
I got 3 cultivates and 3 vastwoods and other means to get lands out. Sorceries and what not but I never seem to get them. Where as players with 250 card decks or more will get multiples of cards on their draw phases.
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Slayer#72914 commented
I literally went against decks with 250+ cards 5 times in a row playing my mill deck. This game is designed to make you lose, where is the natural randomness that you would have if you were just playing with real people. There is no way that everytime they would have a deck designed to counter my own, let alone the **** mana drops. I spent hundreds of dollars on this game and I cannot even play my decks without being shat on. I really really hate how Wizard has this and will no longer be supporting them with in- game purchases and hope others will boycott this stupid game too. Make magic fun again ffs!!!
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hehaoyuan#17882 commented
the reviews (written and voted with stars) on steam is negative, and so many websites (facebook, steam, official forum etc.) the majority is negative too.
its rigged for sure (im certain the algorythm is too, but i have no proof, because they refuse to send me my own logs), because this things i mention below are certain ...
bronze can meet mythics anytime - the support confirmed it (!), starter duels/historic brawl never match with the same deck, matchmaking rigged (it takes so many factors, like commander, value and other unknown factors etc.), starting order only in bo3 and not 1 (they make you go more often on the draw than play, according to so many players), and you dont have higher chances to play against those who drafted with you on the same table, thus making really unfair matchups in drafts (now imagine a new player with all this odds stacked against you).
you are so lucky that you dont sell lootboxes, else you have to submit the % of everything to the european union due to gacha rules. ive asked for my logs to have some proofs, but they refused it.
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LMS-DarkX#91135 commented
Can you please just remove the match making altogether. Just make it RNG who you play against! I am so sick of playing against the same 5 deck types. Then I switch decks and I play againt 5 different deck types, but they are consistent for each of the decks. JUST MAKE IT RANDOM PLEASE!
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ilovebraisedmeats#57802 commented
What you're describing is variance and proof that the shuffler is, in fact, working correctly. Sometimes you draw more, sometimes you draw less. You have a much higher chance of flooding or getting screwed than you do of seeing a perfectly weaved land base every 3 cards.
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Riddleboxkllr#04196 commented
Why can't the deck be more shuffled. There are times when you just sit there and draw nothing but land. And when you know you have enough land in the deck you don't draw any. What the ****? I rund 80 card decks and 35 is gaining land but there is times I don't even see any or to much.
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Sorin MaV#06114 commented
The first mulligan always deals the starting hand, without actually changing cards.
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MTG_Riven#53486 commented
I Add 4 extra Mana to my 60 card deck, making my Deck size 64. Ever since I have never been mana screwed or mana flooded since. Try it and tell me your results.
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MTGOISASCAM#96181 commented
I came to Arena from MTGO to check it out in a bet that it couldnt possibly be this bad and I was wrong,its worse.You would have to be new and entirely unaware of this games (MTG) mechanics for it to even be remotely entertaining to you.My question is how are they pulling this off so successfully, there must be a lot of dumb people out there.Any vetted player knows immediately the manipulation.Within every 4 cards usually is a card you already have if you dont have multiples of it already in your hand or in play.This is not MTG by any standard and it functions like its a cheap knockoff Walmartesque app of the real game.They would never pull this **** on MTGO without dire consequences and they shouldnt be getting away with it using this HOOK HABIT HOBBY app.
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WoeDarkWolf#99480 commented
People have been reporting this for what, 5 years since it came out? They just say it's fine and ignore it. I bet they rarely look at reports as well, which is why they don't tell you if they ban someone. They probably don't even look or check for roping.
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WoeDarkWolf#99480 commented
Wizards don't care. Their profit margin is still increasing every year, despite standard becoming unfun to play, and despite an obviously flawed shuffling system. People want to enjoy the Magic they used to love, so they'll keep playing for those 1/10 games that are actually enjoyable and not ruined by aggro control and having 3 cards of the same card every game. And honestly, it's probably bad on purpose. Think about it, the way it is now, they can control what goes into your hand, so if you are winning or reaching your daily quota, they will start making you lose, so then you play more and maybe spend money to get better cards. I can't confirm it, but I've heard a few people say a lot of these issues disappeared after they started spending money, but of course, that could always just be coincidence or bias.
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Brunhilt#56370 commented
The game is totally rigged on the draw. You don't see lands for turns and turns or you draw lands for turns and turns. No person who picks up Magic cards every weekend encounters certain events over a period of years and they occur several times a day.
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Wryinsanity#61082 commented
A voluntary/manual shuffling option.!!!
Options to shuffle on your turn......!!
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Blackwing#51291 commented
As I understand it, matchmaking it so some degree based on your deck strength, not just your MMR. While I agree with separating MMR somewhat by deck, because some decks are fundamentally stronger, the current system results in you being matched with the same opponents repeatedly because the same kinds of decks all have the same rated deck strength. My mono blue always plays agains dinos and mono red. My Selesnya enchantments always plays Selesnya enchantments mirrors, etc. This gets incredibly repetitive and unfun.
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ARivasII89#76709 commented
Thanks for giving me ONE blue land and ALL THREE of my Field of Ruin in over ******* twenty draws. ******* annoying
To top it off, the only thing that shouldn't be random, who goes first, is! On the ******* draw seven out of eight games. ThAtS fAiR
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kazu masu#85226 commented
とても手札が偏る。