Algorithm Improvement
I'm sure you're getting a lot of complaints about how one-sided your algorithm is not being impartial and often times screwing over players with land draws that should not be happening in a purely random sample - so my complaint can be added to that pile.
But, an idea for changing the algorithm to improve randomization would be having the program assign a number to each card remaining in a deck and pile shuffling the cards into X amount of piles (let's say 6). It can repeat this process Y amount of times then take the middle of the pile and put those cards on top. A better template would be from the card shuffler for poker sets from stores.
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baldiwaldi#65216
commented
Shuffler=****
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TheDudestDude#22481
commented
It would be cheaper, and more inviting if the shuffler was simply random. People should be able to design and build decks like tabletop. Match making ought to be random too because everyone has noticed that rare quantities in decks dictate what you play against, especially in Hbrawl.
It is not helpful to try and manipulate "feels bad" outcomes because it has only brought frustration, and heat at you because now everyone blames the WOTC arena shuffler for their problems. Make it random, like you eventually did with MTGO (shocker). Never wondered why you rarely hear someone complain about MTGO's shuffler?
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Mordrid#17167
commented
They will never fix this. The most recent update forked the game harder. Went to play pauper because it was advertised. Made a 60 card deck, only 4 cards in the deck were mana cost 4+. Out of 12 games I got two to three of those cards in my hand. I mulligan, and guess what? Right back in my hand. You only need 3 wins to get the prize, and out of 12 games, I finally got one win. How? The opponent quit before we began playing. 60 cards and only mana I get is of the color not in my hand, I get spells and no creatures. The game is RIGGED! Even the response from e-mail is canned and ignored by real people.
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Gradius9989#54610
commented
This game is **** trash. The it pairs you against decks that are guaranteed to beat you no matter what happens. For example i have a deck with 4 sheoldreds, 4 orcish bow masters and im against a deck of nothing but draw and i dont see a single one the entire game..... **** no chance in helllllll. Get rid of ALCHEMY CARDS IN HISTORIC ITS NOT FAIR U CHEAT ENABLERS. I HOPE LORCANA BRINGS AND END TO WOTC AND THEIR BS GAME AND OVER PRODUCTION OF PRODUCT. BOOOOOO YOU SUCK
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JayT33#21662
commented
The shuffler is garbage. Destined for failure.
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kazu masu#85226
commented
ミシックに対してすら、(デッキ構成上意図的な偏りやマリガンでの手札ロストが重なる)ハンデがあるのを
修正してほしい。 -
Jackehn#16394
commented
The land algorithm is beyond warped. I was running 16 lands in a draft deck and i drew and played 15 land while i still had 17 cards left in library. Only one of those 17 was land, how is it possible that over 75% of my nonland cards were at the bottom of my library?
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JaxMugen8#86810
commented
Basically, title.
Here's what it basically is: it's like you're going second, but you have a restricted (one copy), instant speed, zero mana card in your hand that you can cast on your oppoonent's upkeep, that ends the opponent's turn, and just to be safe it has split second. It's also always in your opening hand if you're going second, and it's removed from your deck if you're going first.
That card is so powerful that everyone would play it. And the person going 'first' basically gets that card every game (they draw after they play it, so they go back up to 7 cards). In fact, the reality is even better because they know what the new 7th card they're going to have is before they start the game.
One extra card draw does not counteract such power, particularly when the biggest issue when going second is the tempo the first player has from that whole extra turn - typically, you're not dying because you run out of cards, you're dying because they had a whole extra turn to play their's.
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Rayzaf#53791
commented
Sinceramente, o sistema de pareamento de jogos de vocês está péssimo! Jogo desde os testes praticamente e parece que recentemente piorou muito!
No modo standard você joga, por exemplo com um deck mono white de criaturas e só encontra adversários mono white, azorius soldier, mono white controle, etc.... resolve mudar de deck, pega um mono black e a partir daí só começa a jogar contra decks control ou na mesma linha...
Pelo amor de Deus, resolvam isso e deixem um algoritmo realmente aleatório para definir os confrontos....
É frustrante e desanimador em ranked vc só jogar contra as mesmas linhas de deck.... pior de tudo é saber q não pq só existem aqueles tipos de deck rodando, mas sim porque o Magic Arena é programado para te colocar nesse tipo de confronto, sempre semelhante....
Desanima jogar... só mesmo draft ou selado para ser um pouco mais legal...
Amo magic, mas o Magic Arena cada vez mais me decepciona e me deixa sem vontade de jogar... algo que deveria ser prazeroso e divertido, torna-se frustrante, te deixa nervoso.... jogar simplesmente contra os mesmos tipos de deck, que, normalmente, são counters do seu.... -
ThePointOfGlory#53153
commented
Starting hand has multiple of the same card. Not even kidding. I have played 4 games with a new deck I built. Of the four games I have played, two of them my starting hand had THREE of my four "Palantir of Orthanc" cards. This is insane. It's a legendary so multiple is completely useless. On one of those games I mulliganed, and got two "Palantir of Orthanc" cards in my starting hand. "Are you kidding me". Then I draw a card on my first turn... and it is a "Palantir of Orthanc" card.
This just makes me want to scream. But it gets even better. My opponent apparently drew and played three.... THREE identical destroy target artifact cards. He also got an unrealistic 3 identical cards in his starting hand, that happen to be only useful in destroying artifacts.
You need to program that a person cannot draw more than 2 of the same legendary card in their starting hand. When I have four of one card and two of my first four games I draw three of the same legendary card.... you have a serious programming problem.
My account is ThePointofGlory#53153... I request you work on this issue and prohibit the program from giving any player more than two of the same legendary card in the starting hand and if possible, in the first 10 cards.
I also ask that you provide me 20,000 gold in compensation for the trouble this has caused me and my willingness to report this issue accurately to the best of my knowledge.
Thank you.
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MichiganMan94#95770
commented
Every best of 3 game the shufflers either gives me 6 lands or 1 or less. PLEASE FIX.
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Juan Carlos DST#13066
commented
I know you won't, "because it's working as intended" but I'll keep trying for the love of the game.
Anyone with an introductory statistics class can see these things happen repeatedly.
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#Jari##19033
commented
Sort out your NON RANDOM matchmaking shuffler and get rid of BOTS. Playing MTG in the reaL world since beta release I can definately say your online game is not even remotely close to whatb playing magic on a tabletop is like. SORT out your mess of a game. Simple make it actually RANDOM..... not perverted to line your pockets. SHAME on you.
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Bragh#13431
commented
Why is it, Wizards, that whenever I queue in either ranked or play I only get paired specifically against my worst possible matchup no matter what deck I pick? Why do you do that? All I want is to get my dailies done and get off this miserable platform that is constantly out to get me. You've ruined the fun of Magic for me. I can't afford to play anything beside Standard thanks to you as it is.
I queue with mono-red I get paired against control, and get the worst possible hands, or the EXTREMELY RARE midrange deck, or mono-red mirrors for hours. I get mad, change decks to beat red, and suddenly my opponents are playing exactly the decks to beat THAT (usually control again, which is horrible to play against and you should never have facilitated THAT nightmare) and there's no red anywhere. I get mad and try control? Nothing but red again, except they have the perfect hand every game. Try blue? Only red and soldiers or an absolutely abysmal-to-play control opponent again. Try ramp? Red or mono-blue. The only way I ever get wins on this client is when an opponent scoops early, has a bad hand, or both. Even on that 1% chance I get a good matchup, your rigged shuffler screws me out of lands, or feeds me nothing but, and I lose anyway. There is no way to brew a deck that can beat hyper-aggro, mid-range, AND control at the same time. Instead, if the match-making were fair like it's supposed to be, this wouldn't be an issue.
You can not prove that you even tried testing this ****, because all the evidence in the world proves otherwise. Stop wasting money paying to use all those other IPs to cater to only the whales, and actually care about your product again. Arena STILL needs a lot of help, and it always has - you just stopped caring and it shows. -
kazu masu#85226
commented
クリーチャー23
非クリーチャー22
土地 2216枚で土地2
本当に唱えにくい。
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RumBumStumblin#86448
commented
You speak the word of the Lord My Brothers and Sisters. Don't let the WOTC Pinkerton you around. Corporate greed is the devils!
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Haystack#90070
commented
Just made a standard deck and played five games. All five games I had triplets on turn two, mulligans considered. In three of the games my opponent has triplets of the perfect answer to my triplets. In the other two they were dead cards in the matchup. If this is random, why has this exclusively been my experience since 2018? I win games with landslide wins because my opponent can't answer my triplets, or vice versa. One game out of fifty doesn't work out that way. **** this piece of **** program.
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shockwave#88165
commented
Shuffler is fine...Pairing system works as intended...
Sure, WoTC, you go tell yourselves that!
When pretty much everyone on here, and major streamers say the very same thing: the shuffler, AND pairing system...is NOT fine!
Oh, and what is the point of "up-pairing", anyway? Like, I'm a diamond player and then for some unfathomable reason, I get paired against a top-20 mythic player?And another thing: why does it take me about a minute to get matched up with someone (which btw, is often a higher-rank than I am, if I let it happen).
There is NO incentive for me to even play this mythic person! Proper incentive for me to play, would be: I beat them, we swap ranks. Outside of that, your pairing system is a joke!
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player2aj#16271
commented
10+ losses in a row in standard ranked because opponent gets perfect hands, playing my decks as best as possible and keep getting shat on. ****** game design when it's designed around only getting wins and you can't even get one. FIX IT.
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MysticSquid#48745
commented
With all the new changes you propose when are you going to actually fix and balance the shuffler, Currently you have missed the mark so badly that you're not even remotely close. The issue with mana flood/***** isn't with the opening hand, it's what happens after is what is keeping players away and hand smoothing has exasperated the issue because flood/***** happens 50% more often then before. All you have done is put an exploit that is seriously dumbing down the game killing it's intellectual aspect , by promoting and basically forcing everyone to play mono aggro decks. In case you haven't noticed you are losing a lot of the older players with the disposable income and a seriously love of the game because of this blatant stupidity. You actually have the worst shuffler of all the ccg's online at the moment and some mickey mouse indie games have created better shufflers off of dice rolls of all things. But my main issue is when are you going to do something to return magic to it's actual roots of being a chess game with cards and not just another button masher that is just a fad past time.