Algorithm Improvement
I'm sure you're getting a lot of complaints about how one-sided your algorithm is not being impartial and often times screwing over players with land draws that should not be happening in a purely random sample - so my complaint can be added to that pile.
But, an idea for changing the algorithm to improve randomization would be having the program assign a number to each card remaining in a deck and pile shuffling the cards into X amount of piles (let's say 6). It can repeat this process Y amount of times then take the middle of the pile and put those cards on top. A better template would be from the card shuffler for poker sets from stores.
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Steponmyfoot#31893
commented
2023 still rigged af or even worse... disgusting company!
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Steponmyfoot#31893
commented
Still in 2023 and probably even worse... disgusting company!
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Lady Lilith#11462
commented
I agree completely. Matchmaking needs to be either completely random OR (and this is more likely a better compromise) a MMR (i.e. Glicko-2 rating) based system exclusively with rankings actually tied directly to that rating (so, therefore, no longer kept hidden of players or even generalized. We need to see our MMR at a glance to know where we stand in competitive games) AND allow us to choose a deck AFTER being matched based on that rating.
If deck weighting doesn't happen in ranked like it is implied, then there should be zero problem doing that to prove it. Considering we largely think deck-weighting still happens in ranked queues and we generally feel that it's none of the computer's business what decks we are playing with nor the other players (until we start throwing down... then its the other guy's business), choosing a deck after being matched makes more sense. Keep the MMR thing because skill-based matchmaking isn't inherently bad. But! Deck-weighting is only acceptable in non-ranked/Non-competitive queues for the benefit for newer players to the game who really shouldn't be playing in competitive queues if they want to win games while they learn the finer details of MTG. Competitive is for people who actually know what they are doing and, as elitist as it sounds, it DOES pragmatically make sense.
You encourage more buying to get the cards you need to make decks for competitive queues while not necessarily punishing inexperienced players as long as they utilize the algorithmic training wheels offered by the unranked queue's different matchmaking parameters. It's better for the players, makes the game healthier and fairer, and it's better from a business point of view, too. You DEFINATELY don't wanna punish experienced competitive players for winning, though, and the way the system is working now, it REALLY feels like it is. Winning feels good, but when you start seeing decks which stymie your strategy, even when you change decks because the algorithm currently cares what you are packing and makes a decision of who to pair you with based on what's in the deck, it becomes a punishment. If it isn't happening really (or isn't supposed to at least), then prove it by letting us pick a deck after being matched.
My personal experience which led me to conclude the game's algorithm reads your deck in ranked had ALOT to do with an incident in my first Mythic rank achievement. While I was in Diamond Rank, I had been using a Lurrus Dimir Rogues mill deck and had been VERY successful with it. I lost enough games due to variance and this was totally acceptable and normal until about Diamond rank. the vat majority of my games consistantly began running Gaea's Blessing (which is a strong anti-mill safeguard card that pretty much defeats mill decks outright). I started getting angry with this because I was losing my momentum and started to suspect something wasn't right. That's when I added Tormod's Crypt to the deck which then allowed me to exile the graveyard so that Gaea's Blessing couldn't undo my milling once it was milled. The algorithm apparently didn't have an answer for it and I started winning again and hit Mythic for the first time.
If ranked queues don't have deck weighting and biases toward counters for certain tactics, why was I running into a hard-stop counter to my most successful strategy in higher ranks? That wasn't random. Gaea's Blessing is a very situational card and NOT something I'd expect to see that commonly, which it would have to be if there was no algorithmic shenanigans going on. I am still convinced to this day that the game favours certain decks to counter your success with a particular strategy after a while, essentially learning what you are doing and pitting you against something that will make it harder to continue a winning streak deliberately.
Its unfair to defeat the purpose of modifying our decks to counter counters and answer difficult strategies if the types of decks we run into change because we changed the weight value of the deck in the course of fine tuning it. Granted, this didn't happen with my mill deck, but I also think Tormod's Crypt didn't change the weight of the deck much due to being an uncommon 0-drop. However, you change a few rares/mythics and the game will notice and react accordingly. THAT needs to stop... hardcore-stop, hence why we need to pick decks after matching so it CAN'T match based on deck weight.
Key takeaways:
1. IN RANKED, let us choose a deck after being matched based on MMR alone.
2. Let us always have at-a-glance access to our MMR at all times.
3. Base the ranking system progression and rewards directly on MMR and perhaps number of games played with additional incentives for a significant increase in MMR during a season, not the current arbitrary progression thing. We want to ACTUALLY know who is who and where we actually stand. Please stop hiding that number.4! This has NOTHING to do with the shuffler, mind you.
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Hellome01#66773
commented
This is happening 2 out of every 3 games I play (Sealed) atm. I'll draw 10-12 lands and 4-6 nonlands and just get demolished after keeping a 2-3 lander, and this is with card draw, cycling, etc. Literally unplayable. I would understand if it's happening every once in a while, but this is happening in an absolutely insane number of games to (NOT JUST ME) me. Please WOTC look at my recent games and prove me wrong.
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kazu masu#85226
commented
デッキの
クリーチャー
その他
土地
の枚数構成比を、意味あるものにしてほしい。 -
Tullirius#72299
commented
This whole mirror match or only going up against 1 deck type, then you switch deck types and you run into only 1 of a different type is getting annoying.
Make matchmaking random within your rank or just random period in unranked and your customer base will be a lot happier.
I don't want to play against my own deck type when I'm trying to test out a new deck....
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Haystack#90070
commented
Every set it's the same exact thing. Download the client to try the new set, win 30 games straight with maybe only one or two losses, log off for the evening thinking **** this deck slaps and I never hit any mana issues and nothing seemed fishy, sweet maybe they fixed arena. Log in the next day and can't get my lands to save my life. Weeks will pass and I'll have less than a twenty percent rate because I'll never hit mana. And the games I win, I steamroll. It gets so frustrating I delete the app for a month or two until the new set comes out and I try again.
THIS time I built a deck with only commons, and guess what? Won like 90 percent of my games. Logged off. Today tried to use one of my good decks, lost now 10 out of 10 games today because I CANT HIT MY COLORS. You could MAYBE convince me this was legitimately random if the EXACT same sequence of events hasnt happened EVERY SINGLE SET since 2018.
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kazu masu#85226
commented
wow!
Land 28/80,
discovered 2/21!
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TheOneWhoKnocks#48770
commented
Why do you go out of your way to make the RNG more effective at obviously l, purposefully screwing one player more than the other than it is at actually getting a random draw? Everyone I play with notices the same patterns when s being short around the area of 21+ mana (say, having 20) and having something like a 75% chance of either being flooded or mana screwed as opposed to keeping the mana count at just ONE more getting a more rounded experience. Or, when a deck has an obvious mechanic and is hard-built with basically two sets of cards that come to the same conclusion, never getting to any of the 8-16 cards that complete the “circuit”? Just seems to ALWAYS have one element missing when it’s represented 2 to 3 different ways is a little ridiculous. Then the next game, almost like clockwork, getting dealt a hand that ends the game turn 2 because you got one copy of everything you need. Pretty aggravating when it’s obvious there’s not really a random generation or chance to your draw and the game feels predetermined from the start. Especially when, at Times, you’ve had to grind for ever or maybe even pay to get put into an event you get assed out of because of repeated, statistically impossible hands being dealt. It seems like you guys want an exact formula or set of formulas followed when deck building and if,. god forbid, stray from that one iota, can expect to lose most of your games. Never mind that, playing the EXACR SAME DECK printed has nowhere near the consistency of bad deal outs in the exact ways that happen digitally. Again, I’m FAR from the only person that even IM aware of that swears this is the case. Stop tilting the scales and let the games actually be randomly dealt. Or just keep robbing people who have been loyal fans and have truly enjoyed the game since it’s inception. Playing online shouldn’t, if you’re not messing with the numbers feel to. Have such a stark contrast to playing in person.
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Roguecel#82617
commented
Both me and my partner started recently. When All is One dropped, I started playing all common decks to see what they were like. I was paired (my commons deck)against decks full of Sheoldreds, Wandering Emperors, Liliana, Fleshgorgers and Titans/Fable etc. My partner made an all red common deck, and guess what? Nothing but Rare dual Lands, Elesh Norms, Wandering Emperors and more of the same. These were not just one or two matches; it was constant. Screenshots can be provided to the shills who have said "that's not how it works".
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whatmtg#15190
commented
TOTALLY AGREE!! This problem ruin my draft experience all the time (I only play draft).
I know this happens in magic, but on arena it happens MORE THAN 50% of the time. It give me such a bad in-game experience and felt like such a waste of time.
It is either, I draw lands consistently 6-7 turns in a row and just lose. I have lost a few games with 2-3 lands still in hand (even though I play land every turn). Then I mulligan to 6 or 5, then kept a hand with 2-3 lands AND DRAW NO MORE LAND for the rest of the game. All these happens within 3 days.
I start keeping statistics today, and I would say it is 35% mana flood, 35% no mana, and 30% normal game.
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cutbreak9#84534
commented
Hasbro tie knee deeks
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cutbreak9#84534
commented
Hasbro deek sackers!
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Xer#97794
commented
This problem is incredibly frustrating.
Also, it seems as if sometimes the game will want to swing in favor of whos losing.Nothing should be programmed except pure probability.
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たけちよ#19386
commented
青白コントール系のデッキ使用しています。
プレイしている中で土地枚数は関係ない事に気づき、極端に土地枚数を減らしています。
以前は23か24枚だった土地数を18か19に減らしても土地の動きは同じでしたので、このままでいいかなと思っています。
デッキは4枚土地が来ないときついデッキですが感覚的に土地を多く入れてる時と変わりません。(記録とっていましたが同じ)
極端な低マナで動くデッキで土地を絞りきったデッキが非常に有利。
赤単で土地10~12に絞ったデッキを使用してみましたが簡単にミシックにいけました。
デッキの多様性もくそもないので改善してほしいです。 -
Slayerface223#51938
commented
So i have played around 200 games wiyh my historic mono green deck and over 80% of my games are against red or bleck decks, witch by the way are exact counte to mine. And like the rest are fine but why is my deck paired specifically against the perfect counter every time? Like not everyone plays red or black but only every 5 games or so i play against a non red or blecl deck. This isnt ranked i play just historic play, idk how many people play historic but there are a lot.
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Sindrelari#41376
commented
I totally believe in this. The fact that decks with over 100 cards always draw the perfect answer and hand every match is proof this game is rigged. You're worse off playing 60 cards with how bad Wizards is at programming.
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DarkWo1f98#21957
commented
The shuffler is broken in 100% of my games I will draw only lands and die to an opponent who gets the perfect curve and draws, or I’ll draw no lands and be left on two for the whole game. Mtg arena is starting to become a wast of my time cause it acts nothing like the normal game of magic. Fix the shuffler cause clearly there are land problems in your game and they need to be fixed I’ve paid to do like 14 drafts and this has been my experience every single time. Fix your game!!!!
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rzmf#67923
commented
Hey there,
I thought maybe this morning was an exception with 14 of 15 games on the draw, so I tried again this afternoon: Result: 10 games, 9 on the draw, mostly again Mono-Red. This is just ridiculous... Gets worse from day to day. Used to really enjoy playing Arena, but nowadays it's more a torture that anything else.
Is this already the influence of Hasbro to rig the game towards pay gamers? If yes, please tell the community honestly so we can spend our time with another game which is not rigged!
I will also play Mono-Red from now on and concede at once if I'm not on the play. Will take 100 games, but I will somehow get 15 games on the play to win the 15 daily matches.
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rzmf#67923
commented
Hi guys,
are you freaking kidding me? 15 games today, 14 times on the draw!!!
What is this?? Shouldn't it be 50% for all players in the end? I can't believe this.