Algorithm Improvement
I'm sure you're getting a lot of complaints about how one-sided your algorithm is not being impartial and often times screwing over players with land draws that should not be happening in a purely random sample - so my complaint can be added to that pile.
But, an idea for changing the algorithm to improve randomization would be having the program assign a number to each card remaining in a deck and pile shuffling the cards into X amount of piles (let's say 6). It can repeat this process Y amount of times then take the middle of the pile and put those cards on top. A better template would be from the card shuffler for poker sets from stores.
-
GhostFlameZz#66071 commented
FIX YOUR RNG OR GIVE REFUNDS.
Three events in a row 0/3 (Two sealed events and one draft) because of mana screwed, (ALL 9 MATCHES in a row, I LOST MY HEAD in disbelief).
FIX YOUR GAME OR REFUND MY PURCHASES!!!!
It’s not my fault you make me automatically lose because your RNG feels EFF this guy no lands for you.
Now I’m out 5500 gems of entries and you now have a very upset customer.
I’m fine losing if it’s because hey yeah I lost to the better player. BUT LOSING BECAUSE YOUR RNG IS SO TERRIBLE and pathetic is not my fault.
Either refund me my gems now or lose my business for good.
-
フロスト#26645 commented
糞
-
Morgon#62421 commented
The shuffler has been broken since the game's inception. There's no possible way, especially in a digital game, that one would draw ALL or NO mana.
Therefore, the first Mulligan must be made free to offset the awful, long-standing issues.
-
Future Royalty#66811 commented
I don't think they look at these treads or care to be honest. Magic's software has been around a long time with coders coming in and out of their offices for a long time.
With each new online type based on their game, they have had many opportunities to correct Magic's template and they keep messing it up. Any card draw algorithm should be based on blank should always be blank in its card rng pulls. That is basic 101, it should not favor either side, but clearly its not. Testing the algorithm is not hard to do. I have had games with 30 lands, simple to test the land draw and have gone games were I was at 2 mana thru 8 turns, not mathematically possible, or where I have 40 creatures and not drawn any for 6 turns. What this tells me is that the coding has other factors in its base format. They could have for example rarity of the cards or the additional coding affects that base algorithm or complex combination coding on card effects that is conflicting with the deck draw mechanic. The game has this issue in all its formats and I think they simply do not care or its not coded right. There are more interested in flooding new card creations to make profit whether the cards are overpowered on not using analysis numbers to determine a cards effect by usage and simply do maintenance to clean up registries, and correct simple bugs.
This is why many quit the game. Think of it this way, Magic started in colleges, in schools, where experienced players taught the game, handing out samples and making the experience playing the game more novice and innocent. That attracted sales. MTG online formats throw you to the wolves, because the parents are the targets of their sales. There is no place for young inexperienced players to learn, they simple copy and paste established decks from content creators. This RNG deck coding is one of the worst I have ever seen. I doubt they correct it. -
Vyrachiel#68850 commented
Every single deck I create, whether one color, two, three, five even. Don't know what the point is when the game magically finds a complete counter/anti deck to whatever I'm deciding to throw together at a futile attempt to make some wins happen. This is literally impossible to play. I wish this was a joke but believe me when I say it isn't. Been playing since MTGA released. This has been consistent and constant. I literally CANNOT make a deck of ANYTHING and expect random matchups. I will ONLY face decks that have a complete array of cards TAILOR SUITED to forcing me to lose. Also yes, the mana curve BS that apparently never afflicts my opponents, only me. So sick of this complete dumpster fire of a card game. Deleting it. ********* WotC.
-
PuppetSoul#10794 commented
Random customer support rep funneled my complaint into "Algorithm Improvement" when my complaint is that the algorithm is working as intended: I was handed multiple mandatory losses because the game director doesn't want people going infinite in draft events.
-
Martin Denis#73610 commented
hay un error en el shuffle del MTG ARENA que es cada vez peor.
hace días que solo robo las tierras del mazo, en cualquier formato.
soy jugador de magic de verdad y esto no es posible a este nivel.
MTG Arena esta muy mal programado no dan las posibilidades de robar solo tierras en los mazos. -
PuppetSoul#10794 commented
Odds of missing the land drop for 8 cards in game 1: 0.009%
Odds of missing the land drop for 12 cards in game 2: 0.00036%
Odds of this happening in back to back games: 0.00000324%
-
PuppetSoul#10794 commented
Ended the event 1-1 with two mandatory losses. Very cool game.
-
PuppetSoul#10794 commented
Ten missed land drops loses that game.
-
PuppetSoul#10794 commented
Nine missed land drops and counting.
-
PuppetSoul#10794 commented
What are the odds of missing your first six land drops after the lands in your opening hand two games in a row?
-
PuppetSoul#10794 commented
Nope, hit the mythical six missed land drops for the mandatory event loss.
-
PuppetSoul#10794 commented
Woops. that one was where I had only missed two lands drops, not five.
-
PuppetSoul#10794 commented
Next game. Same exact scenario.
-
PuppetSoul#10794 commented
Start with two lands. Cool.
Don't draw a land for six turns, instead drawing every 4+ drop in the deck. Very cool game.
-
Chops#89003 commented
i have been playing mtg since 1996.
i really thought MTG arena would be a great addition to the game.
it was at first and i remember a commentator saying "its a great game and the only people who can destroy it are WOTC themselves"
well it appears that has happened.
i have herd much about the algorithm deciding the outcome of matches by land flooding players.
and now it has happened to me. 6 lands in a row which put me in an unwinnable position.
So thanks for sabotaging my game.if you are determined to make people lose a certain percentage of games perhaps you could do me the courtesy of putting an icon on the screen for me to notify me that you are throwing the game on my behalf so i don't have to waste my time playing in a contest you are rigging against me.
Being that you sell access to this game and rig the outcomes of the game should be contacting the gaming regulator in your state?
just wondering.
-
PhantomPeppers#76163 commented
I believe they have a matchmaking system that tries to approximate players' win rate to 50%. I have recently spoken with a Magic Arena customer support employee about my concerns regarding a possible matchmaking system that is rigged (not random). I explained to him that during these past Holidays, I have played around 75 BO1 matches with my Mono-Brown Ramp Karn deck during multiple Historic Events. I was consistently facing the same three decks and sometimes some rogue decks. These decks were very aggressive and consistent. I was constantly tweaking my deck so as to adjust to what I thought was the clear "meta". Well after being of going 3-3 on average, I decided to build a jank deck that was built to hose on aggro decks. I played three events with this new deck and oddly enough that "meta" become much much much less pronounced. I started facing many Azorius Control decks and even bad jank decks (I was playing one myself). I know the sample size is small, but I became very suspicious and decided to express my concerns and confront the Arena staff.
The customer support guy actually never denied or eased my concerns. He only said that the matchmaking system is not rigged and it was "working as intended".
I don't know man... It just feels odd sometimes.
-
Sam Gin#13044 commented
less an idea than an observation: takes, most often hours to draw a hand that allows a deck to play competitively, and sometimes not even after six or seven. Often decks opposing created decks, after hours of losses, then play other decks, exactly constituted with your decks cards, continue that certainty, insultingly, with deck draws, only providing land, or creatures, or spells in far fewer than successfully competitive quantities both out of balance and far after one's opponent has tactically already won. it's a bit like having a crippled and injured brother whom the surgeons informed you that a single jar to his head might end his life trying to provoke you into fist fights with him.
-
GreedsWrath#52207 commented
At least to more games that these two got assistance from mtg arena. So glad that after I stopped paying cuz you know life happens I get **** on this company!!!!!!