Algorithm Improvement
I'm sure you're getting a lot of complaints about how one-sided your algorithm is not being impartial and often times screwing over players with land draws that should not be happening in a purely random sample - so my complaint can be added to that pile.
But, an idea for changing the algorithm to improve randomization would be having the program assign a number to each card remaining in a deck and pile shuffling the cards into X amount of piles (let's say 6). It can repeat this process Y amount of times then take the middle of the pile and put those cards on top. A better template would be from the card shuffler for poker sets from stores.
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kazu masu#85226 commented
いつも通り偏る。
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kazu masu#85226 commented
安定の唱えにくさ。
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FartGarfunkle#26612 commented
I have been tracking and I play off of the draw way more than I go first. It's not isolated but let's just say for example the last two days I've been on the play 1 time and on the draw 6 times. I've been tracking much longer than that as I noticed a pattern where I didn't seem to go first very often at all.
It should be a 50/50 split or somewhere close to it. Why am I playing on the draw so much? -
Bragh#13431 commented
There is no reason, unless you intentionally destroyed Standard or your matchmaker is terrible, that I should have to play 25 games, 21 of which being against mono-red, just to get to attack with 45 creatures. You need to do something about Standard, AND your terrible matchmaking NOW. It's bad enough your horrible shuffler screws me out of being able to play the game entirely at least 30% of the time, there's no reason to also get screwed out of playing the game by the matchmaker or the format itself as well. I played - and I kept track - 12 games against mono-red IN A ROW for the first 12 games I attempted, and got to attack maybe twice total in that entire time thanks to either early concessions, being forced to block every turn, or burn spells. I was OVERJOYED when the 13th game was against a white deck, until turn 3 came and I hadn't drawn any land, had no board, and was dead to soldiers (the only other viable deck that can prevent an aggro deck from attacking.) Then it was back to another 7 mono-red decks before finally a deck playing Forest, but they conceded on turn 3 before I ever got to attack. Again.
You need mental help as a company if you think that's EVER healthy for a format or game as a whole. -
kazu masu#85226 commented
雑すぎ。
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skrullmind#15658 commented
Soy jugador de mtg dsd hace más de 15 años y los robos del arena o las manos iniciales no digo que sean imposibles, pero no son siempre así de horribles o absurdos.
El desarrollo de la partida y los robos no se sienten reales en absoluto y parece que el 80% de las veces te empareja contra barajas de que tienen todo lo que hace counter a la que use en ese momento.
Parece que solo favorece al que se deja un sueldo entero al mes, y esto no es mtg físico, es digital y cuando se cierren los servidores adiós a lo invertido, os pasáis una barbaridad con los precios de los artículos y las gemas. -
Helten#74024 commented
Historic Brawl queue matchmaking based on commander strength not working:
Since the latest update (2023.26.40.4595.1008173) that introduced the LOTR Pre-order bundles into the shop, the matchmaking in the Historic Brawl queue has been all messed up.
It seems like the algorithm that segments the strong commanders and the weaker ones from playing vs each other is disabled.
I only play Historic Brawl so it was something I noticed right away after the patch went live. I was now facing commanders I have not faced for over a year since I try and play mostly fun commanders that aren't that powerful but now I was vs top tier commanders that I know I should not be facing up against.
I have attached screenshots of commanders I know for a fact should not be matching up against each other if the "Power queue" and "deck strength" algorithms were working as intended.
When I was playing the old version of Winota she would only go up against the "Power queue" commanders because she was (rightfully so) a "Power Queue" commander herself. Then she got completely changed (nerfed) and was put into the normal commander queue and has been there ever since up until this latest patch. Now I face the old "Power Queue" commanders sometimes and I know this is not supposed to be happening.These super powerful commanders are supposed to only be facing up against other super powerful commanders. I then tested with my own Raffine deck that I know should also be in the "Power Queue" but Raffine now faces up against commanders that are clearly not as powerful and should not face up against this commander.
The rest of the screenshots are also from commander matches that should not be happening that I'm 100% certain of since I know these are the top tier of the "Power Queue" commanders. The rest of the middle tier commanders are also matching up against all sorts of commanders that they should not be matching up against. It's all just a mess right now. The system is clearly not looking at either the strength of the commander or the overall power of the deck.
I want to be clear: This is happening in all of the queues. Top tier, upper-mid tier, mid and lower tier. I am only posting screenshots and giving examples of the highest top tier commanders because those I am 100% sure of. But it's happening in all of the queues. It's a mess right now. It just seems like everybody is facing up against everybody, as if the system wasn't in place at all to segment the decks and commanders into different tiers.
Please look into this. It's very frustrating and not in the spirit of this supposed fun format. I looked at announcements and patch notes and nothing was mentioned of the disabling of these matchmaking algorithms so I'm making this bug report as it's clearly not intended.
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MysticSquid#48745 commented
The problem with your shuffler is there is no consistency , hand smoothing doesn't fix the problem it has only made it worse. New player are not leaving because of bad opening hands. A bad hand can be overcome with what happens after and you guys are trying to control random , which is self defeating in it's self. Maybe you should go talk to riot games, Their legends of runeterra ccg game has a descent shuffler, is fairly consistent, and has new players joining all the time. If you stop making things such a cash grab, actually play test the new sets before you release them , and stop trying to make a controlled shuffler , Basically focus on the game and not just how much money it is making, you will always have new players and you might even get some old players back.
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kazu masu#85226 commented
ミシック#30
とかでも唱えにくいし、相手の手札すら偏っている。
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kazu masu#85226 commented
クリーチャー18
非クリーチャー22
土地22
の構成で、3
1
7いつも通り唱えにくい。
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kazu masu#85226 commented
初手は大体唱えにくい。
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kazu masu#85226 commented
まあ、意図的だろ。
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kazu masu#85226 commented
実際問題、問題が解消されていない。
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CerealKillah#64959 commented
Welcome to the club guys! You will not believe how many people just complain about this. But WotC is just doing nothing against this. They don´t give a hack, because people are still playing and buying. Quit playing MTGA, that is the only way. But even they are set because everyone who quits MTGA and love MTG, will start to play the tabletop game, easy like this ;) :)
BTW thanks WotC for this great community work all these years, NOT!
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CerealKillah#64959 commented
Welcome to the club guys! You will not believe how many people just complain about this. But WotC is just doing nothing against this. They don´t give a hack, because people are still playing and buying. Quit playing MTGA, that is the only way. But even they are set because everyone who quits MTGA and love MTG, will start to play the tabletop game, easy like this ;) :)
BTW thanks WotC for this great community work all these years, NOT!
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Jericho#91698 commented
Third time posting about this...guarantee I'm not the only one. 8 rounds....I went 8 rounds without getting a land 61 card deck 24 lands. Fix your shuffler!
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kazu masu#85226 commented
クリーチャー23
非クリーチャー19
土地22一体永遠のトークンが出た状態だが、
土地とクリーチャーしか出ないパターン。 -
kazu masu#85226 commented
基本的にいつもハンデがあるくらいに唱えにくい。
相手のランクが低いほど、唱えにくいが、ミシック相手ですら、ハンデを背負っている感覚。
大体、土地 クリーチャー 非クリーチャーのどれかが少ないパターン、
土地が異様に引けないか、土地ばかりのパターン、
序盤に相手の除去呪文がかたより、こちらのクリーチャーが引きにくいパターン、
からの中だるみにそこから土地が連続するパターンが多い様子。
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Jericho#91698 commented
Already posting about it but posting again! Its crazy! I just had a game where I did not draw a land in 8 turns! 60 card deck 24 lands. It needs to be fixed. At least acknowledge theres a problem.
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MysticSquid#48745 commented
Are you guys "modifying " win rates? Ever since hand smoothing came in I have noticed a very alarming trend. Everytime I get 2 wins , the shuffler starves me for land and fills my hand with the biggest cmc cards in my deck. I would say it's just a bad game but it happens almost everytime I hit 2 wins in a row. I know match making is supposed to place you against decks that counter yours when you start winning a lot but most of my decks are nothing like the meta decks. And the odds of a hand being dealt like that are well over 100, 000 to 1 so happening almost every day is a little ridiculous as my deck has way more land then it should and the average cmc is 2-3 , so getting mana starved and ending up with the only 5 cards in my deck that are 5+ in an 80 card deck is pretty far fetched. And the other thing is are you going to offer a format for those of us who do not want hand smoothing but don't really have the time to play Bo3, or are we just supposed to move on because you can't/won't provide us with something ?