MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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1936 results found
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Both players controlling The Bloodbile Swarm result in incorrect behavior
When both players control The Bloodbile Swarm from YFRA, if I sacrifice a creature during my opponent's turn, both Swarm triggers go on the stack and resolve in Active Player/Non-active player order, which correctly means my trigger resolves first and exiled the creature for me to cast later. My opponent's trigger fizzles.
However, if I discard (as opposed to sacrificed) a creature card during my opponent's turn, both triggers go on the stack, mine resolves first, and the card is exiled for me to cast later. BUT, then my opponent's trigger resolves and moves the now exiled card to their…
1 vote -
Eaten Alive would not let me sacrifice a creature, until I had low enough mana that the additional mana paymeny could not be accomplished
Eaten Alive would not let me sacrifice a creature, until I had low enough mana that the additional mana payment could not be satisfied.
During a PVP match in Starter Deck duels I attempted to use Eaten alive and pay the additional sacrifice a creature. I selected the target enemy creature to exile, and after that it aske you me to pay the additional cost. Instead of highlighting my creatures as options to sacrifice, the Auto pay option showed up, and it wanted me to tap a land. It would only let one be tapped and not go any further,…
1 vote -
Cannot activate a mana ability before opponent declares blockers
I had an Essence Channeler and a Starting Town. I went to my declare attackers step before tapping Starting Town. Regardless of whether I actually have anything to pay for with the mana, I should be able to use the Starting Town to add one mana of any color to my mana pool and paying 1 life and giving my Essence Channeler Flying and Vigilance. But during the game, 1. I was unable to activate abilities during my declare attackers, and 2. also did not receive priority before the declare blockers step so I had no chance to give my…
1 vote -
(Major bug) Unable to play modes other than standard against Sparky
Let players play other modes like brawl against Sparky. Maybe even let Sparky use decks made by the player as a way to quickly test out a deck and see if there's other cards they should buy
1 vote -
Brawl Matchmaking
Decks with Alchemy Cards should only match up against other decks with Alchemy Cards.
5 color soup decks should only match up against other 5 color soup decks.
1 vote -
Spell Snare not working but only floats on the screen
Spell Snare Still on the Stack after Attempting to Cast
My opponent casted Voice of Victory during his turn. In response, I casted Spell Snare to counter. However my device (Android) switched connection from WiFi to cellular data causing the bug. As soon as I reconnected, the spell was on the stack and thinking that tapping the resolve button would have Spell Snare counter the Voice of Victory, I tapped the said button. After that, the Voice of Victory still resolved and my Spell Snare remained to be floating on the screen which is crucial as it ended my run…
1 vote -
Myrel, Shield of Argive bug
After you play Myrel, Shield of Argive the game forces you to click to advance every micro phase. Even to draw your first card of the turn, it's like 20 or more clicks per turn every turn. It wasn't like this in the past and it's happening in Brawl now.
1 vote -
Packs and disappearing hand
Hello Firstly I got packs for a prerelease that arena is saying I have to wait until the 26th of September to open.
Secondly in matches cards keep disappearing from my hand. Not due to discard or other mechanics they just cease to exist.
1 vote -
Combat phase skipped with Great Train Heist in hand with mana requirements met
My Combat phase was skipped with Great Train Heist in hand with mana requirements met for the untap + additional combat. In main phase 1, my opponent flashed in an eddymurk crab and tapped my two creatures. I wished to untap them at the start of combat using great train heist, but the game auto skipped to my end step. The game shouldn’t auto skip to end step when there is an untap ability at instant speed in hand. This lost me a ranked match, since my opponent was tapped out and I had lethal in the air.
1 vote -
Force of negation doesn't work properly
Force of negation doesn't work against any player playing the new samut from fractured reality. The commander doesn't even need to be in play and for some reason you can't cast force of negation for its alternative cost. I tried to counter turn 2 Arcane Signet, and turn 3 lightning Greaves in my most recent game, and it refused to allow me to cast it. I'm not sure if this is a bug with samut herself, or it was the island moon creature they played, but there were 0 cards to prevent countering or casting spells on my opponents turn.
1 vote -
Playing Arena on iPad - Not being able to pick opponent
While playing Arena on my iPad I tried playing the card “Draconic Fealty” which makes me choose a player. I couldn’t choose my opponent because it always showed the “mute” or “unmute” emote. Please have this fixed. Can’t you offer another way of picking players? Perhaps clicking the name or having a drop down menu?
Cheers,
Gordon1 vote -
superadaptoide
the card superadaptoide its function its having a huge BUG . It has a Indestructible counter , and it has been sent to graveyard by beeing DAMAGE with a card who makes 3 damage.
Indestructible cards only can be kill by -1-1 counters or being exiled. Repair it please because i loose a game unfairly.1 vote -
Game does not allow me to resolve spells and skips my attack and blocking phases.
Game does not allow me to resolve spells and skips my attack and blocking phases. When I casted a spell, the game just ropes me and my spell just remains on screen without resolving. When it comes to the attack phase, I totally have no window to declare my attacker or blocker. In the screenshot attached, you can see that it is my opponent's turn and my sorcery spell is still on screen yet to resolve and my instant spell get stuck there as well without resolving.
2 votes -
Took combat damage while One Ring protection was active
In a Powered Cube Arena Direct draft, on my opponent's turn after I cast The One Ring when I should have had protection, my opponent attacked with a Sentinel of the Nameless City so they could get a map token, leaving other attackers back since attacking should do nothing. But I ended up taking damage. The UI element (glowing shield) indicating I had protection was visible. Only other specific thing happening I can think of was that the Sentinel had an exalted trigger from an Ignoble Hierarch. Attached my game log.
Not sure if I'm supposed to post this part…
1 vote -
Game loop flagged as not advancing while it does
When performing a gameloop and it has to many actions the game flags it as not advancing the board state and auto passes. But thats not true. For example in the deck i am talking about atm there is Nissa / Lumra CBrawl, and it does per loop 1 / 2 damage to target player and gaining 1-5 life, making some tokens, and or milling some cards. By tournament rules everything of the mention things are advancing the board state and shouldnt flag u for doing to many actions without advancing the board state and pass. Also the combo is…
1 vote -
draft
I should have a "Emergency Phytomedic" in my graveyard since it died in battle.
I was trying to use the flashback of "Generous Revival" but when I look into my graveyard, it's not there anymore. There was nothing on my exile pile as well.
This bug might be the reason I lost the game.
1 vote -
sparks ablaze
sparks ablaze did 1 damage to two creatures instead of 2 to the one targeted. (dont know if the bug has to do with both creatures opponent had, having the same name )
1 vote -
Triggers and automatic resolve
My opponent was trying to destroy my creature, i had a response but casting it involved untapping a land with lost jitte. So i put that effect on the stack and before i could add my protecting spell on the stack, once the jitte resolved i had no chance to cast my spell and my oppo's spell resolved l. I should have had the opportunity to cast my spell.
For the record i was playing on my phone.Thanks for consideration !
1 vote -
Fbltp, impossibly lost doens't return to the command zone in brawl
In brawl, when Fbltp (the commander of the deck) is supposed to go into the library a choice is offered to either put it in the command zone or in the library. Selecting the command zone doesn't work. the other option is correctly executed though.
1 vote -
Default graveyard selection for reanimate, life//death, and similar spells
I lost because I clicked too fast. I'll admit it; that being said, in a dedicated graveyard recursion strategy, one would presume the default graveyard to select from would be your own. However, after entombing Mikey and Raph (Timeless meta that likely also needs addressed by restricting Entomb and Mystical Tutor), I reanimated their Juggernaut Peddler that I dazed.
I wanted to just get it over with and finish the game with the most consistent combo in the game, but since I fat fingered their graveyard (which displays first, mind you), I shame conceded.
I would like to suggest…
1 vote
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