MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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2015 results found
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Ban Doc Aurlock in Standard (or at least BO1)
This enablement with airbending leads to extremely lengthy turns with no win condition in sight as a player often times slowly assembles a stack of 1/1 tokens and eventually passes the turn or worse (exploit/glitch?) causes their opponent to timeout and lose the ability to react. The latter occurs if the opponent has a response that they must continuously acknowledge. The airbending player never seems to time out and can perform the loop as frequently as they wish while causing their opponent to timeout (certain circumstances). This playloop is reminiscent of copycat in Kaladesh Standard or in more recent times…
3 votes -
Maskwood Nexus not working with earthbend
Maskwood Nexus is not working with earthbend. On a board with it, white lotus reinforcement, and an earthbended land creature. The creature is a 1/1. It should be a 2/2.
2 votes -
Pauses during the game
Is it worthwhile to pause during the game? Can it somehow affect the outcome, or is it just a matter of self-control?
1 vote -
Bug in Sparky Challenge
I was playing against Sparky and it was using that blue deck with fly mechanics. I was using the Cat Attack deck. It was combat phase and I had Good-FOrtune Unicorn, Felidar Savior, Dawnwing Marshal and Wary Thespian, only Dawnwing Marshal couldnt attack for summoning sickness. I had 2 unspent white mana and was preparing to use Claws Out to buff my creatures, but then during chose blockers Sparky blocked my Wary Thespian with that 1/1 Zephyr Gull and I couldnt cast my spell for it was counting as costing WW1 instead of WW.
For a reason the game counted…
1 vote -
targeting arrows not showing
Targeting arrows during combat did not show during my last draft game. Also could not tell which of my creatures were being targeted by my opponents removal spell
1 vote -
server freeze
game loads fine then when picking a deck/match type it will go to waiting for server loading screen and freezes un able to play for least 3 days
2 votes -
Grist Hunger Tide/Vivien Champion of the Wilds
Exiled Grist, the Hunger Tide with Vivien, Champion of the Wilds' -2 ability. Was unable to cast Grist, no permanents or cards in graveyards indicated an interaction like "can't cast from other than hands" effects. Pretty sure it was a bug that treated Grist as a noncreature despite its static ability making him a creature as long as he's not on the battlefield. Wish I had screenshots to add.
1 vote -
Looping without reason or effect.
There appears to be a bug with Jeskai academy and a druid that allow infinite looping without any other effect in play to do so or descriptor on the cards indicating such should be possible.
1 vote -
phantasmal image not working
opponent copied my woodfall primus in a vintage cube draft game. phantsmal image was targeted and died as it was supposed to but once in graveyard it still came back as the game thought it was woodfall primus and still had the persist ability. once in graveyard i don't believe it is the same card so it shouldn't have the ability to do this.
1 vote -
Arabella
When attacking with Arabella, Abandoned Doll, her ability is auto-ordered on the stack to resolve first. This makes players miss the benefits from synergies like Mobilize or Anim Pakal's "Create tokens" because those tokens enter after Arabella's trigger has already resolved.
Lowering priority might conflict with cards that add power on attack, pushing low-powered creatures above her effect before it resolves, so it seems like her effect should resolve before those, but after effects that add creatures/tokens to the battlefield upon attack.
Screenshots show the default stack order putting Arabella first, and the optimal order putting her last after all…
2 votes -
Multiple echoes of eternity not copying eachothers first ability
With multiple echoes of eternity on the field they are each supposed to copy each others triggered abilities. With 3 on the field they each copy each other resulting in 9 copies of a triggered ability but they are only producing 3.
To recreate this bug simply get down multiple echoes of eternity and then any colorless activated ability.
The second ability that copies colorless spells when cast is functioning correctly.
0 votes -
Win/Loss confusion
I just played a best of three match where I won 2 of the three games. I won 2 of the three, but I lost ranks (for the second time in 3 days).
and my daily wins says Ive only won 1 game (not 2 - which is accurate).
2 votes -
Mocking bird is played with x=1 (totaling 2 mana) but only one mana is tapped and target creature (2 mana) can’t be copied
Platform iPad
1 vote -
No sideboard
I've been complaining about this bug for over 6 months and you guys never do anything... the game simply closes when the first game ends, skips the sideboard selection and returns to this screen. I've been complaining about this for over 6 months...
2 votes -
Is monument to endurance glitched?
Its possible I'm dumb, but azure beastbinder and tishana's dont work on monument to endurance
I play on mobile
In a ranked match
I couldn't cast Tidebinder in response to the monument trigger
When attacking with beastbinder it would only stop 1 abilities and/or monument would refresh on my opponents turn2 votes -
Your math algorithms are ****.
Your algorithms are freaking wrong. And I dont need to run it through some hyper bs calculator to tell the percentages are off. If a 1/4 of my deck is lands there is no way we can go from multiple hands of drawing no lands to multiple hands of drawing nothing but lands. That dosent math. It should be an average. Cause I can guarantee if I were to do that with a paper deck my draws would not be that disproportionate. And apparently it is an issue others are having cause I see other posts about it. So how…
2 votes -
Jubilant Mascot targets even if the support cost is not paid
My opponent had Jubilant Mascot on the battlefield. They also had Gisa, The Hellraiser. When they went to combat they had no mana available. The ability to pay 3W to Support 2 went onto the stack for Jubilant Mascot and they could not pay it. They still got to target my creatures with the Support 2 triggering Gisa. The card does NOT say, "Target two creatures then if you pay 3W..." The Support ability should have never gone onto the stack which meant that nothing should have been targeted and Gisa should not have triggered.
1 vote -
combustion techique dealt incorrect damage
Combustion technique dealt the incorrect damage to my creature. When the spell resolved there were no lesson cards in my opponent's graveyard. The spell destroyed my 4 toughness creature with only two damage.
Please fix. This cost me a best of three match!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And please correct the outcome of the match because the damage was assigned incorrectly.
2 votes -
Mystic Confluence bug
When casting Mystic Confluence off of a Shelldock Isle trigger, I targeted my opponent's land that had been animated by Nissa, Who Shakes the World to be returned to their hand and for me to draw two cards. They sacrificed their land to Zuran's Orb in response and I didn't draw my two cards. The creature no longer being a valid target should not fizzle my entire spell and I should have still drawn two cards.
1 vote -
Void Winnower didn't prevent a creature token from blocking in Momir
In a Momir game in the Midweek Magic event, my opponent got Void Winnower.
Its second ability reads: "Your opponents can't block with creatures with even mana values."
In Momir, all creatures are tokens, a token's mana value is always 0, and zero is even.
So, I assumed I couldn't block at all. I despaired.
However, when they attacked, I could block their creatures with my creature tokens.I believe the behavior violates the Void Winnower's ability.
Steps to reproduce the bug
- Play a game in the Midweek Magic Momir event.
- Let your opponent's emblem create a copy token of…
1 vote
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