MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
4136 results found
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Watching Your Opponent Play One Turn For 5 Minutes is not Fun
Now that the World Championships are over and you've had your opportunity to hype your TV show as much as possible its time to fix the game. Some decks can literally draw their whole library in four turns or so your options are to immediately concede, or watch them bounce Monument to Endurance, etc hoping they will deck themselves. We were all hoping that you learned your lesson with Phyrexia and that once it rotated out of Standard the game would improve, but you broke it even more.
1 vote -
Wrong client message on Mac
I play on Mac, but I get a system message that is for Windows. Mac doesn't use .exe files.
1 vote -
insufficient times during combo turns
Do the courtesy of banning commanders in brawl that can not win because there is insufficient times to click through everything, or simply add more time to the timer on combo turns.
1 vote -
Premier Draft TLA Pack 1 missing from logs
The logs during Premier Draft TLA are missing the cards for Pack 1. This affects 17Lands and possibly other plugins.
Note there is no "SelfPick":1,"SelfPack":1,"PackCards" line in the log:
[9667] [UnityCrossThreadLogger]Client.SceneChange {"fromSceneName":"EventLanding","toSceneName":"TableDraftQueue","initiator":"System","context":"Entering table draft queue: TLAPremierDraft"}
[13031] [UnityCrossThreadLogger]Client.SceneChange {"fromSceneName":"TableDraftQueue","toSceneName":"Draft","initiator":"System","context":"HumanDraft"}
[13046] Attempting to get IEmoteDataProvider through static instance of WrapperController. Consider injecting dependency rather than doing this.
[14005] [UnityCrossThreadLogger]==> EventPlayerDraftMakePick {"id":"bc792104-6da3-4318-b120-7f6a3ad0f2a9","request":"{\"DraftId\":\"f2482700-db65-4fcd-bd0f-4c06c65fc7dc\",\"GrpIds\":[97520],\"Pack\":1,\"Pick\":1}"}
[14010] [UnityCrossThreadLogger]12/9/2025 2:59:33 PM
<== EventPlayerDraftMakePick(bc792104-6da3-4318-b120-7f6a3ad0f2a9)
{"IsPickSuccessful":true}
[14010] [UnityCrossThreadLogger]Draft.Notify {"draftId":"f2482700-db65-4fcd-bd0f-4c06c65fc7dc","SelfPick":2,"SelfPack":1,"PackCards":"97467,97376,97315,97400,97298,97530,97330,97529,97504,97486,97288,97398,97550"}
[15807] [UnityCrossThreadLogger]==> EventPlayerDraftMakePick {"id":"82e801ac-0876-43d4-9358-fed1fec5604a","request":"{\"DraftId\":\"f2482700-db65-4fcd-bd0f-4c06c65fc7dc\",\"GrpIds\":[97504],\"Pack\":1,\"Pick\":2}"}
[15812] [UnityCrossThreadLogger]12/9/2025 3:00:15 PM
<== EventPlayerDraftMakePick(82e801ac-0876-43d4-9358-fed1fec5604a)
{"IsPickSuccessful":true}
[18531] [UnityCrossThreadLogger]Draft.Notify {"draftId":"f2482700-db65-4fcd-bd0f-4c06c65fc7dc","SelfPick":3,"SelfPack":1,"PackCards":"97535,97357,97497,97365,97410,97376,97538,97472,97386,97479,97415,97566"}
[19666] [UnityCrossThreadLogger]==> EventPlayerDraftMakePick {"id":"8c7ca07f-d955-4952-89e5-7cd04ee6ddf5","request":"{\"DraftId\":\"f2482700-db65-4fcd-bd0f-4c06c65fc7dc\",\"GrpIds\":[97357],\"Pack\":1,\"Pick\":3}"}
[19670] [UnityCrossThreadLogger]12/9/2025 3:01:34 PM
<== EventPlayerDraftMakePick(8c7ca07f-d955-4952-89e5-7cd04ee6ddf5)
{"IsPickSuccessful":true}1 vote -
Protection from Red
I've had issues with Protection from Red. I've used 2 different times in my deck in which then had a Red Instant or Socery Card destory my creature any way as if it does not even have Protection from Red. I don't know why unless it is a bug. I thought Protection from "X" Color ment it has basically Hexproof/ Indestructible against "X" Color! I had multiple creatures then Poof! ALL DEAD.
1 vote -
Why do banned cards show up in legal cards to be crafted?
If you select standard, it shows cards to craft that are banned in standard. Furthermore even more egregious if you select standard and format legal, it still show banned cards, which spoiler alert are not standard legal.
1 vote -
BO3でサイドボードが一部しか表示されない
サイドボードを15枚設定しているのに、BO3のサイドボード入れ替え画面で6枚しか表示されない。
ゲームをまともにプレイできない致命的なバグなので早急に原因調査と改善をしてください。1 vote -
First strike major issue
Two big issues. First dont make it so difficult to report a fundamental issue to the game. This shoukd not be as hard as filing freaking taxes. 2nd why is a creature with only first strike dealing two instances of damage. Double strike and first strike are not the same thing. Yet I just had a creature with 7 power and only 1st strike kill a 12 toughness creature that should not happen. If you are going to allow basic gameplay to get messed up that badly I don't even know what to say to that lack of care and professionalism in your job.
Two big issues. First dont make it so difficult to report a fundamental issue to the game. This shoukd not be as hard as filing freaking taxes. 2nd why is a creature with only first strike dealing two instances of damage. Double strike and first strike are not the same thing. Yet I just had a creature with 7 power and only 1st strike kill a 12 toughness creature that should not happen. If you are going to allow basic gameplay to get messed up that badly I don't even know what to say to that lack of care and…
1 vote -
Crash
My game crashes frequently. This started some time in the last 7 days. The majority of the crashes happen right when a match is found. Not a huge issue as I can open the game again and get back into the match mostly. But recently it crashed then signed me out in the middle of a ranked draft match two separate matches which caused me to time out and lose and ultimately lose my draft run.
1 vote -
stuck
While playing, unable to block or attack and forcing me to timeout and discard cards, unable to do anything.
1 vote -
Vintage Cube
Return Powered cube to arena
1 vote -
"Your deck can have any number of this card" cards are not working
When building a brawl deck with any of these cards (Rat Colony, Hare Apparent, Shadowborn Apostle etc.) The game tells you that your deck has too many copies of a card
4 votes -
Matching cancellation bug
I pressed cancel while the premier draft was being matched, but it appeared to have been matched at the same time.
After the next match, there was one loss.10 votes -
I have 22 lands in a 65 land deck and draw nothing but lands every game, fix it
Your draw system is rigged to benefit certain players. There is no way in a deck where there are 22 out of 65 land cards, where i have 10 lands down, 6 in the graveyard, and 6 left in the deck with a total of 37 cards left in the deck, that I pull 5 lands in a row. With draw cards and draw for turn. The odds on the first one would be 16%, the next 13%, then 11%, 8%, then 6%. The chances of getting 5 in a row? That a 0.00109824% chance of happening 5 times in a row. Now that scenario has played out in multiple games, maybe not the exact numbers but close. Meaning your game engine is creating an occurrence with a .001% chance of happening multiple times a day. Please explain how that is possible? The odds of that happening more than once a day? .0001%, just make it fair and not about money. We just want to play magic and will spend money to do it, just dont rig our games. Now my math may be off a bit but not much. I am assuming independency of probability and in this case there is a huge dependency so actually the odds may be even lower as the odds decrease each time. Basic for anyone with any type of coding experience to realize your draw odds are wonky as heck.
See8ng as how this page is filled with similar reports, you obviously do not care about the game and only want to make it so bad player win and are encouraged to continue spending money and playing. As someone who has played MTG since the early 90s, I am ashamed of what you have become. This game used to be about finding a place to walk the planes with friends, maybe a 1 to 3 sets a year, it meant something when you pulled a great card. Now we are reduced to playing a rigged system on an app where we have to pay for nothing but 1s and 0s just to have that money we spent mean nothing because we never pull the cards we just bought, we only pull lands. Those are free.....
Your draw system is rigged to benefit certain players. There is no way in a deck where there are 22 out of 65 land cards, where i have 10 lands down, 6 in the graveyard, and 6 left in the deck with a total of 37 cards left in the deck, that I pull 5 lands in a row. With draw cards and draw for turn. The odds on the first one would be 16%, the next 13%, then 11%, 8%, then 6%. The chances of getting 5 in a row? That a 0.00109824% chance of happening 5 times in…
2 votes -
Fetch Quest bugged
Fetch Quest(the adventure part of Bramble Familiar) when cast from airbend(Not sure about otherwise) does not display the cards milled. The game waited for me to select the card I wanted, but no cards popped up and when I clicked the graveyard it didn't display any cards milled. The only way to stop the screen was wait to time out. At that point it would pick a card at random and play it like I chose it despite not being able to see any cards milled from my perspective. I know behind the scenes it milled the cards because when my opponent cast Bringer of the Last Gift an Appa was reanimated that I had no idea about. This happened three separate times across two matches the second of which was after I repaired the game files. This happened while I played on android in best of 3 standard ranked.
Fetch Quest(the adventure part of Bramble Familiar) when cast from airbend(Not sure about otherwise) does not display the cards milled. The game waited for me to select the card I wanted, but no cards popped up and when I clicked the graveyard it didn't display any cards milled. The only way to stop the screen was wait to time out. At that point it would pick a card at random and play it like I chose it despite not being able to see any cards milled from my perspective. I know behind the scenes it milled the cards because…
1 vote -
Legend of Yangchen
I chose a permanent and then it destroyed 2 instead of 1. I also didn't get my 3 cards on the 2nd chapter (only opponent did).
1 vote -
store
no purchases with $$ can be made in the store on Macbook Air 2025 Tahoe 26.1. neither logged on through Steam nor logged on through Epic Games. please, I would like to give you my money.
1 vote -
blacklist
Blacklist cards we are tired of seeing in every game.
1 vote -
Constant disconnect from game in progress
I get disconnected repeatedly from games getting sent back to the home screen. I can rejoin the match in progress but will still get disconnected after. This is on PC. I have had no issues playing games on iOS. I will also get disconnected messages on PC when on the deck building screen. I have tried repair the game files, restarting my PC, fully uninstalling/reinstalling Arena, and none of these have solved.
1 vote -
Affordances for Infinite Mana production / Unlimited card draw engines
I have been playing around with a pet deck in Arena Standard which can generate infinite mana and unlimited card draw, but the effectiveness of doing so has been stymied by games being forced to a draw or me being forced to cease drawing cards and generating mana by Arena's "stall protection". It seems to believe that no progress is being made in the game state, even though I am continuously drawing cards and developing my field, as well as generating enough mana to cast a way to close out the game.
The specific cards I am using are Agatha's Soul Cauldron with a Sleep-Cursed Faerie exiled by it, two or more copies of Badgermole Cub in order to generate infinite mana -- all creatures that can tap for mana with +1/+1 counters on them, such as a land animated by Earthbending, will tap for [X] plus [G] for each instance of Badgermole Cub, and can then untap themselves for [2] using Sleep-Cursed Faerie's activated ability, adding one mana to the pool each time --
And Stormchaser's Talent and Boomerang Basics to draw an unlimited number of cards -- [U] to cast Stormchaser's Talent, [3U] to return Boomerang Basics to hand from the graveyard, [U] to cast Boomerang Basics targeting Stormchaser's Talent, drawing a card in the process, which can be repeated indefinitely thanks to generating unlimited mana --
Which can be then done until a finisher, usually Craterhoof Behemoth or an arbitrarily large Goldvein Hydra can be drawn and cast.
I recognized that there are severe downsides to using this strategy on a digital client compared to playing in paper -- in paper play, I could simply demonstrate that the mana generation loop is indeed a loop, have my opponent acknowledge it, and say I repeat the process until I generate an arbitrarily large amount of mana, compared to having to click through the abilities manually for each iteration of the loop -- which cannot reasonably be solved due to the limitations of said digital format.
However, I believe the game being forced to draw in the case of the mana generation loop is not a reasonable result. As long as additional mana is being added to a player's mana pool and has ways to spend it, the game state is progressing, not being stalled. I would appreciate if an affordance for situations like this was made in Arena.
I have been playing around with a pet deck in Arena Standard which can generate infinite mana and unlimited card draw, but the effectiveness of doing so has been stymied by games being forced to a draw or me being forced to cease drawing cards and generating mana by Arena's "stall protection". It seems to believe that no progress is being made in the game state, even though I am continuously drawing cards and developing my field, as well as generating enough mana to cast a way to close out the game.
The specific cards I am using are Agatha's…
1 vote
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