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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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1993 results found

  1. Ademi shows incorrect text during draft phase

    Shows up as "Flash -> Creatures and Artifacts your opponents control enter the battlefield tapped" During deck building text shows up as normal.

    2 votes

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  2. Bug with casting Think Twice

    While casting Think Twice I chose two modes (counter spell and draw two discard one). I had three blue mana and five other available. The auto-tapper tapper used all three blue mana for the draw two and did not let me counter because I had no blue available for the other part of the spell. I have to assume this is purely a bug and not just an example of the auto-tapper being silly.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  3. toph the first metalbender artifact bugs

    when i played Toph i tried an equipment deck but equipment that was attached lost its tap for mana ability. since then when i play the deck now all equipment lost its tap add mana even if not equipped.

    3 votes

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  4. game freez when oponent quits after casting a spell that triggered an ability

    opponent cast Mai scornful striker followed quickly by shoot the sheriff then quit as both cards were going on the stack. then the game locked up not letting the ability's to trigger as it is waiting for him to accept Mai's triggered ability and it didn't go into a time out forcing me to close the game and denying me the win.

    3 votes

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  5. Rottenmouth Viper BLight

    Blight doesnt work on this already ******** card

    1 vote

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  6. Curious Farm Animals

    I sacrificed Curious Farm Animals twice in my last game and on neither occasion did I gain life, leading to the loss of the game. This game action was working fine a couple of hours ago. My opponent had no cards on the field that would have prevent this action.

    1 vote

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  7. Bug with blocker assignments after playing a flying instant

    This is a bug. It has happened several times now.
    Opponent starts combat and assigns flying attackers.
    I have no flying creatures at the time.
    Before the blocking phase, I play Jump Scare, an instant that gives one of my creatures flying.
    This should allow me to assign it as a blocker in the blocking phase.
    It SKIPS the blocking phase and does not allow blockers to be assigned at all.

    The combat code has already decided after attackers have been picked that the defender can't block.
    This is a critical error. That decision should not be made UNTIL AFTER…

    1 vote

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  8. Taking damage with "Absolute Virtue" in play

    it seems "Absolute Virtue" does not provide protection as intended when it is recovered from the graveyard by "Abyssal Harvester"

    1 vote

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  9. trigger delay when timer active... and when inactive faster triggers

    when i have a stack of triggers resolving they resolve faster when the timer is not running (i.e.. before/after timeout ).

       It's infuriating to watch my 4 timers run out after I cast a single raise the past to get back 12 or 13 creatures then watch as those triggers resolve 2x faster with out the timer running down. 
    
    Also getting basically a GRV (forced timeout) after what is for all purposes  properly playing the game is dumb. alot of users are having this timer issue I hope to see it resolved soon!!!
    
    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  10. Barracks of the Thousand not creating a Gnome token

    I played the enchantment and flipped it into Barracks of the Thousand and played two creature cards on two separate turns with mana from it and did not get tokens. I was playing a token center brawl deck and the first creature I played was the token doubling angel from EoE. The opponent did not have any token suppression that I saw and there were no ETB triggers being suppressed.

    1 vote

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  11. Opponent lands not tapping properly

    Tried to get my "capture log" but the button wouldn't work, if support can help me getting it I will happily supply it. In my most recent match, my opponent played creature cards multiple times without paying mana costs. He only had 3 lands out on one turn (all normal "tap for one mana" lands, no weird legendaries) and played 6 mana worth of creatures.

    1 vote

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  12. Valakut, the Molten Pinnacle

    Why is the trigger effect duplicating? Can you guys fix this so I can stop being defeated by those exploiting this bug?

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  13. Grievous Wound is broken

    Grievous Wound states "Whenever enchanted player is dealt damage, they lose half their life, rounded up". I'm interpreting 'rounded up' as take the ceiling. Half of 1 life is 0.5, rounded up is 1 life. I shouldn't have died. Please fix, thank you!

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  14. ADD CASUAL MODE! Not everyone wants to play a 2 second game.

    Add a CASUAL mode! Not everyone likes to get destroyed in two turns....... Some of us enjoy just playing the cards and getting to know them.... Also... WHY THE F does it take 50+ games to go first? There should be a balanced way to go first. As someone who plays at a disadvantage EVERY game based on the decks I enjoy playing (HIGH COSTS), it would be nice to have some f-ing balance. Also, turning off reviews so players cannot review the game to keep your ratings higher is cowardly.

    1 vote

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  15. Land draw

    30 plains, 20 forests, 20 swamps, 4 copies of each dual surveil land that includes black, white and green and your WORTHLESS SLANTED EYED CHINKS can't draw one a single ******* plains but know how to draw every single ******* forest and swamps with a handful of white spells all because "Me a Chinese, me think me know what the ******* is doing!" No, chink, you ******* don't! Never have and never will! There is a reason why we did not take your chink *** off the ******* river!

    1 vote

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  16. Jazal Crinieredor

    The effect of the card for 4 mana do nothing ... please correct the bug i like play White cat

    1 vote

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  17. Ban Doc Aurlock in Standard (or at least BO1)

    This enablement with airbending leads to extremely lengthy turns with no win condition in sight as a player often times slowly assembles a stack of 1/1 tokens and eventually passes the turn or worse (exploit/glitch?) causes their opponent to timeout and lose the ability to react. The latter occurs if the opponent has a response that they must continuously acknowledge. The airbending player never seems to time out and can perform the loop as frequently as they wish while causing their opponent to timeout (certain circumstances). This playloop is reminiscent of copycat in Kaladesh Standard or in more recent times…

    3 votes

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  18. Maskwood Nexus not working with earthbend

    Maskwood Nexus is not working with earthbend. On a board with it, white lotus reinforcement, and an earthbended land creature. The creature is a 1/1. It should be a 2/2.

    2 votes

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  19. Pauses during the game

    Is it worthwhile to pause during the game? Can it somehow affect the outcome, or is it just a matter of self-control?

    1 vote

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  20. Bug in Sparky Challenge

    I was playing against Sparky and it was using that blue deck with fly mechanics. I was using the Cat Attack deck. It was combat phase and I had Good-FOrtune Unicorn, Felidar Savior, Dawnwing Marshal and Wary Thespian, only Dawnwing Marshal couldnt attack for summoning sickness. I had 2 unspent white mana and was preparing to use Claws Out to buff my creatures, but then during chose blockers Sparky blocked my Wary Thespian with that 1/1 Zephyr Gull and I couldnt cast my spell for it was counting as costing WW1 instead of WW.

    For a reason the game counted…

    1 vote

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