MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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1999 results found
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Seeded Cube Packs
Powered Cube packs shouldn't be seeded it feels like it takes a lot of the fun out of the draft and if there is a "power slot" with the power 9 and sol ring/mana crypt perhaps there are other slots...that's not what cube is about cube packs should be 100% random
1 vote -
山札もライフも残っているのに敗北となった
全般:ピック2プレミアドラフトプレイ中
状態:山札もライフも残っている状態
時点:自分の攻撃フェイズ
状況:投了ボタンを押していないのに、突然敗北となった1 vote -
Bug: Didn't let me play Spectacular Tactics when opponent played a card to boost power and toughness to 6/6.
There were no valid targets on the board for Spectacular Tactics at the beginning of my opponent's turn and I had sufficient appropriate mana to play it. Opponent chose to attack and played an instant to boost his 2/2 creature to 6/6. The game went through to deal damage and end his turn, going to my turn, with no opportunity for me to play Spectacular Tactics.
1 vote -
Earthbend and Mutate P/T Bug
When mutating an earthbended land creature and selecting to mutate into the new creature on the top, it doesn't change the bae power and toughness like it would on a regular creature. Instead, the mutated creature stays at the power and toughness of zero, meaning the counters are the only determinate factor in power/toughness.I expect it should instead turn into a creature with the combined base P/T, plus the added P/T from the counters.
This seems like an overlooked interaction between the two mechanics.
Steps to recreate:
- Earthbend a land.
- Cast a creature for its mutate cost targeting the…
1 vote -
Cannot sacrifice creature
I attached "Sheltered by Ghosts" to a creature to target Ygra. I cannot sacrifice the 1/1 land even though it says over the highlighted land "creature"
2 votes -
Vivien Reid
Doing the color challenges. When doing the second challenge for white Vivien does not take turn and the turn timer never runs out either
1 vote -
j'ai des gros problèmes quand je vais pour trouver un match ça bug pour les deck c'est ma meme j'ai l'écran qui frise
j'ai des gros problèmes quand je vais pour trouver un match ça bug pour les deck c'est ma meme j'ai l'écran qui frise
1 vote -
Arena Doesn't Prefer Firebending Mana Over Other Persistent Floating Mana
So, let's say I have a Brazen Collector and a Firebending Student both attacking, I get 2 floating Red Mana. Let's say I activate an ability that uses one mana, and then pass to main. I was then counting on still having the one floating Red Mana from the Brazen Collector available to cast a spell during my Second Main Phase, but guess what? Arena used that floating Red Mana, and let the other (More Temporary) Firebending Mana expire when the Combat Phase ended. I was going to use that Red Mana to help pay for a board wipe, but…
1 vote -
Boring control vs control
Can you get any more boring than a control vs control game
How about reduce the blue power level
1 vote -
Vampire Gourmand - No Combat Damage
I had a game where I used Vampire Gourmand and every time it would deal combat damage to the enemy player, it dealt zero damage. This did not happen when it was in combat with opposing creatures. It should have dealt combat damage to the other player roughly 5 times during my game so this was a repeated issue that I witnessed mutliple times. I did not take the sacrifice option any of the times this happened, fyi.
1 vote -
The end/ouraboroid not a creature
The card "the end" was unable to select a creature to exile. The ouraboroid want registering at a creature and did show it's counters
1 vote -
land tap
Deep cavern bat revealed my hand, and it included the sunbillow verge. From that point onwards the verge was unable to be tapped for mana.
1 vote -
Vivi vintage cube not allowing for ability on turn played
Vivi was allowed to activate ability on turn played and did not allow. cost me the game/draft
1 vote -
Cheat
Any idea what happened here? Turn 1 for me, turn 2 for opponent. No cards in exile or grave. This is what I die to...how? If so, umm, no...
1 vote -
Aerith Gainsborough
Did not get her counters when I gave another creature double strike from Ajani and life link from sheltered by ghosts.
The life link procted but the counters did not.
1 vote -
LAUGHING JASPER FLINT
windows 11
the game got a bug while playing LAUGHING JASPER FLINT - The card exiled the cards as usual but then didnt let me play them . the opponent won.
1 vote -
Powered Cube bug?
I experienced a possible bug during an Arena Powered Cube game a little while ago. Here's what happened:
Me T1: Land, pass.
Opp T1: Land, pass.
Me T2: Land, pass (holding up Mystical Tutor).
Opp T2: Land, pass. At end step I cast Mystical Tutor, putting Time Walk on top of my library.
Me T3: Before my draw, Time Walk gets milled... And I draw Steel Seraph.I would go on to lose that game. Is there a way I can get reimbursed?
1 vote -
Toph, the First Metalbender Bug
When I earthbend creatures with Toph, the First Metalbender, while Urborg, Tomb of Yawgmoth or Yavimaya, Cradle of Growth are on the battlefield, they don't get the ability to tap for mana. This shouldn't be an issue caused by layers and instead seems like a bug.
2 votes -
Graveyard Casting
On Mobile, when playing cards that allow any play from my graveyard, if there are a large number of cards in there it prevents access to cards in hand. This includes playing or even discarding cards at end of turn - resulting in a timeout loss.
Cards that can be played from the graveyard shouldn't show on the wheel, instead they should have a blue highlight on the cards that can be played when viewing the graveyard actively.1 vote -
Hexing Squelcher
Hexing Squelcher givers "Ward - Pay 2 Life" to all your creatures, but I've had it fail several times to trigger the ward cost and lost a few games over this. Opponent targets one of my creatures and I get a "resolve" with the trigger on the stack and then no life loss occurs when the trigger resolves.
???
1 vote
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