Algorithm Improvement
I'm sure you're getting a lot of complaints about how one-sided your algorithm is not being impartial and often times screwing over players with land draws that should not be happening in a purely random sample - so my complaint can be added to that pile.
But, an idea for changing the algorithm to improve randomization would be having the program assign a number to each card remaining in a deck and pile shuffling the cards into X amount of piles (let's say 6). It can repeat this process Y amount of times then take the middle of the pile and put those cards on top. A better template would be from the card shuffler for poker sets from stores.
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-DiViK-#42828 commented
25 lands in a deck. Can't get the 4th land by 12 cards 9 of past ten games.
SetLands ratio (25/60): .4166666667 (.4) for simplicity
IF 3 lands out of 9(.33) cards is less than .4 THEN draw land.
IF 5 lands out of 9 cards(.55) cards is greater than .4 THEN draw a nonland.Simple ******* basic (learn within 2 weeks of first class of programming) is better than the donkey **** your paid programmers come up with.
YOU CAN LITERALLY PROGRAM THIS THING TO HAVE AWESOME GAMES AFTER AWESOME GAMES BECAUSE NOONE GETS LAND****.
Instead its, oh, you have 4 losses, in a row, time to have a perfect hand while your opponent gets ******. That isnt fun for anyone.
I'll build a **** deck right now, literal ****, and it will win its first 5 out of 6 games because you want new decks from possibly new players to keep playing... You are not promoting the game, you're ******* off regulars with reasonable decks forcing landfucks. That kind of horse **** is impeding real growth and progress.
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MagoPowa#41837 commented
You might say "I'm sorry to ear that you have a bad game today bla bla bla". I'd say, fix your Fxxxxxg RNG. i literally did 3 draft today that i bought with gems, and it was like scripted. Every signle game i get mana ***** because, you know IT'S MAGIC. But ffs, in these 3 draft i didn't win any single game, and i'm not a ****** bronze trash player. Do us a favor since we pay to play, FIX YOUR ****** RNG which is rigged as ****
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ortegamer#60161 commented
I should add I run a standard 60 card deck with 26 land cards in it
Once I get going on ranked I get 3-4 games in a row without any land cards in my draws
I get 3 in hand, then for 8 turns straight no land cards drawn and I am forced to play the match with 3 lands
This is clearly rigged, I don't mind losing to my opponent but I do mind losing to rng rigged to MAKE me lose.
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ortegamer#60161 commented
Can you please remove the feature that clearly stops me from drawing land cards when I am in a easily winnable position, I can legitimately predict when it is going to happen.
This isn't fun, I run 26 land cards there is ZERO MATHIMATICAL reasoning I shouldn't draw one land card in 8 turns, FOUR MATCHES IN A ROW!!!!!
FIX THIS CLEARLY RIGGED ****
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いんぱち#37346 commented
私はMTGアリーナのAIは、
「おっ、こいつ連勝してきたな…土地事故らせたろ!」
「土地事故しすぎもマンネリやし土地だけ引かせまくったろ!」
「こいつのデッキはこの戦法か…よし、ガンメタのこいつ相手にしたろ!」
みたいな畜生だと認識している。上記のツイートがX(旧Twitter)で流れていました。貴社が提供している「マジック・ザ・ギャザリングアリーナ」では、ユーザーに意図的に不利になる仕組みが導入されているのでしょうか?
もしそうだとしたらなら、ユーザーに対しての冒涜や不義理を実施しているのと同じです。速やかに改善を要求します。
また、シャッフル機能やマッチングなども一時的にこちらに有利になることをして解消した気にさせることは根本的な解決とは言えませんので、そこは念頭に置いてください。
※一時的にこちらに有利になること
例
有利な相手とだけマッチングさせる
相手を意図的に事故らせる -
Ron#93920 commented
I like how tons of other people are saying how rigged this game is for f2p players vs p2w players and its sadly ****** true how greedy wizards is. I tested it out for myself because i didnt believe it at first. You have WAY less of a chance to pull the lands you need at start vs if you are a buyer in the game the draws are normal. It will give opposite lands from the lands you actually need. I even made a deck with 5 islands and 15 swamps and it would start me out with things like 3 islands and no swamps almost 100% of the time. ******* pathetic company. Your game is going to die once other tcg comes and people realise how sad of a company you are. For example, Flesh and Blood and Lorcana. Piece of **** wizards. No wonder you guys never gain traction and your collectors for your pity attempt of making this game more of a collectors trading card then an actual ****** game because of greed.
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Bladest3r#14322 commented
Something is wrong with the shuffle algorithm, it's not truly random, I don't know how to explain it other than when I'm playing historic brawl 85 out of 100 games I have a bad mana start doesn't really matter what deck I'm using at best I only get two maybe three mana out of five turns somehow this needs to be adjusted correctly understandable bad hands happen periodically but they shouldn't be so often
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tatters#15828 commented
I noticed this a few months ago. That extremely low probability draws sequence occur far too frequently to be organic.
What I just realized now is that it is, must be, profit related. That's WoTC only motivation here.
I'm close to the gems required to get mastery without paying a cent. So I build up coin slowly to enter the premier 10,000 coin draft. Win the first game easily, next three in a row I get absolutely absurd land draw rates. at or on pace for 11 then 12 then 12 lands of 16 after drawing only 20/40 cards.
Best guess is they dial up the bad draw when leaving it to chance could jeopardize profit according to their algorithms. And/or do it according to your play patterns to try to get you to keep playing.
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KeiTrains#93636 commented
Playing in standard, every match is either all lands or no lands. When I have 23 lands in my 60 card deck, have 7 on table, and then 5 more lands in a row, there are some real statistical issues. Add in that the next match, I'll draw no lands outside of my starting hand for another 6-8 turns....
There's plenty of talk and "proof" seen out there about the shuffler giving some people advantages, as silly as it sounds, it's more believable the more I play and see how the game is doing something.
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Allanon#06978 commented
I'm so tired of always playing decks that have already made it to mythic at least every other opponent. makes it unfun to play. also your draw algorithm is suspect.
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Istvan's Son#57612 commented
I just played three different angel decks in a row. Your algorithm set me up against three decks in a row that had "destroy all creatures." That's your idea of how to defeat angel decks? That's unacceptable. Give us RANDOM opponents!
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kazu masu#85226 commented
デッキの構成割合を完全無視で、
マッチを楽しめましたかと聞いてくるが、
わかっていて
異様な工作をしていることが不快。かなりパターンがきまっている(少しの誤差で、必要なカードを寄せている)様子。
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kazu masu#85226 commented
22/68 が土地のデッキだが、
また、3回目まで(7,6,5枚の手札で)土地0が発生した。
そんなにそれが起こる可能性が高いか。 -
kazu masu#85226 commented
とりあえず10回ランク戦3セットマッチをした結果、
土地が22/67のデッキだが、
初手が土地1枚以下だったケースが
8/24
1/3の確率で土地が1枚以下だった。
結構な違和感を感じている。
途中6/7が土地
最初の3回の手札で土地0
だったときもあるが。 -
Haystack#90070 commented
Four straight games this morning, all I needed was a board wipe. Survive till there are ten cards in my library. I have 8 board wipes. WTF is wrong with your pos software and why do not give a ****?
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kazu masu#85226 commented
結果、アウトプットが
デッキの構成割合のカーブとは
かけ離れたアウトプットになり、それを
オレンジ色はカバーできていない。いつも
確率をオレンジ色は間違っている。 -
kazu masu#85226 commented
流行っているデッキ
に対しても、
実質マリガンを強要する手札でハンデがある確率がかなりある。 -
kazu masu#85226 commented
既知だとは思われるが、
クリーチャーが戦場からいなくなったあとの最初のドローは
かなりの確率の高さで
土地。そのあとは
それよりは低い確率だが、いくらか高い確率で効果の薄いカードドロー。 -
kazu masu#85226 commented
そして、それは
つくり手が
不正によらない、楽しさをつくることから
あきらかに逃避した結果だ。 -
kazu masu#85226 commented
初手で明らかにデッキの割合を無視した手札で、
相手の手札に合わせたドローの結果、デッキの構成の割合とは明らかにかけ離れた
結果になる。だが、そのプログラムならば、
何度やってもオレンジ色の手札が全部土地、全部それ以外、
に仕組んだ場合の方が
確実に弱い。明らかに、
結果としてのドロー結果は
確率のカーブを逸脱していることは明らか。それは
その程度の確率で
オレンジ色の名前たちは
不正をしている。