MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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2924 results found
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Ouroboroid
Ban it. It’s ridiculous.
2 votes -
Última actualización
La última actualización no deja jugar, no deja abrir sobres, no deja crear mazos, no funciona. Antes de actualizar hay que comprobar las versiones. Los datatester no han funcionado.
1 vote -
Ygra, Eater of All receives a bonus (but no counters?) when Summon: Esper Maduin die-exiles
To reproduce the bug, flash Esper Origins back (from the graveyard). Let it resolve and return to the battlefield as Summon: Esper Maduin. The next turn, play Ygra, Eater of All. Summon: Esper Maduin now is an Artifact Enchantment Creature — Saga Food with two Lore counters and one Finality counter (so far, so good).
Finally, the next turn, Summon: Esper Maduin's last chapter triggers. Let it resolve without activating the food ability. Summon: Esper Maduin sacrifices itself (because it's out of chapters) to the exile zone (because of the Finality counter). Ygra, Eater of All shouldn't trigger, because the…
1 vote -
Demonic Pact is not working correctly
Just played a game against an opponent who kept playing Demonic Pacts to delay losing the game. They would get the benefit from one and then play another. When upkeep came around, they were able to choose ONE effect (any that were still available on a single card) and that was it.
This allowed them to Chose Damage/gain twice and it only progressed each card once. This effectively let them gain the benefits of Demonic Pact and delay the "lose the game" clause for two turns for every new Pact they played
9 votes -
Critical Bug: Daily Quest Timer Constantly Resets, No Quest Granted Since I started playing the game
"I have restarted the client multiple times."
"I have played multiple games to try and force a refresh."
"I have uninstalled and reinstalled the mobile application."
"I confirmed my local time zone is correct (PST/EST/etc.)."
"I have waited through several full daily resets (3 AM PST/6 AM EST)."I am realizing that I have been playing the game for weeks without any daily quests bc this is always how the timer looks.
I feel silly that I'm just noticing it now but I am also a new player. One who has spent money to try to enjoy the game or…2 votes -
The game changed my card choices.
The game swapped the cards I chose in the draft. When I saved the deck, it gave an error. I opened it and it had swapped the cards again. I remade a new deck and the card that had disappeared reappeared in the match, but I didn't have hand to play. I won, I lost, I went to change the deck, guess what? The cards disappeared! I closed it, rotated the deck, the cards appeared, but no lands came up. I swapped two hands, tried to play, but it didn't work. I'm only opening this ticket to inform you, and…
4 votes -
Daily quest timer Stuck
My daily quest timer is stuck at around 15h 40m for the past day on both android and pc. I only play standard format, no direct matches or bot matches. I haven't had daily quests for 2 days now. It is not resetting.
4 votes -
Lifelink Not working
I had the bat that gain life upon attack. Controlled the opponents creature with the enchantment that takes their creature and provides a +1, 0 and lifelink. I attacked and only got the +1 for the bat's lifelink and nothing for the enchantment effect. Should of gained +3 total.
5 votes -
Eirdu's Convoke Ability Not Removed
My opponent had “Eirdu, Carrier of the Dawn” in play. I resolved a “Curious Colossus”, removing all abilities from my opponent's creatures. However, my opponent's creatures in hand still had convoke, and my opponent was able to play more spells than should have been possible. My opponent had 7 cards in hand, so this ended up allowing them to cast many spells.
I have attached images showing “Eirdu” with its abilities removed, along with my opponent convoking to cast a creature and an image showing a creature on the stack with convoke.
2 votes -
2 votes
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Land total number
Land of total number lands owned by each player. Its hard to count 7+ lands. And hard to see which ones are tapped and untapped. Either change the graphic of tapped or untapped or you need to show us a number of total lands, total untapped lands and total tapped lands on each players board.
1 vote -
Leyline of the Void not replacing Death triggers from Boggart Mischief
I have a leyline of the void on field from opening. Late in game Opponent plays Boggart Mischief blighting a X/1 and killing it. Boggart Mischief drains me for 1 life because a goblin "died" even though Leylines static ability should replace the "Dies" effect by sending every card from anywhere straight to exile.
I have uploaded a Screen recording of my Untapped.gg Replay of this game1 vote -
dragonfly
I cast Ember Island Production, copying my Dragonfly Swarm, but the token did not have the 2nd ability of “This creature's power is equal to the number of noncreature, nonland cards in your graveyard”, so it was only a 4/4 that did not have extra power due to the instants and sorceries in my graveyard.
2 votes -
Create non-alchemy versions of existing formats.
I certainly feel it is safe to say the general consensus towards alchemy cards is overall negative. Many arena players like myself simply want a convenient way to play magic online using decks we may already have in real life, or simply decks that we have created with cards we know of. Alchemy stands in the way of that.
Given that alchemy cards are generally powerful and their digital nature, players are left dissatisfied with the intrusion of alchemy cards into "paper" formats. Decks that do not utilize alchemy cards are very likely to fall victim to decks that usually…
4 votes -
daily quests don't progress anymore in bot-matches
as the title already says, can't progress my quest anymore in bot-matches
1 vote -
Mana flood
Yet another game where i get completely flooded.
The worst is that now i can recognize when the game will be tilted and in a state that pretty much is "sorry we have decided you'll lose this one".
I play mono white agro with 20 lands to grind, draw 8 lands in raw! !! Yeah had the time as i was playing VS control so not much was happening... I casted 3 feather of flights on my opponent Elspeth token, ONLY DREW LANDS.
I have better odds at winning the lottery.
It happens ALL THE TIME. On average i'd say…2 votes -
Planeswalkers not working
Planeswalkers not working- I play a planes walker and it never gives me the option to activate it. This is with multiple different planeswalkers and in multiple separate games.
1 vote -
Tarrian’s soulcleaver
Tarrian’s soulcleaver seems to be bugged. The trigger is supposed to be whenever a creature or artifact is sent to a graveyard from the battlefield, put a +1/+1 counter on equipped creature. However it activates constantly. Whenever I or my opponent cast any spell, as well as when a creature dies. It’s *****. Not exactly a common thing but annoying as * when I go against it.
1 vote -
Redirect Lightning bug
The red instant, redirect lightning, will not allow for the selection of new targets when used on abilities.
2 votes -
Infinte loop when creating a token of Three Blind Mice when no other tokens are controlled by the user and the user has Doubling Season
When the user controls Doubling Season and no tokens and then creates - with whatever method - a token copy of Three Blind Mice the second lore counter (Create a token that's a copy of target token you control.) resolves before the first lore counter (Create a 1/1 white Mouse creature token.) Since the only token(s) that the user controls are token versions of Three Blind Mice this causes an endless loop of creating more and more tokens of Three Blind Mice. This will, eventually, cause a draw because there is no user interaction possible other than selecting which token…
2 votes
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