MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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2874 results found
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Infinite causes timeout loss for other player
Opponent using an infinite involving giving Polyraptor and Forerunner of the Empire invulnerability, then repeatedly choosing for Forerunner to deal 1 damage to all creatures, results in several hundred stacks of triggers, and causes the other player to lose due to taking no game actions - even if completely tapped out of mana.
1 vote -
Disconnection
The game has been disconnecting constantly again. Please help to fix this bug/problem as the gameplay experience is being affected severely.
1 vote -
amass
The amass Zombies mechanic does not properly apply the creature type Zombie to an existing non-Zombie Army token. As per CR 701.47a, the existing token (e.g., an Orc Army creature token created with an amass Orcs effect) should become a Zombie in addition to its other types if it is not already. This is implemented correctly for amass Orcs (Zombie Army tokens gain the Orc creature type if an amass Orcs effect occurs), but is not implemented for amass Zombies. This prevents cards that should grant the Army abilities (Gleaming Overseer, Eternal Skylord, etc) from functioning properly. This error is…
1 vote -
Quina + ooze
Quina combinada con los oozes da tokens de rana inmensos en brawl. Sigue existiendo este bug desde julio.
1 vote -
Wrath of God malfunction
In the arena playing against a black deck with skeletons, I cast Wrath of God to destroy all creatures. The secondary effect says they cannot be regenerated, but the opponent regenerated all skeletons on the next turn.
1 vote -
Saproling Not being able to choose as a creature type - Bug
Every time I play my shroofus sproutsire brawl deck I have several cards that say choose a creature type and have abilities based on the creature type ,but when I try to choose saproling its not on the list, even when I have created saproling tokens and they are already on the field.
2 votes -
food not giving health
When using Cabbages from the Avatar Commander. When I get damage it is supposed to sacrifice a food token automatically. Well the food gets sacrificed fine but not health is applied.
1 vote -
Error with Interaction between "Hylderblade" and "Mobilize" tokens
When "Hylderblade" is on the field, it should trigger at end step if a "nonland permanent left the battlefield or a spell was warped", but it is not responding to mobilize, which creates and sacrifices creature tokens. It will trigger if I use a different ability to sacrifice those tokens. Is this intended?
1 vote -
Dusk rose reliquary interaction
Opponent casts (Dusk Rose Reliquary) and targets my creature (Water tribe rallier). I cast Rejuvenation magic and target my creature to give it hexproof, Dusk rose still is able to target my creature and exiles it.
1 vote -
what were you thinking
Seriously what the **** were you guys thinking with the shuffler? 10 games now best of 3 and first have to mulligan 2-3 times to get 2 lands then second game first 15 cards are just land, Do you guys hate deck crafters or something? First off you are making the game design for short games which is boring , and then add the messed up shuffler..no wonder players are leaving this game. fix the **** or you will find yourselves looking for a new job and MTG was a great game but what it's degenerated too is pathetic.
2 votes -
quest timer
the 1/15 quests for 250xp per 1/15 match completion has a reset timer normally it resets 24 hours now suddenly the timer is set for 148hours! REALLY! 148 HOURS! this is absurd. Now I won't be able to finish my mastery I spend $20 on to unlock for the new set season.
it was 24 hours now it's saying 148 hours give me break wizards! you're whole algorithm and shuffler is broken enough now the timers are broken...1 vote -
Housemeld bugged
Housemeld is now giving the opponent the option to put their commander in the command zone when it is used on them, when IT DOESN'T WORK THAT WAY! It's supposed to be exiled and immediately bounced as part of the action to be an enchantment on your side. The opponent doesn't get an option to resolve their commander in the command zone until after, wherin it's too late. FIX THIS!!
2 votes -
Make it so sore losers cannot waste my time and timeout rather than playing and losing.
This seems to only be a problem with ranked matches. When an opponent decides the game is lost, they will timeout instead of playing and allowing the loss. I assume this is to win on the off chance your opponent doesnt want to wait to timeout. Please fix this, it is poor sportsmanship and the app does nothing to negate it. If you are using your time, you should be required to be interacting with the game and not letting it idle, "Still thinking?" prompt would be sufficient. If not replied to it drains the timer to a low value…
3 votes -
Matchmaking
So as I’m getting ready to type this, I stumbled across other players reviews and feedback, to no surprise this is a common issue.
There should be random matchmaking. Sure there can be guidelines to it, but overall it needs to be random. There should be no reason why the game is choosing a deck specifically built to counter my deck for me to play against.
That’s not fun. I don’t wanna spend 30 minutes to an hour building a deck and planning out a strategy for that deck just to play against It’s antithesis.
Also, I don’t think matching…3 votes -
Bug as I tried to play a valid card
I was not able to play a valid card (Detect intrusion/spider-sense). The timer showed that it was a opponent's action, but then it just canceled the action. It happened twice. I have been playing with this card for a while so I know how to use and I was playing it with 1U, so it should counter the instant. Could you help me?
2 votes -
Could not block during combat
I drafted FIN Premier draft (BO1) and after the first game, I couldnt block during combats. Therefore I lost 2 games. Please give me a refund and fix this bug.
6 votes -
New Card and Token: Land That Disables Abilities On Opponent's Land But Gives It All Land Types
Card Name: Deserted Springs
Card Type: Land
Card Text:
This land enters tapped.
When this land enters, create a Deserted token and attach it to target land an opponent controls.
(Tap): Add 1 colorless mana.
(1)(Tap): Add 1 mana of any color.Deserted token:
Type: Enchantment Token
Enchanted land is every basic land type and loses all other abilities.The purpose of this card and token would be to provide more options for fair 'land hate' (specifically against nonbasic lands) without resorting to land destruction/exile or mass land denial (like Magus of the Moon). For the land card's owner, it…
1 vote -
Antithése
Bonjour,
combien parmis vous sont conscient que Aréna est l'antithése de Magic?
Combien parmis vous se rendent compte qu'ils donnent leurs argent à une entreprise qui a mit en ligne une version de Magic qui est l'antithése de la version papier du jeux?
Qui a conscience que le déroulement des parties n'a rien à voir avec la réalité, que toutes les régles d'aléatoire et les lois de la probabilité sont fausse bafouer au nom d'un mercantilisme primaire?
1 vote -
Primal Command not forcing a shuffle when shuffle mode chosen against opponent with no graveyard
opponent had an ancient tomb in play. I casted primal command choosing the modes “Put target non-creature permanent on top of it's owner's library.” and “Shuffle target player's graveyard into his or her library.”
First mode targeted opponent's Ancient Tomb. Second mode targeted opponent, even though opponent had no cards in graveyard. No shuffle animation played, and opponent drew and replayed Ancient Tomb.
This is not how this card works. If the shuffle mode is chosen and resolves, the opponent HAS to shuffle their deck, even if there are no cards in it. The mode combination chosen is a classic…
2 votes -
Persist failed
Android phone. Playing standard.
Flashed in Rhys to give Moonshadow persist in response to being blocked by deathtouch. it had no counters left on it, but it did not come back from the grave.1 vote
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