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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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2017 results found

  1. PLACAR

    Não estou vendo o placar das partidas. Jogo modo histórico.

    1 vote

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  2. Daily Quests not tracking progress in bot matches anymore (2026)

    My Daily Quests have stopped tracking progress while playing bot matches in one of the recent patches during the end of 2025 to January of 2026, as someone who doesn't like to play against real players with a rigged system I am unable to expand my collection any further, because of this I can't earn wildcards either.

    2 votes

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  3. [Bug] Invastion Tactics drew a card when it shouldn't have.

    Invasion Tactics drew my opponent a card when an Earthbend-ed land hit me (No indication it was an Ally, from effects on the field or when moused over). My opponent also had a Great Divide Guide out on the battlefield, if that was a contributing factor in the code.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  4. Shroud Interaction Bug

    Here is the situation:
    I have a Sylvan Safekeeper.
    My opponent casts Flame Slash targeting my Sylvan Safekeeper.
    In response, I sacrifice a land to give my Sylvan Safekeeper shroud.
    In response , my opponent casts Lutri, the Spellchaser.
    In response (Lutri still on the stack) I sacrifice a land to give my Sylvan Safekeeper shroud.
    Lutri, the Spellchaser resolves, and it must copy the Flame Slash.
    Everything up to this point is correct.
    Lutri copies Flame Slash.
    Flame Slash targets my Sylvan Safekeeper, which has shroud.
    Flame slash either resolves or fizzles, I’m not sure which, because my creature…

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  5. land draw

    Take a good ******* look at this screenshot, chink, and make sure those worthless slits, you call ******* eyes, are ******* wide *** open to see this *! 30 plains, 20 forests, and 20 swamps and this is what your worthless chink ** can draw me! This is the reason why you, worthless chinks, have no business behind any ******* computer! This is exactly what happens when you hire dumbfuckers with a brain as big as their worthless eyes!

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  6. Clash of the Eikons - trigger

    Clash of the Eikons triggers chapter when removing lore counter. It should not

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  7. Ademi shows incorrect text during draft phase

    Shows up as "Flash -> Creatures and Artifacts your opponents control enter the battlefield tapped" During deck building text shows up as normal.

    2 votes

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  8. Bug with casting Think Twice

    While casting Think Twice I chose two modes (counter spell and draw two discard one). I had three blue mana and five other available. The auto-tapper tapper used all three blue mana for the draw two and did not let me counter because I had no blue available for the other part of the spell. I have to assume this is purely a bug and not just an example of the auto-tapper being silly.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  9. toph the first metalbender artifact bugs

    when i played Toph i tried an equipment deck but equipment that was attached lost its tap for mana ability. since then when i play the deck now all equipment lost its tap add mana even if not equipped.

    3 votes

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  10. game freez when oponent quits after casting a spell that triggered an ability

    opponent cast Mai scornful striker followed quickly by shoot the sheriff then quit as both cards were going on the stack. then the game locked up not letting the ability's to trigger as it is waiting for him to accept Mai's triggered ability and it didn't go into a time out forcing me to close the game and denying me the win.

    3 votes

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  11. Rottenmouth Viper BLight

    Blight doesnt work on this already ******** card

    1 vote

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  12. Curious Farm Animals

    I sacrificed Curious Farm Animals twice in my last game and on neither occasion did I gain life, leading to the loss of the game. This game action was working fine a couple of hours ago. My opponent had no cards on the field that would have prevent this action.

    1 vote

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  13. Bug with blocker assignments after playing a flying instant

    This is a bug. It has happened several times now.
    Opponent starts combat and assigns flying attackers.
    I have no flying creatures at the time.
    Before the blocking phase, I play Jump Scare, an instant that gives one of my creatures flying.
    This should allow me to assign it as a blocker in the blocking phase.
    It SKIPS the blocking phase and does not allow blockers to be assigned at all.

    The combat code has already decided after attackers have been picked that the defender can't block.
    This is a critical error. That decision should not be made UNTIL AFTER…

    1 vote

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  14. Taking damage with "Absolute Virtue" in play

    it seems "Absolute Virtue" does not provide protection as intended when it is recovered from the graveyard by "Abyssal Harvester"

    1 vote

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  15. trigger delay when timer active... and when inactive faster triggers

    when i have a stack of triggers resolving they resolve faster when the timer is not running (i.e.. before/after timeout ).

       It's infuriating to watch my 4 timers run out after I cast a single raise the past to get back 12 or 13 creatures then watch as those triggers resolve 2x faster with out the timer running down. 
    
    Also getting basically a GRV (forced timeout) after what is for all purposes  properly playing the game is dumb. alot of users are having this timer issue I hope to see it resolved soon!!!
    
    1 vote

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  16. Barracks of the Thousand not creating a Gnome token

    I played the enchantment and flipped it into Barracks of the Thousand and played two creature cards on two separate turns with mana from it and did not get tokens. I was playing a token center brawl deck and the first creature I played was the token doubling angel from EoE. The opponent did not have any token suppression that I saw and there were no ETB triggers being suppressed.

    1 vote

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  17. Opponent lands not tapping properly

    Tried to get my "capture log" but the button wouldn't work, if support can help me getting it I will happily supply it. In my most recent match, my opponent played creature cards multiple times without paying mana costs. He only had 3 lands out on one turn (all normal "tap for one mana" lands, no weird legendaries) and played 6 mana worth of creatures.

    1 vote

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  18. Valakut, the Molten Pinnacle

    Why is the trigger effect duplicating? Can you guys fix this so I can stop being defeated by those exploiting this bug?

    1 vote

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  19. Grievous Wound is broken

    Grievous Wound states "Whenever enchanted player is dealt damage, they lose half their life, rounded up". I'm interpreting 'rounded up' as take the ceiling. Half of 1 life is 0.5, rounded up is 1 life. I shouldn't have died. Please fix, thank you!

    1 vote

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  20. ADD CASUAL MODE! Not everyone wants to play a 2 second game.

    Add a CASUAL mode! Not everyone likes to get destroyed in two turns....... Some of us enjoy just playing the cards and getting to know them.... Also... WHY THE F does it take 50+ games to go first? There should be a balanced way to go first. As someone who plays at a disadvantage EVERY game based on the decks I enjoy playing (HIGH COSTS), it would be nice to have some f-ing balance. Also, turning off reviews so players cannot review the game to keep your ratings higher is cowardly.

    1 vote

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