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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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6187 results found

  1. These Art Styles Are Not Working (TLE / FCA / etc)

    When you think of the most readable cards ever made for Magic; the following are at the bottom for me.

    Some of these are just outright lazy whilst others are missing styles. Please weigh in on future art, cause I'm taking precious time to have to look at more simplified card that you can actually read.

    1 vote

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  2. Brawl: Ban Dockside Extortionist; please

    There is no reason to allow this on the client, in Brawl. It was rightfully banned in EDH. You just banned a bunch of fast mana. So kindly remove this 'fair' card (fair because you only profit from 1 player).

    1 vote

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  3. Maskwood Nexus not working with earthbend

    Maskwood Nexus is not working with earthbend. On a board with it, white lotus reinforcement, and an earthbended land creature. The creature is a 1/1. It should be a 2/2.

    1 vote

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  4. Shuffler

    Your shuffler can be programmed to not manascrew decks so consistently. Stop forcing winrates. It is amazing how often I go 10-0 on Monday. 0-10 on Tuesday. 10-0 on Wednesday. 0-10 on Thursday, and so on and so forth. Play 10 games in a row and I can't get a 3rd land by turn 3 with 26 lands in the deck. Even more amazing is that I get 10 lands in 14 cards every other game I play on the "losing" days of the week. Even when I mull a 2 lander, I mull into a 2 lander. It's ************.…

    30 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  5. Absolute Virtue rules interaction

    The rules text of Absolute Virtue states: "You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents", while in game Virtue seems to only prevent direct damage, such as combat or targeted effects, but "each" effects or other non-targeted non-combat damage from effects controlled by your opponents still deal damage. Currently it functions more like "you have hexproof and can't be dealt combat damage," rather than the intended effect.

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  6. Agatha’s Soul Cauldron not granting abilities to creatures with 1/1 counters

    Agatha’s Soul Cauldron isn’t granting any abilities to creatures with +1/+1 counters.
    Tried several games exiling creatures with various ability types but none are working

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  7. Cards stacking on right side of screen on android. Opponents and mine creature and spells are on top of each other making the game unplayabl

    After a certain point in the game, all cards of all types (both mine and opponent's) stack on top of each other. I can't select or interact with any of these cards.

    Lands also sometimes place in weird spots across the board.

    1 vote

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    2 comments  ·  Gameplay  ·  Admin →
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  8. Tractor Beam stoppping Ragost untapping itself

    In EOE draft, I stole a Ragost, Deft Gastronaut with a Tractor Beam, and on my opponent's turn I sacrificed a Dubious Delicacy to gain 3 life. Expectation is for Ragost to untap itself on my opponent's endstep since Tractor Beam should only stop my untap step, but it remained tapped.

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  9. alchemy out of all modes (except alchemy)

    Alchemy should be kept for Alchemy players. WotC are afraid of splitting them up because most players do not want or like alchemy. It is so unfair playing against alchemy cards and apart from standard you can't get away from them.

    3 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  10. Server bugged kicked me out of the game

    Server bugged kicked me out of the game, got the "waiting for the server" then got kicked out of the game, at first it didn't show as a loss. But when I finished my second game then cout the error as a loss.

    13 votes

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  11. Quistis unable to choose fate of the sun-cryst bug

    I used Quistis to copy Fate of the Sun-cryst in a critical moment in game 5, and it selected another spell instead - The crystal's chosen.

    Please review the logs for confirmation - Given the stakes of this tournament, this is extremely frustrating.

    4 votes

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  12. sunbird's invocation just isn't working

    Sunbird's invocation won't do anything. It will ask you if you want to resolve the trigger, and when you say yes, it just counters the trigger. It doesn't even show you the cards you can choose from; it just reveals the top card of your library. This is annoying as **** when my deck is built around that card.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  13. game doesn't gain life for opponent if that 9999 cactus card has lifelink

    opponent had that 9999 cactus card with lifelink. after successful defense, i played a land with gain life and game didn't register the gain life.

    i have screen grab of gameplay but it's too large for uoload

    1 vote

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  14. 2 votes

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  15. Rise of the dark realms

    GuelleGustav casted Rise of the dark realms with only 8 mana...how is it possible?! Can some one explaine...!!! It is a 9 mana spell...

    And the game before I didnt take a prt sc, a player cast massacre wurm with 2 black lands and 3 others when you need 3 black lands more 3 other lands...

    Some can explain...please...thanks, or the game is just rigged and full of cheaters...

    1 vote

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  16. Cast Burst Lightning at opponent’s Ouroboroid with Ojer Axonil in play, only does 2 damage instead of 4.

    As described in title. Burst Lightning should have done 4 damage instead of 2.

    Can’t capture log as well this self described mobile game has limited functionality on ‘mobile’ devices like an m4 iPad.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  17. game froze, then kicked me back to the "play draft" screen. I tried clicking play to get back into the game, got a loss

    game froze, then kicked me back to the "play draft" screen. I tried clicking play to get back into the game, after 40 seconds I got a game loss.
    Nothing I could do. My internet was fine. I just got a game loss for absolutely nothing.

    2 votes

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  18. Product Suggestion

    ftlog can we please ban Authority of the consuls -- every single white deck has it and it is OP, Deep-Cavern Bat -- same reason. should be rare at least, but every single deck has it - get to see hand, steal a card. flies and lifelink - insane for an uncommon. There needs to be a better way to get rid of cards that are played in 99% of the decks faster.

    1 vote

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  19. Earthbend Death Trigger priority incorrect

    When an opponents Earthbent creature dies, my timer immediately begins running, before I have the opportunity to allow resolution. This could be used to unfairly gain a timing advantage.
    Please investigate adding additional time between death trigger of a player's land creature and their opponents time being counted. It could be solved with less than two seconds being provided before priority is considered passed.

    1 vote

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  20. Katara watertribe’s hope free activations?

    Playing on PC.
    My opponent cast Yue then attacked with Katara. 3 lands, 3 creatures, and trainings ground for 2, I figure the most damage possible was 8.
    Opponent activated Katara for 7 and wasn’t required to tap anything, so then they activated again for 20, and had to tap 2 lands and suddenly Katara was swinging for lethal.

    I can’t see anything that allows the free or discount of 18 activation.

    1 vote

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