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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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3407 results found

  1. call a surprise witness

    call a surprise witness unable to target ***** against humanity after it is put into my graveyard with the surveil on the blue clue equipment this all happened during murder at karlov manor during draft

    2 votes

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  2. Increase the amount of time I get on my turn based on the word count of the opponent's cards.

    When people are playing certain decks that are based around having a huge amount of legendary spells it is nearly impossible to read/comprehend the cards that are being used in the time limit given. Modern legendary creature cards all seem to come with a massive paragraph of text and have additional related rules and cards with their own text that comes into play with them. How is it fair that someone can slam down 3+ of these cards and now im put on the clock to read this novel laid at my feet in the time limit given. Some decks…

    1 vote

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  3. Monetize token art

    In the store offer the ability for users to purchase various token art for tokens that are displayed on the battlefield. You can monetize this and users get an even more custom and personal deckbuilding style based off the token card art. You can run daily specials, mastery pass options, as well as in-game rewards. People would love to be able to use their own favorite versions of in game tokens like zombies or solider tokens.

    3 votes

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  4. Restrict Win Rewards to Ranked Modes

    MTGA is very unfriendly to casual play. The game is so optimized, plugins like Untapped, and netdecking in general all push every player into becoming a spike.

    This is compounded by daily win rewards incentivizing aggressive decks and conceding the moment you no longer think you can win or win fast.

    There just isn't a healthy amount of players in the play queue that just want to construct a fun deck and let games play out.

    I suggest that all daily/weekly rewards that require wins also require that wins are completed in ranked queues only.

    This would allow tryhards and…

    2 votes

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  5. duplicate protection

    Uncommons and commons should be duplicate protected. Being short uncommon wild cards feels bad.

    2 votes

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  6. Revamping the Economics of Arena

    Change the system if you want a better product. Give people a reason to want to log on and play. Keep this up, you'll push people further and further away from Arena. Then your product will just stagnate on the internet. I listen to the content creators, that promote Arena. They are not happy about it either, and are suggesting other ways to enjoy the game that don't involve Arena and the crooked economics it employs. (20,000 gems for $100.00. This means each gem is worth $0.005 1/2 a penny.) I pay 1500 gems for an event, this equals $7.50)…

    2 votes

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  7. Alternate Sheoldred, the Apocalypse

    Alternate version of Sheoldred, the Apocalypse that allows opponents to opt out of life loss. Stats, costs, colors, and types are the same except the oracle is replaced with the following:
    "Deathtouch
    Whenever you draw a card, you gain 2 life.
    Whenever an opponent draws a card, they lose 2 life unless they exile a card from their hand"
    The intent behind this is to mitigate the life advantage Apocalypse Sheoldred generates, in Alchemy especially. Forcing the afflicted player to exile the card prevents them from gaining life or creature advantage from leveraging pseudo-madness triggers or regeneration effects. Apocalypse Sheoldred…

    4 votes

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  8. Format care

    Please, take care of your product nerfing and buffing more frequently.
    It is indecent to continually find decks that are not impossible to interact with in the format, such as Azorius geist and discover in Histroic. Game experience becomes extremely frustrating, extremely extremely boring, and creates a negative environment. In a digital game and formats, like historic, players deserve more attention and care than in a real one, because of the high number of matches played.

    3 votes

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  9. There is no use asking MTGA for improvements.

    Nothing will improve as long as there are people paying for it.

    3 votes

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  10. Systematically stamp out deliberate stalling/roping

    Opponents deliberately stalling/roping before death (as a sore-loser tactic to try get the other player to concede) has become so commonplace, that I doubt I'm the only one being driven away from MTGA.

    Removing the "earned" timeouts would help alleviate this problem, because all they do is provide the players the "ammunition" they need to stall later in the the game.

    I'd also advise shortening the timeout periods, or scaling this depending on the players' ranks (i.e. beginner players get longer turns than matches between veteran players).

    In addition, proving a "report player" button directly within the app would also…

    8 votes

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  11. Infinite combo broke turn order

    Opponent was using Snarling Gorehound, Moss-Pit Skeleton and Insidious Roots. They continued to create plant tokens by putting MPS back on top of their library until they had over 800 instances on the stack. Waited forever to be able to block their creatures and most likely win thanks to Bastion of Remembrance. However, after everything was finally off the stack, it went from his pre combat mainphase to damage step without me getting a chance to declare blockers. This felt like a deliberate exploit to win the match.

    3 votes

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  12. In Mtg Arena, Filter decks by game mode

    WHen selecting a deck for a game mode it shows all decks that are LEGAL. This is not at all useful as STandard decks are LEGAL in Explorer and so on.

    My suggestion would be to show decks that are set as the mode in a grouping at the top, followed my a grouping of other legal decks, followed my nonlegal or incomplete decks at the bottom.

    2 votes

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  13. Make reporting poor conduct easier.

    Right now I have to leave the game, sign into a website, and enter in information that is ignored.

    It's like you're punishing me for reporting. It'd be great that if you're ignoring the reports, that you could at least toss us a bone and include a feature within the app itself to easily report poor conduct.

    4 votes

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  14. Dig Through Time Bugged (DIFFERENT FROM GAME FREEZE BUG)

    To reproduce:
    Target a spell with Mystic Sanctuary's trigger, and put it on top of your library.
    Cast Dig Through Time.
    The seven revealed cards do not include the known card on top of your library.
    (In screenshot, see the Thoughtseize revealed on top of my library, which is not included in the cards being looked at with Dig Through Time.)

    2 votes

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  15. type input for +1/+1 counters

    In my Brawl deck, Lathiel is my commander, so I sometimes have a lot of counters. I once had an opportunity at the end of my turn to place five hundred +1/+1 counters and spread them out over any number of creatures. Clicking the up arrow 500 times is extremely tedious and a waste of mine and the other player's time. It would be great if I could just type the number of counters in that I want to place on that creature.

    2 votes

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  16. Ranked progress bonus for beating opponents at higher ranks

    Add some form of progress bonus for beating opponents at higher ranks and some point loss increase for losing to opponents at higher ranks.

    Higher ranks should be able to win more against opponents at lower ranks so it helps getting players back to the ranks they were before reset and also decreases the winstreak luck aspect of climbing that sends you up the entire ladder.

    In the screenshot i 2-0:d this guy 4 or 5 divisions above me because i havent played in about half a year and got reset down to bronze, the game should accomodate players for…

    2 votes

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  17. Commoner event

    Some places are using a new gameplay style called commoner. The premise behind commoner decks are that they can only have common cards. This levels the playing field against those who can spend tons of money buying the rare or mystic cards. Might be fun to include that style of gameplay.

    2 votes

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  18. Sparky suggestion

    Sparky is a brilliant tool, but can be made so much better…

    Please make a sparky deck for every color and every format maybe even some color combos and here is the key… let players choose which sparky deck they play. This will allow players like me to tune/test our deck ideas more easily instead of hoping I’m playing a particular sparky color or type, also more options. Updating sparkys decks would also be nice. Some formats can’t even play against sparky now which is how see if a deck is worth playing. This could be a massive tool going…

    3 votes

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  19. Prevent accidental close-outs by moving the options button or requesting confirmation to close mid-match

    Many times, when going to the options gear icon, the windows "x" to close out the client will get clicked instead since the two are in close proximity. While going to forfeit is a common use case for the options button, closing out the game is different. It means going through the client's start up and loading back into the game all over again, all the while wasting time for the opponent who has to sit and wait for my rope to burn.

    There are two UI solutions to this. One is to move the gear away from the area…

    2 votes

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  20. Sandbox Mode

    Now that Historic is up and running, it's no surprise that the only incentives are for degeneracy. All those turn 3 infinite combos are fine for Spikes, but there should be a way to gauge and match the decks by power level. I'm trying to play-test a casual deck that's worth $9 in paper, and getting matched with $500 Crabvine decks and Mystic Forge. I don't need playtesting to understand that this casual deck is going to struggle against Platinum Angel cheated in with Defense of the Heart or 25 power with trample on turn three from a discover deck.…

    4 votes

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