MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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166 results found
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inaccessible art cards
would like to see several 3d art cards made available for gem or gold purchase. Examples being Lightning, Army of One from Final Fantasy and a specific Dragon named Leyline Tyrant. Also a handful from Last Airbender aren't available. And if these "events" in question have been over for a while, please, either change the lock on the card or put them on a sale rotation.
1 vote -
Universes Beyond
My UNIVERSE BEYOND wishlist
Resident Evil
DC
Xbox
Power Rangers
Spawn
Splinter Cell
MGS
Gremlins
Hitman
007, James Bond
The WitcherAnother PlayStation wave, Ratchet and Clank anyone? Twisted Metal?
Let's keep this going! Comment what you want to see1 vote -
Expected Life Counter
Just lost another game on mobile cause my opponent sent 8 creatures when I had well over more than that, but with some of his creatures having trample, the blocker arrows throwing me off, I lost at -1. My suggestion is simple. When an opponent declares an attack, have your life counter show a “-x” so you can see what expected damage is to come, so that way you don’t get overwhelmed or confused if an army is sent after you and you need to figure out where damage is coming from, since sometimes creatures don’t show they have trample.
1 vote -
euro lands and apac lands
When we get the euro lands and the apac lands back? It has been quite a lot of time and nothing about those lands. Lots of players missed them
1 vote -
Current event record to be shown on new game load screen
When entering a match during an event (typical draft, but any event is in scope), it would be really nice to see the event record of you opponent - not just their ranking and name.
Am I going to play someone who's 0-2 or 5-1??
Just like you get the same info in live/paper events.
Thanks for considering this!1 vote -
Current event record to be shown on new game load screen
When entering a match during an event (typical draft, but any event is in scope), it would be really nice to see the event record of you opponent - not just their ranking and name.
Am I going to play someone who's 0-2 or 5-1??
Just like you get the same info in live/paper events.
Thanks for considering this!1 vote -
Rebalanced Versions of Cards in Competitive Brawl
Hi! I really am enjoying the addition of competitive brawl! It would be awesome to be able to play the original version of cards that have a "nerfed" alchemy version like Winota or Vivi since the format encourages playing high-power cards anyways.
1 vote -
time out while opponent adds counters
1- reproduce the bug by having your opponent have the horn of gondor, 2 roaming thrones, mondrak glory dominus, 2 soul wardens, and heliod sun crowned to apply the counters, activate the horn to produce a large amount of human soldier tokens, 3rd round in a row, start applying +1/1 counters.
2 - this was on PC
3- i should be able to wait him out as its not my turn to be active, and my opponent should have a faster and more efficient way of distributing that many counters.
4 - faster games, less time outs for no reason
…
1 vote -
Harmonize brawl and competitive brawl banlist
Competitive Brawl should follow the same philosophy as other competitive formats. If a card is banned in Brawl, it should be banned in Competitive Brawl, if a card is considered unfair in one situation it is also unfaire in the other (like Drannith Magistrate or Mana Drain). Having 2 banlists for almost identical formats is just making it harder to build decks, and makes the rules less clear.
1 vote -
Promotional Order for new sets
Whenever a new set comes out everyone receives the 3 packs and the basic lands from the set. The order of which has always bugged me.
We get the packs and 4 lands, then 5 lands, then the single lone forest at the end as the third click...
Can we PLEASE make it so we get the packs, then 5 lands, then 5 lands. Same clicks, better organized (doesn't seem to ostracize green as the 'leftover' color. Seriously, it's such a weird choice as it stands right now.
1 vote -
Your new ui makes me never want to help you
HOLY **** rerouting me away from your bug report program to some non monitored dead forum is ******* diabolical, whoever made this ui should be fired.
2 votes -
Bug
Erma part time mutant had a bug happen when I had her turn into Michelangelo weirdness to eleven
Her ability txt as the copy turned faded and no longer worked during the next combat or even when giving plus ones. The opponent played no cards that stopped my card1 vote -
Opening Banned Cards is not good
If you can compensate owners of banned cards with wildcards, then you absolutely should compensate openers of the banned card with wildcards or prevent the banned card from appearing in packs. Both solutions can easily be implemented. I guess it is more important to WotC that I am forced to pay for and open 1 more pack than keeping me as a customer.
1 vote -
Chris Rahn Artwork for "Sword of..." Card Styles
I would love to see the origian Chris Rahn artworks offered as Card Styles for "Sword of Hearth and Home," "Sword of Sinew and Steel," and "Sword of Fire and Ice." The full set matches so nicely and I would love to be able to complete it in MTG Arena!
1 vote -
MMR is overriding deck power too heavily in Brawl matchmaking
I am also submitting feedback that MMR appears to be weighted too heavily compared to actual deck power in Brawl matchmaking.
The current system seems to punish players for winning games with casual or fun decks. A deck may start out receiving appropriate matchups based on its actual power level, but after winning some games, the matchmaking appears to push that deck into queues against highly optimized lists, tutor-heavy decks, ramp shells, control shells, stax pieces, and combo engines that are far beyond the deck’s intended power level.
This creates a frustrating experience because a casual deck that is capable…
1 vote -
Winter Orb should be banned from Brawl
I am also submitting feedback that Winter Orb should be banned from Brawl.
Winter Orb creates an extremely unhealthy play pattern in a casual singleton format. The card does not create interesting gameplay or meaningful back-and-forth interaction. Instead, it prevents players from actually playing the game by locking down mana development and dragging matches into repetitive, frustrating board states.
This is especially problematic in Brawl because players always have access to a commander, and certain decks can build around Winter Orb far more effectively than the opponent can reasonably prepare for in best-of-one matchmaking. Decks that abuse Winter Orb can…
1 vote -
Paradox Engine should be banned or heavily reweighted in Brawl matchmaking
I am also submitting feedback that Paradox Engine should either be banned in Brawl or weighted much more heavily in matchmaking.
Paradox Engine creates the exact type of gameplay that Brawl matchmaking should be trying to prevent: repetitive, non-interactive turns where one player chains mana rocks, spells, activated abilities, and commander synergies until the game effectively ends. Even when it does not win immediately, it often creates a board state where the opposing player is forced to sit through an extended sequence with little or no meaningful interaction.
This card is especially problematic in Brawl because commander access and singleton…
1 vote -
Optimized control shells are underweighted in Brawl matchmaking, especially Azorius
I believe this issue may apply to multiple color combinations, but Azorius control appears to be one of the worst offenders.
Many players are able to build highly optimized control shells around seemingly random or less threatening blue-white commanders. In these cases, the commander itself may not appear especially powerful, but the actual deck is still a best-version control list built around efficient counterspells, board wipes, premium removal, card draw, planeswalkers, and inevitability.
This creates a serious matchmaking issue because the deck may be underweighted based on the commander, while the actual 99-card construction is far stronger than the commander…
1 vote -
Simic and green ramp decks appear underweighted in Brawl matchmaking
Dear MTG Arena Support Team,
I am writing to submit feedback regarding Brawl matchmaking and deck weighting, specifically concerning Simic and green-based ramp decks.
In my experience, Simic and green ramp strategies appear to be significantly underweighted in Brawl matchmaking. These decks are often matched against much lower-powered or slower decks despite having access to explosive mana acceleration, consistent card advantage, oversized threats, and the ability to quickly outpace normal gameplay.
Green ramp has an outsized impact in Brawl because the format is singleton and games often revolve around tempo, commander access, and resource development. A deck that can consistently…
1 vote -
Tutor-heavy Brawl decks appear incorrectly weighted in matchmaking
Dear MTG Arena Support Team,
I am writing to submit feedback regarding Brawl matchmaking and deck weighting, specifically concerning decks that run multiple tutor effects.
In my experience, Brawl decks with access to repeated or highly efficient tutors appear to be under-weighted by the matchmaking system. These decks are often able to consistently find their strongest cards, combo pieces, removal, or win conditions, which makes them significantly more powerful and reliable than decks without similar access to tutors.
Because Brawl is a singleton format, tutors have an outsized impact on gameplay. They reduce the natural variance of the format and…
1 vote
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