MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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16484 results found
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Defiler of Faith occasionally not allowing payment of phyrexian mana.
Every once in awhile, Defiler of Faith will not allow you to pay Phyrexian mana.
Windows 11.- Play Defiler of Faith.
- Play a white permanent.
- Observe whether Defiler of Faith gives you the option to spend life.
- Observe that auto-tap/payment is the full mana cost.
Expected: Defiler of Faith should give you the option to use its ability.
Actual: It doesn't, and you have to pay the full cost.I have no idea of why it lets you sometimes, and not other times.
When I did this with my 3mana/Temporary Lockdown deck, it had forced me to pay the full…
5 votes -
Bug with Halo Fountain
Halo Fountain is able to activate it's first ability while tapped.
Opponent had Halo Fountain on the battle field.
I enchanted Halo Fountain with Mightstone's Animation.
Opponent attacked me with Halo Fountain, causing it to tap.
On my turn I played Runic Shot on the Halo Fountain.
opponent began activating Halo Fountain's first ability and creating citizen tokens.
Halo Fountain should NOT have been able to activate it's first ability while tapped.
In truth I would likely would have lost anyway, but my opponent Yugs, took advantage of this bug and produced an additional four citizens and attacked with them.…
2 votes -
"End the turn" and "At the beginning of the next end step" interaction
If a delayed triggered ability is created that will trigger at the beginning of the next end step (e.g. Reflection of Kiki-Jiki or Semester's End) and an end the turn spell (Glorious End, Discontinuity, or Hurkyl's Final Meditation) resolves before the trigger, then it is supposed to trigger on the next turn's end step. It currently does not.
2 votes -
Absolutely love your game and thank you for bringing back childhood memories! I totally understand the need for time outs in tournament and
Absolutely love your game and thank you for bringing back childhood memories!
I totally understand the need for time outs in tournament and important games, but can you please remove them for normal games? There are so many bad behaving players who just leave the timers when they know they're going to lose. I go for the 15 wins a day and learned this is a common frustration across MTG.
Also, how do basic 60 card decks without any mythic cards and a few rares get matched with players full of legendary and mythic decks?
Again, really appreciate the work…
2 votes -
Repair & Recharge Bug
Repair & Recharge returned both an enchantment AND an artifact to the battlefield, resulting in a loss for me. See log
2 votes -
Game Ends in Draw...and I LOSE?!
I want to start by saying I started playing MTG back in 1995 I was 12...I took part in pro tourneys and at one point by the time I was 14 I was hosting tourneys at our local shop in the town I lived in. I have THOUSANDS of dollars worth of cardboard all sorted in boxes in my office in my house. I have spent hundreds on Arena since it came out and was in beta...I also own and played MTGO originally. I am currently in Diamond 2, I was playing what was going to be my last game…
2 votes -
Mill Deck
Please stop paring mill decks against decks that run more than 60 cards. I get it will happen sometimes, but I just got done playing against 4 in a row like that. So many of my mill deck games are against large decks. It feels deliberate at this point. None of my other decks get paired against so many 100+ card decks so why should my mill deck see so many? It would be nice to see more variation in the match making
2 votes -
nine lives + lich's mastery
when attacking a player with nine lives and lich's mastery, player takes no damage, no counters appear on nine lives, and no cards need to be discarded (lich's mastery rules)
2 votes -
Blood Artist Does not trigger on death of token creatures
Blood Artist Does not trigger on death of token creatures.
On PC, other death triggers were working fine, but blood artist was not triggering even though it should have.
This was during a game of historic brawl, using the alchemy version of blood artist.
3 votes -
Mutate target spontaneously dying
- Playing Brawl, at end of opponent's turn I Flash mutate a Sea-Dasher Octopus onto a Ledgershredder and place the Octopus on the top. The Ledger Shredder has 1 +1/+1 token on it.
Both Cards spontanteously go to the graveyard and the Sea-Dasher Octopus picture in the stack stays there permanently.
In other words, not only did the mutate kill the creature when it should not have, but it visually bugged out the client's stack. It was clear my opponent could also see this because they moused over the Octopus card on the stack in my following turn.
3 votes -
unmoored ego doesn't work on cards where the alternative art is saved as a separate card
Some cards e.g. meteor golem have in the deck collection separate entries depending on the alt art (rather than the more modern card styles). When using unmoored ego to name a card such as meteor golem, it searched the library for the other card and did not let me choose the meteor golems I wanted to exile from my opponents library.
4 votes -
watery grave/overgrown tomb freezing game
game stops working when playing shock land and wont surveil properly
1 vote -
Gnawing vermin exiled
I have run in to issues with gnawing vermin being exiled instead of hitting the graveyard when there is nothing on the field that would cause it to be exiled. Most recently it happened while transmorgrant’s helm was equipped and I was blocked by a death touch creature (sheoldred). To reproduce:
- Play gnawing vermin
- Have it die to being blocked (preferably by DT creature) 3 it is exiled and graveyard effects do not trigger
Other times it seems to work fine, I think it may be the deathtouch interaction
This is on ios
1 vote -
Mephidross $lime's Death Trigger has a Very Large Bug!
Hey Dev Team! Got another post here, same issue as I've been posting on - but with yet again more juicy deets!
We've covered how there are various instants that give a creature "When this creature dies, return it to the battlefield tapped with {insert benefit here}", all of which do not result in the "power and toughness are perpetually doubled" portion of Mephidross $lime's death trigger.
Well, I can now add a new card with a slightly different effect to the list! Ashnod's Intervention, which causes a creature who has died to return to your hand after death, also…
1 vote -
Necromentia Crash
Casting Necromentia crashes the game. Has happened multiple times now in explorer bo3 ranked matches potentially costing me the match...
1 vote -
Indomitable Creativity - Bug on researching in the deck
MTG Arena on Mobile. iPhone 11.
I cast Indomitable Creativity targetting my two treasures. I have just put Emrakul the Promised End and Purphoros, Bronze-Blooded on the bottom of the library the previous turn casting an Impulse end of opponent turn.
Indomitable Creativity no hits (the two combo pieces, the only creatures of the deck got ignored by the research). On the battlefield there was nothing else than a Fires of Invention from the opponent.
1 vote -
Suggestions quetes
Salutation;
Quelques mini quetes a récompenses légère comme 1 a 5 crystals ou 10 a 25 or toutes les heures serai une bonne idée pour multipliée le nombre de connexions et favoriser le gameplay régulier.
1 vote -
Bug: Angel of the Dire Hour effect treated as enchantment instead of ETB ability
Steps to reproduce in MTG Arena:
1) Player A: Use Serra's Emissary to protect creatures against enchantment
2) Player A: Attack Player B with creatures
3) Player B: Play Angel of the Dire Hour
4) Attacking Player A's creatures are not exiledExpected behaviour: Player A's creatures are exiled.
Angel of the Dire Hour's ability is treated as an enchantment instead of an "Enter the Battlefield Ability"
1 vote -
TURN PRIORITY ISSUE causing skip of 2nd Main Phase
This game does not give me priority on my turn after I summon a creature. It immediately passes to combat, then skips main phase 2 entirely despite the fact that I have cards to play and abilities to activate.
4 votes -
Gideon game crash
If I activate Gideon of the Trials second ability, at the end of the turn when he stops being a creature the game crashes, happened two turns in a row.
2 votes
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