MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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10231 results found
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Repeated GREerror when playing old deck
I wanted to show my friend this old cheesy combo deck I used to play by pulling it into a bot game, but I got GRE error twice. Once when playing Mastermind's Acquisition, but then again in the next game after just playing guild summit. Seems replicable with this deck.
3 votes -
Miserable Matching Experience
I was happy to see a new mill commander with Hope Estheim and it lead to me to burning so many wildcards to build a deck and yet this has been the most miserable experience with Arena I have ever had.
I feel like 90% of the matches are against some sort of green or green splash ramp deck and 99.9% of the time they go first. It's such an enjoyable experience to be playing a mostly slow deck just to end up staring at a field full of nonsense and an opponent with 5+ lands on turn 2/3.
The matching and balance on Arena has been nothing less than a dumpster fire lately, I was so happy to see Final Fantasy on Arena and yet the experience lately has pushed me closer and closer to just giving up on it ever being enjoyable.
Does the development team care? I don't know, I doubt it and from what I see I'm clearly not the only one that feels this way.
I was happy to see a new mill commander with Hope Estheim and it lead to me to burning so many wildcards to build a deck and yet this has been the most miserable experience with Arena I have ever had.
I feel like 90% of the matches are against some sort of green or green splash ramp deck and 99.9% of the time they go first. It's such an enjoyable experience to be playing a mostly slow deck just to end up staring at a field full of nonsense and an opponent with 5+ lands on turn 2/3.
The…
2 votes -
Vincent limit break interaction with chocobo token
Limit break is immediately increasing power to 7/2 before death. This pushed a 2/2 chocobo through my Syr Conrad, it has trample from another egg etc, (in a premier draft game). The chocobo should have died and never res at all with new p/t. This LOST me the game and I was on the 4th win bracket, and now I’ll collect at least 200 less gems and a pack, Potentially more. It is becoming obvious by the comments this is a known glitch and people are knowingly using it. It cost me real money (gems for cash equivalent ) Fix it! This is ridiculous.
Limit break is immediately increasing power to 7/2 before death. This pushed a 2/2 chocobo through my Syr Conrad, it has trample from another egg etc, (in a premier draft game). The chocobo should have died and never res at all with new p/t. This LOST me the game and I was on the 4th win bracket, and now I’ll collect at least 200 less gems and a pack, Potentially more. It is becoming obvious by the comments this is a known glitch and people are knowingly using it. It cost me real money (gems for cash equivalent ) Fix…
2 votes -
Bug: Schädelsporennexus + Massakerwurm
Mein Schädelsporennexus ist draußen. Er erhöht die stärke, bevor viele sterben. Wenn der Massakerwurm dann meine Kreaturen killt, dann hätte ich einen Spielstein mit 7/7 oder so bekommen müssen. Aber ich bekam nur einen 1/1 Spielstein! Version: 2025.49.50.9127.1160287
(der Massakerwurm wurde aus dem Friedhof zurück geholt vom Gegner)1 vote -
No priority given after opponent declares attackers
- Give us the steps to reproduce the bug Have ride's end or get lost in hand with 3 open mana (2UW/1colorless) Have opponant attack with 2x constructs from simulacrum synthasizer
- Note which platform you’re using (PC, Steam, Mac, Android, or iOS) PC
- Enter the actual results you’re experiencing Priority never triggers for me to respond to attackers
- Enter the expected results of the feature I should be able to respond with either rides end or get lost to kill one of the constructs
Add any relevant screenshots/videos-
If you found a workaround, please add workaround steps.n/a
3 votes -
Instant spell "new way forward" failed to work (Premier draft)
I was plying a game in a TDM premeir draft just now and experienced this bug. Log is attached and the relevent game is the most recent one. I was in a position and attempted to cast the spell "new way forward" at instant speed after declaring blocks, but the client simply woulnd't let me cast it. I have reviewed my game log 3 times now to confirm, and I DID have sufficient mana to cast the spell, with 4 untapped lands and an untapped "sunset strikemaster" which collectively included all three requisite colors of mana. I even tried manually tapping the 5 mana required and seeing if it would let me cast it then, but it would not, and I was forced to "pass to damage" to avoid timing out. It seems as if the client was treating the spell inquestion either as a sorcery, or it couldn't figure out it's mana cost.
This was very frustrating because I was going to win the game if I was actually able to cast the spell. I would love to have my gems refunded to my account after this bug is confirmed. Thank you.
I was plying a game in a TDM premeir draft just now and experienced this bug. Log is attached and the relevent game is the most recent one. I was in a position and attempted to cast the spell "new way forward" at instant speed after declaring blocks, but the client simply woulnd't let me cast it. I have reviewed my game log 3 times now to confirm, and I DID have sufficient mana to cast the spell, with 4 untapped lands and an untapped "sunset strikemaster" which collectively included all three requisite colors of mana. I even tried manually…
2 votes -
Unable to cast Snakeskin Veil bug
For some reason during the very start of the game I am attaching a screen shot of I couldnt cast snakeskin veil to save my blocker. I tried everything I could think of. The next turn I was actually able to cast it
5 votes -
Here's hoping Ugin, Eye of the Storms gets banned
As per the title, card is completely broken to play against.
4 votes -
Kotis, the Fangkeeper is an oppressive commander in Brawl
Kotis, the Fangkeeper is an oppressive commander in Brawl / 1v1 commander.
Consider banning / rebalancing it in all Brawl modes.5 votes -
korvald and strip mine
My opponent sacrificed a strip mine while I had Korvald, Fae-Cursed King in play but Korvald's ability did not trigger due to the sacrifice.
1 vote -
Bug Casting cycling cards in Aetherdrift Quick Draft event
I had issues casting Skycrash in back to back games. I ended up still winnning the first game, but the bug lost me the second game. This was mostly due to having the same issue casting Clamorous Ironclad.
When I attempted to cast these cards I would enter the screen where I choose between casting them and cycling them. From this screen I could not cast or cycle them. I could change to view battlefield. When I was finally able to click cancle, which did not work initially, the card would disappear from the game. It wasn't in my graveyard or hand, and when I added up all my cards, I only had 39.
I had issues casting Skycrash in back to back games. I ended up still winnning the first game, but the bug lost me the second game. This was mostly due to having the same issue casting Clamorous Ironclad.
When I attempted to cast these cards I would enter the screen where I choose between casting them and cycling them. From this screen I could not cast or cycle them. I could change to view battlefield. When I was finally able to click cancle, which did not work initially, the card would disappear from the game. It wasn't in my graveyard…
2 votes -
Ultima incorrectly resolving
My opponent had a tapped Kona and a Ureni. They were not destroyed by my Ultima.
1 vote -
Bug: Sephiroth, FABLED SOLDER not triggering with tokens dying and Rest in Peace
I had Dalkovan Packbeasts, Delney and Sephiroth--then at EOT, when the 6 tokens died, nothing triggered. I wonder if it was because there was a RIP in play?
1 vote -
Cecil, Dark Knight transformation
Cecil, Dark Knight was not transforming in a game I played. The player had two (One had already transformed). However, when they attacked and their life total was "Less than half" they were given a choice to transform. Cecil does not include a "Choice," as he MUST transform if the conditions are met.
1 vote -
Option to disable opponent battlefield interaction sounds (*******, knocking, props clicking)
Currently in MTG Arena, opponents can repeatedly click battlefield props (doors, statues, drums, etc.) and cause loud *******/knocking noises even during my turn. This creates a distracting and unpleasant play experience, especially when an opponent deliberately spams these sounds.
The Audio Settings only provide Master, Music, SFX, Voice, and Ambience sliders. There is no way to separately disable battlefield interaction sounds without also losing important game feedback (card plays, attack sounds, spell effects).
Request:
Please add a setting to:Disable or mute opponent-triggered battlefield interactions (sounds & animations), OR
Provide a separate Battlefield Sounds audio slider, so players can reduce these noises without losing critical gameplay sound effects.
This would be similar to the existing “Disable Emotes” option, which already improves sportsmanship and reduces harassment.
Why this matters:
Improves accessibility for sensitive players.
Reduces griefing/trolling from opponents who spam battlefield clicks.
Keeps Arena focused on gameplay rather than unnecessary distractions.
Currently in MTG Arena, opponents can repeatedly click battlefield props (doors, statues, drums, etc.) and cause loud *******/knocking noises even during my turn. This creates a distracting and unpleasant play experience, especially when an opponent deliberately spams these sounds.
The Audio Settings only provide Master, Music, SFX, Voice, and Ambience sliders. There is no way to separately disable battlefield interaction sounds without also losing important game feedback (card plays, attack sounds, spell effects).
Request:
Please add a setting to:Disable or mute opponent-triggered battlefield interactions (sounds & animations), OR
Provide a separate Battlefield Sounds audio slider, so players can reduce…
2 votes -
Ball Lightning Sacrificing itself even when warped in
When I use Tanuuk, steadfast seconds ability to warp in Ball Lightning, both the warp trigger and its sacrifice trigger go on the stack. Even on full control on iPad I am unable to control which order these spells resolve and so ball Lightning sacrifices itself before I can put it into exile. Please fix so I can continue to use my jank deck and swing with a 6/1 for a second time.
0 votes -
Blinkmoth
Hi,
I just activated my Blinkmoth Nexus to become a creature. Subsequentely I blocked with it. Then I tried to activate the secondary ability to pay 1, tap it and give a blinkmoth +1/+1. However, I could not activate this ability, it seemed to think there was no target for it. Anyone else experience this?
1 vote -
Emrakul, Promised End bug?
While controlling my opponent with the cast trigger of Emrakul, the Promised End, I cast my opponent's Cityscape Leveler. With it still on the stack, I then attempted to cast their Mana Drain as well, to counter the Leveler, but was unable to do so. I should have been able to, as there was UU mana available to cast it, but the game would not let me. My opponent also had a God-Pharaoh's Statue on the field, so I'm not sure if perhaps that was bugged and increased the cost of Mana Drain (even though it shouldn't have), but other than that I could not discern why I couldn't cast it.
While controlling my opponent with the cast trigger of Emrakul, the Promised End, I cast my opponent's Cityscape Leveler. With it still on the stack, I then attempted to cast their Mana Drain as well, to counter the Leveler, but was unable to do so. I should have been able to, as there was UU mana available to cast it, but the game would not let me. My opponent also had a God-Pharaoh's Statue on the field, so I'm not sure if perhaps that was bugged and increased the cost of Mana Drain (even though it shouldn't have), but other…
2 votes -
Ranked Matchmaking
Hey,
here comes another complain about your completely rigged matchmaking (I know you get those a lot and that's why you should probably implement changes, right? RIGHT?).
So first let's talk about ranked: Why is it, that every time I build a new deck, I suddenly get match-ups that are clearly responses to that new decks game plan or mechanics?
Matchmaking, in ranked play specifically, should just be getting a random opponent from within the same tier, without any additional filtering or manipulation. That' what would be fair. Everything else is not.
When we are not talking about ranked, you can use some other metrics like for example the players total card pool for the individual format or overall win rating. But you should never ever base matchmaking around the decks themselves. So why is this a thing? Whom does this help and how is it more fun?
Hey,
here comes another complain about your completely rigged matchmaking (I know you get those a lot and that's why you should probably implement changes, right? RIGHT?).
So first let's talk about ranked: Why is it, that every time I build a new deck, I suddenly get match-ups that are clearly responses to that new decks game plan or mechanics?
Matchmaking, in ranked play specifically, should just be getting a random opponent from within the same tier, without any additional filtering or manipulation. That' what would be fair. Everything else is not.
When we are not talking about ranked, you…
2 votes -
Issue with Protect The Rider not performing at instant speed. Auto skips turn when a pilot token is created
Protect the Rider is not recognized as an instant and does not allow me to cast on an opponent’s turn. Despite having open mana, the game does not recognize it. Playing two in a row is not possible
2 votes
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