MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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6011 results found
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Talion the kindly lord
The interaction between Talion, the Kindly Lord and cloning effects, such as those produced by Clone, Spark Double, or Mirrorhall Mimic, does not consistently function as one might anticipate, due to the intricate interplay of replacement effects and copy mechanics in Magic: The Gathering.
Talion, the Kindly Lord possesses a characteristic replacement effect: “As Talion enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value equal to the chosen number, that player loses 2 life and you draw a card.” Critically, the choice of number is made as the permanent enters the battlefield, not as a triggered ability. Consequently, this decision occurs outside the stack and is intrinsically linked to the entering event itself.
When a clone effect creates a copy of Talion, the game first establishes the cloned permanent’s characteristics and then applies any relevant “as enters the battlefield” replacement effects. In principle, the clone should permit the controller to select a number independently of the original Talion, thereby enabling its associated life-loss and card-drawing triggers to function autonomously.
In practice, however, some digital implementations fail to maintain the integrity of this linkage. While the interface may correctly prompt the player to choose a number, the subsequent triggered ability frequently does not resolve as intended: the visual cue appears, but the life-loss and card-drawing effects fail to occur. This discrepancy is not a matter of rules ambiguity but rather a technical oversight in the execution of the game engine.
Under the official rules, a cloned Talion that enters the battlefield should fully replicate the original’s functionality, including independent selection of a number and proper resolution of triggered effects. Each instance operates autonomously, with triggers linked explicitly to the chosen number for that particular permanent.
The interaction between Talion, the Kindly Lord and cloning effects, such as those produced by Clone, Spark Double, or Mirrorhall Mimic, does not consistently function as one might anticipate, due to the intricate interplay of replacement effects and copy mechanics in Magic: The Gathering.
Talion, the Kindly Lord possesses a characteristic replacement effect: “As Talion enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value equal to the chosen number, that player loses 2 life and you draw a card.” Critically, the choice of number is made as the permanent enters…
1 vote -
Combat Celebrant Exert Trigger Fail
Combat Celebrant's Exert trigger did not go off. When attacking I expected to see a triggered ability pop up asking me if I would like to exert Combat Celebrant for another attack, however nothing happened. My opponent was struggling and only had 2 lands with no other permanents on the board, so there was no effect that would have been stopping me, so I could only surmise that this was a bug. Attached is my game log file.
1 vote -
kys
Learn how to program a shuffled deck
the math should be impossible on these draws unless you are just ****** at your job
Why can children and every other online card game get this right but not you?1 vote -
GARBAGE
First game of the day and you make me play this hyt guy over and over and over first f****** game. ******** it. What a f****** joke. You don't care that people are exploiting your game and ruining other people's experiences. Apparently you don't do anything about it.
1 vote -
Starter Deck Duel battles should be against other starter decks only.
It's not fair to pair players using a starter deck with opponents using upgraded and customized decks. If you make an event targeting new players, why would you give them a challenge they cannot win? I'm very frustrated about this.
1 vote -
Goblin Rabblemaster token forced to attack after Rabblemaster died
I had a Goblin rabblemaster in the powered cube, as well as a Containment Priest in play. My opponent used a flickerwisp on my rabblemaster, exiling it. When it was supposed to come back, my Containment Priest stopped it from coming back. However, my token was still forced to attack every combat after this happened. This doesn't normally happen after the Rabblemaster dies so I believe it's related to the Containment Priest/Flickerwisp interaction
1 vote -
me a tocado una carta en un sobre y no la encuento en mi coleccion
me a tocado un squall leonhart foil pero despues de unas partidas no lo puedo encontrar en mi coleccion pero si me sale una carta que me toco en el mismo sobre la cual es chocometa si me sale
1 vote -
Bloodletter of Aclazotz / Underworld Dreams
Opponents are only receiving 1 damage from Underworld Dreams per card draw (rather than 2) when Bloodletter of Aclazotz is on the battlefield. Just lost a tight game because this didn't work.
1 vote -
Ratadabik and Relic of legends combo broken
Ratadabik is supposed to remove the legendary status from a creature.
However, Relic of legends doesn't recognize the token copy as not legendary.
Therefore, if they use gollum (which pays 1Black to return from grave to battlefield) they can infinitely loop any sac outlet with Relic of legends by tapping the "non-legendary" token for 1 black and returning the original to hand. Then re-playing it.Long story short, Ratadabik doesn't remove the legendary status. Or at least Relic doesn't recognize that it's been removed, because it still allowed the token gollum to be tapped for mana
3 votes -
scut mob and perpetual
Why doesn't Scut Mob and Perpetual work the way it seems like it should? If I load it up with abilities from perpetual cards, play it, and then landfall, the copy is just a 1/1 even when I have 6 lands. It doesn't do that with Squee (I'm going to try it with pack rat). It really seems like it should work the other way, given how Scut Mob works with Mutate.
1 vote -
Ride the Shoopuf bugged
Ride the shoopuf seems to resolve first no matter how you order them on the stack through the interface.
4 votes -
Sound Effect Plays Indeffinitely
When playing Cunning Coyote from my hand, the electric/crackling sound effect it has continues to loop for the rest of the match. Very annoying, especially when the match drags on for a decent length of time. I have honestly conceded due to the noise just to make it stop.
1 vote -
Aether Channeler bounce mode didn't work on my commander
While playing Brawl, opponent played Aether Channeler and chose the 2nd mode, attempting to return my commander (Tifa Lockheart) to my hand. The client gave me a popup to choose whether to put Tifa into my hand or command zone. I chose "Hand", but the card was not put into my hand and instead remained on the battlefield. When I started my next turn, Tifa did not untap, nor did her landfall trigger go on the stack. Also, I tried to cast an aura to enchant Tifa, but the client would not let me select her.
1 vote -
Emperor of Bones not reciving priority with adapt ability
I had Emperor of Bones in play with a creature exiled and the mana to activate it's adapt ability. Opponent plays bloodbraid elf, and I click on "resolve all" to let the cascade trigger happen. Opponent cascades into Legion Extruder and he plays it targeting my emperor of bones. I was expecting priority to activate the adapt abillity, but I didn't recive it and the trigger happens without me having a chance to adapt the emperor of bones and save it. I end up losing the game because of it.
1 vote -
Random games
On different decks I often play against the same type of decks. Also other things on the game looks like organized.
Of course a new player should not always loose and so it is in some cases useful to have some organization.
But if you know the game good, it is in my eyes annoying. I would test my deck ideas against random players.Maybe some button to change from organized games to random games.
1 vote -
stop rigging
Hey dumbasses. How about you stop rigging the game to benefit people who spend money on this game (instead of being productive members of society) from having a shuffler that benefits them. You are all trash and your employees are worthless for benefiting this rigged game. I hope WotC gets shut down. You may as well label your **** as being run like a casino since you give five color commanders access to evrything they need. ******** bunch of retards at this company
1 vote -
Draw from Clock During Stack
There needs to be some way to handle this many triggers without ruining the game. I got to 50 some in the stack and both myself and my opponent were forced to go through all of our timeouts, causing a draw. We should both be able to resolve all and have it done faster. I get that the animations are a nice touch to the game, but they only detract from the experience when they eat up so much time, specifically the time from our individual timers.
The game warned me several times to do something or the game would end. I tried tapping cards and pressing the resolve all button that had only just appeared, but the match still ended prematurely. It’s very frustrating to play a really good match against somebody for 20+ minutes, only for it to be taken from both of us at the last moment. There was nothing we could do but watch as our screens flashed in warning before suddenly displaying a draw.
This is an ongoing issue for many people and seeing it persist is quite disheartening. There are several cards that can cause this problem and it would be nice to see this be resolved so we can play them more.
There needs to be some way to handle this many triggers without ruining the game. I got to 50 some in the stack and both myself and my opponent were forced to go through all of our timeouts, causing a draw. We should both be able to resolve all and have it done faster. I get that the animations are a nice touch to the game, but they only detract from the experience when they eat up so much time, specifically the time from our individual timers.
The game warned me several times to do something or the game would…
1 vote -
Ertai, resurrected not able to target Esika's chariot
I was playing Arena Powered Cube
My side of the board was :
- Lands (not relevant)
- Pyrogoyf (3/4 at the time)Opponent's side was :
- Lands (not relevant)
- Esika's Chariot
- A pair of 2/2 cat tokens created by ChariotOn his 1st main phase, my opponent crewed Esika's Chariot with both cats, turning it into a creature
At the beginning of combat, I flashed in Ertai, Resurrected. I chose his seconde ability : "Destroy another creature or planeswalker. Its controller draws a card." and was unable to target Esika's Chariot (bug). After trying, I had to settle for destroying a car instead, which made me lose the game quickly after and crushed my event run.I was playing Arena Powered Cube
My side of the board was :
- Lands (not relevant)
- Pyrogoyf (3/4 at the time)Opponent's side was :
- Lands (not relevant)
- Esika's Chariot
- A pair of 2/2 cat tokens created by ChariotOn his 1st main phase, my opponent crewed Esika's Chariot with both cats, turning it into a creature
At the beginning of combat, I flashed in Ertai, Resurrected. I chose his seconde ability : "Destroy another creature or planeswalker. Its controller draws a card." and was unable to target Esika's Chariot (bug). After trying, I had…1 vote -
Weathered runestone inconsitently stops manifesting dread
On a game against someone playing Verdant Dread, I played a Weathered Runestone to counter it, but it inconsitently prevented the cards from being manifested. It seems that the game looks at the face-up cards to determine if it can be manifested instead of treating it as a creature card as manifested cards are.
Context:
On the battlefield: One Weathered Runestone, one Verdant Dread, no other nonland permanent
Verdant Dread reads "Whenever Verdant Dread or another permanent you control named Verdant Dread enters, manifest dread. {3}{G}{G}: Conjure a card named Verdant Dread onto the battlefield. Activate only as a sorcery."
Weathered runestone reads "Nonland permanent cards in graveyards and libraries can’t enter the battlefield. Players can’t cast spells from graveyards or libraries."
Opponent activates the ability of Verdant Dread. It resolves, a conjured verdant dread goes on the bttlefield, two Verdant Dread triggers go on the stack.
Observed result:
The first trigger resolves, opponent choses a card to manifest, it appears on the battlefield as a manifested 2/2 creature.
The second trigger resolvesn opponent choses a card to manifest, Weathered runestone notifies itself and two cards go in the opponent's grveyard, no manifested creature appears on the batlefield
Expected result:
Manifest Dread rules read: "701.60a “Manifest dread” means “Look at the top two cards of your library. Manifest one of them, then put the rest into your graveyard.” See rule 701.34, “Manifest.”"
Manifest rules read: "701.34a To manifest a card, turn it face down. It becomes a 2/2 face-down creature card with no text, no name, no subtypes, and no mana cost. Put that card onto the battlefield face down. That permanent is a manifested permanent for as long as it remains face down. The effect defining its characteristics works while the card is face down and ends when it’s turned face up."
The manifested card becomes a creature card while looked at in the library, so the Weathered Runestone should see it as a creature card trying to enter the battlefield from the library and prevent it from happening, and no cards should be manifested.
On a game against someone playing Verdant Dread, I played a Weathered Runestone to counter it, but it inconsitently prevented the cards from being manifested. It seems that the game looks at the face-up cards to determine if it can be manifested instead of treating it as a creature card as manifested cards are.
Context:
On the battlefield: One Weathered Runestone, one Verdant Dread, no other nonland permanent
Verdant Dread reads "Whenever Verdant Dread or another permanent you control named Verdant Dread enters, manifest dread. {3}{G}{G}: Conjure a card named Verdant Dread onto the battlefield. Activate only as a sorcery."
…
1 vote -
Sparky
Sparky is counting towards your winrate MMR and towards some achievements.
1 vote
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