MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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9371 results found
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Please institute a 30 minute 'no play' timer for players who conceded or timeout.
Please institute a 30-minute 'no-play' on players who concede or timeout during a game. The abuse is getting ridiculous.
3 votes -
Set Completionist II achievement not triggering after May 10th update (Reprint Collection Improvements)
I'm trying to complete Outlaws of Thunder Junction (the standard version; not alchemy), but the achievement won't trigger.
- In the set collection overview, it shows the set as fully collected (see image)
- When browsing collection and setting a filter to Collected 1x, 2x, 3x it shows Terror of the Peaks (see image)
- Typing set:OTJ q<4 yields the same result
- Opening a Mythic Booster gives me 40 gems (shame about the 1,300 gold, but wanted to be thorough)
I own 1 copy of TotP from M21 and 3 from OTJ. With the recent update, that now counts as 4 of either set. I can't craft the "missing" card, and I can't open it from a booster. Seems like a real shame of all those Mythic Boosters I bought, if I now can't actually complete the achievement.
I'm trying to complete Outlaws of Thunder Junction (the standard version; not alchemy), but the achievement won't trigger.
- In the set collection overview, it shows the set as fully collected (see image)
- When browsing collection and setting a filter to Collected 1x, 2x, 3x it shows Terror of the Peaks (see image)
- Typing set:OTJ q<4 yields the same result
- Opening a Mythic Booster gives me 40 gems (shame about the 1,300 gold, but wanted to be thorough)
I own 1 copy of TotP from M21 and 3 from OTJ. With the recent update, that now counts as 4 of either…
12 votes -
Cards too low on iPad MtG Arena
On MtG Arena iPad cards in hand are now so low down they can not be selected without accidentally using the swipe up bar. Makes it difficult to play and leads to poor user experience.
7 votes -
Incorrect interaction between Quina, Qu Gormet and the Lasting Fayth adventure
With Quina, Qu Gormet in play I cast the adventure side of the card Zanarkand, Ancient Metropolis. I was expecting to create a 7/7 hero and a 1/1 frog. I instead created a 7/7 hero and a 7/7 frog. I can't find a way to interpret this result while reading the cards so I can only assume that it's a bug.
Visible in turn 6 in this game: https://www.17lands.com/user/game_replay/20250612/f8067a6a9495431e8e83fa333c580625/0Worst thing is that I still lost!
9 votes -
Games doesn't start
Can't play any game in the Arena. I try to start any game, but there is a screen of "entering Match" but it is infinite or just returnes to the main menu after a minute.
11 votes -
Wan Shi Tong, All-Knowing inconsistencies
Wan Shi Tong, All Knowing and Dutiful Knowledge Seeker were printed in the TLE.
These cards have triggered abilities that trigger "Whenever one or more cards are put into a library from anywhere"
Cards like Impulse and Anticipate that look at a number of cards, put one into your hand , and "the rest on the bottom" do not trigger these cards on Arena.
Cards like Moment of Truth and Sleight of Hand that look at a number of cards, but instruct to put only 1 cards on the bottom (one on the bottom, the other on the bottom) do trigger Wan Shi Tong (WST)This is inconsistent between effects that put cards onto the bottom of the library.
It seems that because of the "one or more", WST should be triggered by Anticipate and Impulse just like the cards that only return 1 cards to the bottom.Hurkyl and other effects that instruct to "put the rest" on the bottom all seem to not work, even though it's one or more and single cards to the bottom do trigger WST.
Please correct or give expanded rulings.
Wan Shi Tong, All Knowing and Dutiful Knowledge Seeker were printed in the TLE.
These cards have triggered abilities that trigger "Whenever one or more cards are put into a library from anywhere"
Cards like Impulse and Anticipate that look at a number of cards, put one into your hand , and "the rest on the bottom" do not trigger these cards on Arena.
Cards like Moment of Truth and Sleight of Hand that look at a number of cards, but instruct to put only 1 cards on the bottom (one on the bottom, the other on the bottom) do…2 votes -
Tutorial Stage 3
Can't get past tutorial as the cards are glitching in mid air, from what I've seen this is an issue that has been about since start of August and perhaps earlier than that and can't report the bug as every time I do it won't let me submit the error. So there is a bug is reporting the bug...
7 votes -
Fleem
Despite playing multiple pick two drafts, I didn't get the Fleem cosmetics.
6 votes -
Alchemy
Sick of losing in games to stupid unbalanced alchemy cards.....keep alchemy to alchemy games. I don't like it and it ruins all the other game modes. You should be able, at least, to toggle alchemy off so you are not matched against any decks with alchemy cards. It's a rubbish format that has to default to it when choosing a game to falsy show it's been played when most ppl play by accident.
9 votes -
Lion's Eye Diamond - Requesting event reimbursement.
LED Does not hold priority as an activated ability. May be due to coding as a mana ability?
Had a guaranteed win (likely) with LED + Underworld Breach + Brain Freeze. Critically important to have the combos function properly if powered cube is going to be a format on Arena.
Requesting event reimbursement.
5 votes -
Some cards in the powered cube that are craftable on Arena are no longer legal in Timeless, for example Pentad Prism
After the powered cube update decks with Rofellos, Llanowar Emissary is not Timeless legal and Pentad Prism can not be added to a Timeless deck because it is not legal in the format.
4 votes -
BUG: Defend the Rider and Nowhere to Run
The last few times I have had a creature on board get targeted by nowhere to run, I cast a defend the rider in response. Despite choosing hexproof, my creature died. I have tested this both by casting defend the rider before and after the enters trigger goes on the stack to no avail. Each time, my creature has died regardless.
2 votes -
"Take Action" Clarification Necessary
I just lost an Avatar: The Last Airbender draft match because it was unclear what would happen with the two options presented to me when Combustion Man's ability triggered on attack.
His ability says: "Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power."
When this ability triggers, the options on screen for the opposing player should not be: "Take Action" or "Decline" — it should be "Take X Damage" or "Lose X Permanent."
I cannot believe I lost the game because of these vague buttons. And of course I don't have time to clarify while the fuse is burning down in game.
Please fix. And this goes with all cards with effects like this. Unbelievable.
I just lost an Avatar: The Last Airbender draft match because it was unclear what would happen with the two options presented to me when Combustion Man's ability triggered on attack.
His ability says: "Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power."
When this ability triggers, the options on screen for the opposing player should not be: "Take Action" or "Decline" — it should be "Take X Damage" or "Lose X Permanent."
I cannot believe I lost the game because of these vague buttons. And of course…
3 votes -
No Fleem
Oct. 3 and no Fleem cosmetics after opening 10 OM1 packs. What's the point of having a free fan event like this if you're gonna fumble it so badly? We shouldn't have to fill out bug reports for this.
6 votes -
Still no Fleem cosmetics :(
I purchased 10 Omenpaths packs from the store after seeing the "Don't Let Your Fleems Be Dreams" email and opened all of them, all before September 30th, yet my profile remains Fleemless. :( That little guy is the whole reason I spent my gold on Omenpaths packs instead of EOE or other cosmetics, so I would really like to receive them at some point!
6 votes -
BUG: Dies to Doom Blade achievement no longer progressing
After it had progressed to 159/250, the Dies to Doom Blade achievement is not longer progressing. I had noticed it a few days ago, but thought it might straighten itself out. Tried again today because I had the Daily Quest that tracks creatures killed and thought this would provide better evidence.
Over 3 games (2 captured in the logs, I think), I destroyed 6 creatures using damage that counted towards the Daily Quest (red and red / white damage spells).
Steps:
- Note Daily quest / Dies to Doom Blade achievement progress
- Load into matchmade game
- Destroy opponent's creatures (note the amount)
- After game, return to main menu and note Daily quest and achievement progressResult:
- Progress is not counted towards the Dies to Doom Blade achievement (but is counted to wards the Daily quest)Expected:
- Progress is correctly counted towards both the achievement and questAfter it had progressed to 159/250, the Dies to Doom Blade achievement is not longer progressing. I had noticed it a few days ago, but thought it might straighten itself out. Tried again today because I had the Daily Quest that tracks creatures killed and thought this would provide better evidence.
Over 3 games (2 captured in the logs, I think), I destroyed 6 creatures using damage that counted towards the Daily Quest (red and red / white damage spells).
Steps:
- Note Daily quest / Dies to Doom Blade achievement progress
- Load into matchmade game
- Destroy opponent's…2 votes -
Sparky stuck in "Hmmm."-ing out turn - Need a way to force Sparky's play
Bug: As of 9/7/23 Sparky is stuck in "Hmmm."-ing on their turn to play. Is Sparky teaching roping as a valid strategy now?
Situation: Sparky has any number of cards or even no cards in hand. It is Sparky's first main phase. I am in a winning position just playing cards to try to get to test a new card in my 100-card singleton deck. Sparky Hmmms for ~ 17 minutes, then I get the victory screen. Sparky doesn't even say "You got me!", such a sore loser! This happened today against Sparky's Blue, Black, Red, White, and Green decks.
The reason this is bad:
- Roping is bad enough vs. humans. It is no fun at all vs. Sparky.
- Getting a Time Out victory when testing a new card in my deck is not good. I may not even draw the card before this Analysis Paralysis state kicks in.
- The current timer is way too long to wait to have a game simply end.
- The only way to end the match is to drain my device's battery for over 15 minutes or to concede the match. Yuck.Solution: We need a way to force Sparky's play.
Ideas:
- Set Sparky's turn timer to 15 seconds: Once time is used up "thinking" a play or pass decision is enacted
- If the player emotes "Your go" a number of times (maybe 3?) before Sparky has played, a play or pass decision is enacted
- Fix the code that has Sparky getting stuck in the first place.Bug: As of 9/7/23 Sparky is stuck in "Hmmm."-ing on their turn to play. Is Sparky teaching roping as a valid strategy now?
Situation: Sparky has any number of cards or even no cards in hand. It is Sparky's first main phase. I am in a winning position just playing cards to try to get to test a new card in my 100-card singleton deck. Sparky Hmmms for ~ 17 minutes, then I get the victory screen. Sparky doesn't even say "You got me!", such a sore loser! This happened today against Sparky's Blue, Black, Red, White, and Green decks.
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572 votes -
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TextMeshPro abuse with WOTC DisplayName = 100% win rate against Desktop and iPad opponents
MTG Arena does not sanitize user Display Names. A nefarious user can create a Display Name with TextMeshPro markup to have an unfair advantage (100% win rate) against players using Desktop and iPads. This can cause frustration with other gamers and lead to loss of revenue if paying customers decide to leave the platform.
However, in performing this abuse, a player has lost a lot of game functionality themselves. For example, they must also play on mobile only or play with a modified client on an affected device.
It is easy for any user to create a new account (no email verification before you can play), a very easy exploit for users to abuse.
Due to the reasons listed above, I’d classify this as a low (maybe medium) risk/issue.
Proof of Concept / Reproduction steps:
Register a new WOTC account at: https://myaccounts.wizards.com/register
Create a character Display Name with TextMeshPro size markup and >= 4 unicode block elements:
<size=9999>████[photo 1 - displayname]
Upon playing, you will notice match screens will show a large white box (the name).
Example photo, me playing a game against Sparky:
[photo 2 - affected game]
I have also confirmed a real opponent sees the same thing on Desktop when battling this user.
I did not test on an iPad myself, however, I believe they are affected as online videos of iPad use (example link: https://www.youtube.com/watch?v=ZewSXhYKRB8) show names displayed on screen, unlike mobile phones which are not affected (tested on Android).
[photo 3 - iPad client YouTube video]
Mobile devices are unaffected as Display Names are not shown at all times during the match. The user abusing this will have to use a mobile device (or an otherwise patched client) to get past the tutorial and play human opponents.
Remediation:
Sanitize user input before passing to [TextMeshPro] sinks and/or restrict WOTC display name character sets.
MTG Arena does not sanitize user Display Names. A nefarious user can create a Display Name with TextMeshPro markup to have an unfair advantage (100% win rate) against players using Desktop and iPads. This can cause frustration with other gamers and lead to loss of revenue if paying customers decide to leave the platform.
However, in performing this abuse, a player has lost a lot of game functionality themselves. For example, they must also play on mobile only or play with a modified client on an affected device.
It is easy for any user to create a new account (no…
3 votes -
Can’t check deck stats on premier draft
When playing on ATLA premier draft on mobile, during deck building I am unable to check my stats. After tapping to see creature/noncreature spell ratios, color ratios, etc., when I attempt to tap the back button the prompt to change my deck name appears and I have to go do a different tab to go back into deckbuilding. It’s extremely frustrating and once back in the deckbuilding, all the cards in the pool are added and you start from scratch.
4 votes -
Bug Report – “Sigarda’s Summons” not consistently applying to Earthbent non-creatures
Hi,
I’d like to report a bug involving Sigarda’s Summons.It seems that the card does not consistently work with non-creature permanents that have been turned into creatures via Earthbend. The behavior is very inconsistent:
Sometimes the Earthbent non-creatures become 4/4 Angels with flying, as they should.
Sometimes they only gain flying, but do not become 4/4.
And sometimes they gain no benefits at all from Sigarda’s Summons.
I’ve tested this across multiple matches and the results appear random. It looks like Sigarda’s Summons doesn’t always recognize Earthbent non-creatures as valid targets for the replacement effect.
Could this interaction be reviewed?
Thanks!Hi,
I’d like to report a bug involving Sigarda’s Summons.It seems that the card does not consistently work with non-creature permanents that have been turned into creatures via Earthbend. The behavior is very inconsistent:
Sometimes the Earthbent non-creatures become 4/4 Angels with flying, as they should.
Sometimes they only gain flying, but do not become 4/4.
And sometimes they gain no benefits at all from Sigarda’s Summons.
I’ve tested this across multiple matches and the results appear random. It looks like Sigarda’s Summons doesn’t always recognize Earthbent non-creatures as valid targets for the replacement effect.
Could this interaction be…
2 votes
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