MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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3290 results found
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Hello. In last two games I was not able to play blue card with flash ability after opponents draw phase. Please check it and repair it.
Hello. In last two games I was not able to play blue card with flash ability after opponents draw phase. Please check it and repair it.
1 vote -
The game continues without the spell being resolved.
I played a spell, but it didn't resolve. The played card remained displayed on the right side of the screen as the game continued. I couldn't play that card again, and I lost it from my hand.
2 votes -
Server offline
Non funziona il server
4 votes -
Game keeps disconnecting
How the **** do you not have a proper way to report bugs, or even timestamps on this "awesome" ideas page. At this point there are enough bugs to make the game unplayable, literally. The newest one keeps disconnecting me every other game so that my opponent takes at least 2-3 turns for every 1 turn I get, and the problem is definitely not on my side. I'm done putting money into this game.
3 votes -
ジャンプインがプレイできない
ジャンプインがプレイ出来ない。
常に発生した状態になっている。
ジャンプインの終了するボタンが消えており全く進ままい。2 votes -
Mythic card treated as Rare card.
Bloom Tnder, a Mythic ard, is being redeem as a rare card.
4 votes -
overpowered decks
Again with the ridiculous decks that are overpowered and win with 2 lands and do all this with two lands, ignore the third land on his board it came in half way through this garbage. Also the player willingly stopped the infinite combo once they were satisfied with the amount of spells they had on board and in hand. unless i had counter spell there was no stopping this, and that means this blows out every other deck but control.
1 vote -
Mathemagics bug
The card “Mathemagics” has the text: “Target player draws 2x card.”
While I was playing a Pick 2 Draft, my opponent revealed that card and added it to his hand.
At that point, I reread the card's effect. Then, when he played the card, I confirmed that he paid a cost of X=4. He then chose me as the target of the card.
At that moment, I confirmed that my library contained 22 cards. Assuming that 2 to the power of 4 meant I would draw 16 cards, I accepted the card’s effect.
Therefore, in my mind, I didn’t lose the game; I simply thought my opponent, who had accepted defeat, had played the card as the final action.
However, I ran out of cards in my library and lost the game.
Since MTG Arena doesn’t have a game replay feature, I don’t know if it was a misread on my part (regarding the number of cards in my library or the number of Xs).
Honestly, I was in a dominant position on the board and would have won that match in almost any other scenario, so I suspect it was a bug or a display error (such as the number of Xs being incorrect).
I would like you to investigate and confirm exactly what happened—whether I misread the screen and my library actually had fewer than 16 cards, or whether the X was not 4—so I can see it with my own eyes.The card “Mathemagics” has the text: “Target player draws 2x card.”
While I was playing a Pick 2 Draft, my opponent revealed that card and added it to his hand.
At that point, I reread the card's effect. Then, when he played the card, I confirmed that he paid a cost of X=4. He then chose me as the target of the card.
At that moment, I confirmed that my library contained 22 cards. Assuming that 2 to the power of 4 meant I would draw 16 cards, I accepted the card’s effect.
Therefore, in my mind, I didn’t lose…2 votes -
sheltered by ghosts
Lost a ranked game because when I tried to Sheltered by ghosts targetting an opponent sheltered attached to a creature with few sheltered attached to it that had other few sheltered exiled under them and I couldn't see and target the one I wanted because when I tried to choose it didn't show me the cards but just their name and when I tried to click it didn't do anything until it targeted something that I didn't want to.
I think its a display problem when a sheltered tries to target an another sheltered but that creature has too many sheltered attached to it that exiled others sheltered. In the end the battlefield bugged too.
Lost a ranked game because when I tried to Sheltered by ghosts targetting an opponent sheltered attached to a creature with few sheltered attached to it that had other few sheltered exiled under them and I couldn't see and target the one I wanted because when I tried to choose it didn't show me the cards but just their name and when I tried to click it didn't do anything until it targeted something that I didn't want to.
I think its a display problem when a sheltered tries to target an another sheltered but that creature has too many…
2 votes -
Contender Draft Title Bug
've heard that in the ongoing Contender Draft, the rewards are displayed as such, but when you actually obtain the title, it becomes something like "Draft Competitor"?
I was playing Contender despite being bad at the game because I wanted this title more than any other reward, so isn't it unfair that the title displayed is different from the actual title?
2 votes -
Make the Auto-Pass button actually Auto-Pass
Why doesn't the Auto-Pass button auto-pass the turn?
Seriously, when I click Auto-Pass, why does it continue to stop the game at every single possible trigger to manually ask me if I want to use my Giant Growth on an opponent's creature for the 84th time this turn? What is the point of this button when it doesn't do what it says it does?!
2 votes -
Cant build my deck.
Cant edit or build my deck. Neither can I use my wild card
1 vote -
sealed freeze with suggest lands
Bug Report: Game Freezes in Sealed Deck Builder when using "Suggest Lands" (Android)
Summary:
The game client freezes and requires a restart when trying to edit the main deck after clicking the "Suggest Lands" button during a Sealed event.
Steps to Reproduce:
Participate in a Sealed event.
Between matches, enter the Deck Builder to modify the deck.
Click the "Suggest Lands" button.
Attempt to open or interact with the Main Deck to make further changes.
Actual Result:
The game becomes completely unresponsive (freezes). I am forced to close and restart the application to continue.
Environment:
Platform: Android
Event: Sealed4 votes -
Card "Pain For All" bugged
When “Pain for All” enters the battlefield and triggers, it should deal damage to any target based on the creature's power. And according to "last known information" (rule 608.2h), removing the creature from play should have no effect on the damage dealt.
However, currently removing the creature from play in any way - shuffling into library, destroying, bouncing, exiling - will reduce the damage dealt to 0. This is especially impactful because Pain for All can be played as part of a combo alongside Storm Herald and Colossification, where normally the combo is particularly resilient to creature removal. Since Storm Herald's trigger doesn't target, as long as any creature remains in play when the trigger resolves Pain for All + Colossification can be attached to it, triggering the 20+ damage. The bug removes a key strength of the combo over something like Greasefang.
If it's relevant for the bug, I noticed that the display for Pain for All's ability on the stack will show no number if the creature is removed. Normally the trigger displays the incoming damage, even if that damage is 0 from being attached to a creature with no power.
When “Pain for All” enters the battlefield and triggers, it should deal damage to any target based on the creature's power. And according to "last known information" (rule 608.2h), removing the creature from play should have no effect on the damage dealt.
However, currently removing the creature from play in any way - shuffling into library, destroying, bouncing, exiling - will reduce the damage dealt to 0. This is especially impactful because Pain for All can be played as part of a combo alongside Storm Herald and Colossification, where normally the combo is particularly resilient to creature removal. Since Storm…
1 vote -
Necromancy Death cards
This deck should be banned and all these cards Death, Necromancy are way to overpowered. Its a ******* joke. You put up that saying about don't give up everyone loves a good comeback story. So why don't you devs explain to me the comeback story here. How is it possible to comeback from this? Why not make Turtle duck say play all your creature cards in your deck this turn they deal damage equal to their toughness to target player. If excess damage is done exile target players permanents for each point over the required amount to kill them. That's about how ridiculous this deck is. Again, please explain to me the comeback story here. I encourage all players who read this post examine the picture and tell me the comeback story.
This deck should be banned and all these cards Death, Necromancy are way to overpowered. Its a ******* joke. You put up that saying about don't give up everyone loves a good comeback story. So why don't you devs explain to me the comeback story here. How is it possible to comeback from this? Why not make Turtle duck say play all your creature cards in your deck this turn they deal damage equal to their toughness to target player. If excess damage is done exile target players permanents for each point over the required amount to kill them. That's…
1 vote -
Auto Skip
My turns were auto skipping , counterspells were just returned to hand or exile, planetarium would not operate properly except on my opponents turn
2 votes -
Sudden Strike Bug
Lost a game to a Skynight Squire that did 5 damage to me. I had two untapped Temple of Plenty lands and a Sudden Strike that I was going to use to destroy the Skynight Squire. There was no option to use Sudden Strike and I couldn’t declare blockers because of no flying which obviously shouldn’t matter. Make an instant work as an instant please!?!?! iOS Arena.
1 vote -
Volo, Guide to Monsters
Volo, Guide to Monsters will occasionally not copy creature spells. The only creatures I had on the field was Volo with about 4 copies of him using Double Major and Mirror Image and Flux Channeler. I played a Tyrranax Rex and I had 0 Volo triggers. 2026.59.20.6262.1277160
1 vote -
Jaya's Immolating Inferno + Torbran, Thane of Red Fell
Jaya's Immolating Inferno failed to get buffed by Torbran in a Brawl game I just played. I cast JII for x=2 with Torbran in play, intending to kill my opponent's 1/1, 1/2, and 5/4 (3/2 with two +1/+1 counters on it). It only did 2 damage to the 5/4 (killed the other two creatures). I have read the cards multiple times to make sure I didn't miss anything, there was nothing on my side or opponent's side to reduce or prevent damage. The only thing that may have affected any of the interaction was my Soul-Scar Mage, even though it shouldn't have directly changed anything about how much total damage the 5/4 should have taken, it did take off both +1/+1 counters. Unless I'm grossly missing something, I do not see why JII shouldn't have dealt 4 to each of the three targets in this scenario. Accordingly, I think this interaction is bugged.
Jaya's Immolating Inferno failed to get buffed by Torbran in a Brawl game I just played. I cast JII for x=2 with Torbran in play, intending to kill my opponent's 1/1, 1/2, and 5/4 (3/2 with two +1/+1 counters on it). It only did 2 damage to the 5/4 (killed the other two creatures). I have read the cards multiple times to make sure I didn't miss anything, there was nothing on my side or opponent's side to reduce or prevent damage. The only thing that may have affected any of the interaction was my Soul-Scar Mage, even though it…
1 vote -
Tarrian's Soulcleaver
Tarrian’s soulcleaver seems to be benefitting from TOKENS dying even though it requires permanents to go to the graveyard to trigger (tokens specifically do not go to the graveyard).
1 vote
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